Hong
The Strongest
- Joined
- Jul 6, 2004
- Messages
- 23,550
Walkoffs for days.
Is it because we have Bandai Namco on board and the concept of ledge dynamics eludes them? Surely this cannot be the case. They are veterans in the industry and are at times pioneers of many of the things we consider standard. For the most part it is looking like more walkoffs will be on the 3DS version, where the product can at least afford to focus the camera on the character that user specifically controls.
I'll agree to the notion that we don't yet know what walkoffs are going to be like. If only instead of having these ambiguous bubbles pop up near us as we get near the edge, the game can just pan/expand the camera, and graphically indicate the stage boundaries. Not saying that will make walkoffs legal, but it certainly addresses a number of concerns.
Is it because we have Bandai Namco on board and the concept of ledge dynamics eludes them? Surely this cannot be the case. They are veterans in the industry and are at times pioneers of many of the things we consider standard. For the most part it is looking like more walkoffs will be on the 3DS version, where the product can at least afford to focus the camera on the character that user specifically controls.
I'll agree to the notion that we don't yet know what walkoffs are going to be like. If only instead of having these ambiguous bubbles pop up near us as we get near the edge, the game can just pan/expand the camera, and graphically indicate the stage boundaries. Not saying that will make walkoffs legal, but it certainly addresses a number of concerns.