smashmachine
Smash Lord
- Joined
- May 25, 2009
- Messages
- 1,285
looks like the Boxing Ring is gonna be BANNED
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Wouldn't mind that, especially since I hated Smashville's platfrormWatch every stage except FD and Battlefield actually have hazards and bosses you can't turn off, making FD and Battlefield the only ultimately legal stage.
Yeah, I'm starting to wonder about that, myself. I'm becoming more sure of that the more I see of these stages, but some of them look neautral enough. Pilotwings seems well-received in general, for instance. Rainbow Road just looks like an updated Mute City, which was fine in Melee. Skyloft is probably fine, too. And of course the new Smashville looks great. But these are all "travelling stages"; the stage in question has minor changes while the background tavels around the area. All the "stationary" stages so far look pretty dicey.Watch every stage except FD and Battlefield actually have hazards and bosses you can't turn off, making FD and Battlefield the only ultimately legal stage.
Was Lylat Cruise a starter? As long as you can't camp on the lower wings and it's essentially a tilting FD, I can't really see a reason for it to not be a starter.idk, is there any chance Pilotwings could end up being a starter? The stage nooks neutral enough
The lower wings are too small to have any camping effect, besides, not many projectiles could reach other fighters from that place and just like temporary walk-offs, it isn't during the entire matchWas Lylat Cruise a starter? As long as you can't camp on the lower wings and it's essentially a tilting FD, I can't really see a reason for it to not be a starter.
Maybe it's not particularly productive, but it does give us something to talk about. There's not much to discuss with Smash 4 right now. We're in kind of a news drought, waiting for the next big announcement.Luckily the 3DS version will let us scout out the game mechanics so we'll be able to answer a lot of the big questions before the Wii U version actually launches and we have a pressing need to make the decisions to run events, but for now, we really know a lot less than it's easy to think we know. I'm all for talking about how we're going to do rulesets, but a discussion on banning or not banning particular stages with what we know now doesn't really seem possibly productive.
what if there is an option, independent of final d mode where you can turn off stage bossesI can see Garden of Hope being a legal Doubles stage, even if CP only. Same with Pyrosphere, but that is under the assumption that the hazard isn't very disruptive (Yellow Devil killed Wily Castle! Why Sakurai, why!?).
I remember Sakurai saying in an interview that the reason he didn't want to include a Stage Hazard Toggle is that it would make the game too similar to Playstation All-Stars. I rolled my eyes when I read that. Sakurai, I love you man, but seriously there's nothing wrong with taking one idea if the idea is good. It would only be copying one feature of PSASBR not a core element of its gameplay -.-what if there is an option, independent of final d mode where you can turn off stage bosses
ah, what a wonderful dream i just had
Did he actually talk about that game? Directly? Insane. That's not even a major feature exclusive to PSAS... This and animated cutscenes for me. Just put it in, Sakurai.I remember Sakurai saying in an interview that the reason he didn't want to include a Stage Hazard Toggle is that it would make the game too similar to Playstation All-Stars. I rolled my eyes when I read that. Sakurai, I love you man, but seriously there's nothing wrong with taking one idea if the idea is good. It would only be copying one feature of PSASBR not a core element of its gameplay -.-
It can be found here.Did he actually talk about that game? Directly? Insane. That's not even a major feature exclusive to PSAS... This and animated cutscenes for me. Just put it in, Sakurai.
Do you have a source for this piece of info bc im curious now.
Calling it, Pyrosphere will be legal because there is no hazardleyI can see Garden of Hope being a legal Doubles stage, even if CP only. Same with Pyrosphere, but that is under the assumption that the hazard isn't very disruptive (Yellow Devil killed Wily Castle! Why Sakurai, why!?).
There is NO way Wily's Castle would be legal, the Final Destination version would, but not the original. That stage isn't feasible.I have hope for Wily's castle, if yellow Devil is only like every 3 mins like the cannon blast on halberd, and can be killed before he can attack too many times consistently with only one character, it might be okay.
I kind of doubt a "Boss" will be so easy to kill though.
The Hawk Mecha from 64? (Person, not animal.)Pilotwings is definitely gonna be a legal counter-pick, unless Sakurai finds a way to break that stage too with some random-*** boss or something.
10 warplanes are invincible hazards who shoot at you 30 missiles per secondPilotwings is definitely gonna be a legal counter-pick, unless Sakurai finds a way to break that stage too with some random-*** boss or something.
To be fair, for that one we've already seen one hazard, and NSMB U is a pretty chaotic game.But honestly, while it's fun to speculate remember that we could be WAAAAAAAAAAAAAAAAAAY wrong on these.
Yoshia's Island has a transformation? Wha?These threads always amuse me. Remember when Alpha Zealot wrote that Yoshi's Island had a huge chance of being banned based on it's transformations? Seriously!
It is true that we can make at least some worthwhile guesses for sure. Honestly, I have this sinking feeling that it'll end up banned though if that fish is strong in almost any way. People really have a strong bias against having any kind of remotely strong hazards.To be fair, for that one we've already seen one hazard, and NSMB U is a pretty chaotic game.
...but yeah it's possible for us to be wrong on a few of these, doubt it's gonna be most of them though.
You know how the seasons change? He thought that might effect the stage in some way. I've tried finding it to quote it but with the search function being all wack lately I can't, I'll keep looking though.Yoshia's Island has a transformation? Wha?
It depends on how many transformations Mushroomy Kingdom U has - that one we'll have to see but there's at least 2 more transformations probably given the big scale of NSMB U. If there's 6-8 transformations, it's likely that they'll either change fast or aren't all expected at once, so the hazards may be avoidable *If* it changes fast enough. Similar to say the Delfino walk-off sectionsIt is true that we can make at least some worthwhile guesses for sure. Honestly, I have this sinking feeling that it'll end up banned though if that fish is strong in almost any way. People really have a strong bias against having any kind of remotely strong hazards.
oh right thatHmm, the platforms being solid could really jeopardize this stage's chances, even without the fish hazard. I have strong doubts about this one, but we'll probably know for sure in a few days.
Oh, well isn't that a tad different than this instance then? Because we were shown a transformation, what it did, and a stage hazard even.You know how the seasons change? He thought that might effect the stage in some way. I've tried finding it to quote it but with the search function being all wack lately I can't, I'll keep looking though.
Yes, I just wanted to point out how wrong we all could be on some stages and show a funny example of that happening previously.Oh, well isn't that a tad different than this instance then? Because we were shown a transformation, what it did, and a stage hazard even.
Feels like the Coliseum will be a counterpick. If platforms come out of the ground, then maybe the platforms will lift the arena up, leaving the "walkoff" portion we see as only part of the stage's dynamic.Welp, new stage, and it looks so pretty too.
Really hope that that ain't walkoffs.![]()
We can only hope so. But seeing as the stage looks rather wide, I doubt it's gonna be anything other than a walkoff.Feels like the Coliseum will be a counterpick. If platforms come out of the ground, then maybe the platforms will lift the arena up, leaving the "walkoff" portion we see as only part of the stage's dynamic.
Or they're not making as many competitive stages because the FD mode exists. Makes more sense then Namco being stupid.OP has been updated with speculation on Coliseum.
On a side note, what the heck is with Sakurai and walkoff stages in this game? Seriously, there's like, a ton of them. Or it could be Namco-Bandai's doing...maybe they aren't well-versed in Smash's metagame and are doing it in an attempt to appear more competitive-friendly?