Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
Banned stages, a staple apparently for Smash Bros. Whether or not it's the inherent amount of haphazardly dangerous stages to the incredibly large stages, one must conclude that there are quite the number of banned stages that will often go overlooked for many years, but often or not have relatively normal balance in the game otherwise. Take for example in this game, the stages that aren't banned are Battlefield, Final Destination, Smashville, Town and City, Dreamland, Duck Hunt and Lylat Cruise. So we got a pretty poor amount of allowed stages for this game and it's likely to stay that way, but why? Why limit ourselves from the fun in competitive matches?
The point of the game is to make it balanced, but by just going out of your way by banning any stage that doesn't seem "balanced" to your eyes means that a character is completely negatively impacted by it. The point of a game's balance would be that all stages are allowed by any means necessary, no matter what is in said stage. Are there hazards to the stage? Are there low blast lines or KO spots in the stage? So what if there are? It's to make the game actually balanced.
For example, a stage that would benefit a select amount of characters would be Battlefield. You may actually think this is a balanced stage, but in the end, the characters who have the most advantage would be ZSS and Meta Knight, for example, since they would be able to KO very early in the stage, and yet no one targets the stage for allowing characters to very easily KO others prematurely.
Then take a stage like Temple. It may drag out the game quite a bit, but this stage heavily benefits the MU of various characters like Ganondorf and Bowser. You may ban it for being too large or having the cave of life, but in all honestly, just use the top portions of the map; it's just that simple. Or better yet, if you use the cave of life, impose restrictions on it, don't let characters get their damage in a single combo past 200% damage. It's so simple that even a baby could understand the fundamentals behind it.
By banning various stages, people are unintentionally and yet directly harming the MUs of characters by a somewhat significant margin. This may sound stupid, but if you would allow stages like Temple or stages like Boxing Ring, it'd be fundamentally better for MUs instead of just allowing a select number of stages for the game. So why are we just limiting MUs instead of exploring them vastly? Isn't the point of competitive play to explore and see what may happen in the end?
Look at games like Call of Duty, Battlefield and Halo; all their stages are completely legal. If not that, take Soul Calibur, which has stages that ring out and stages that are extremely thin, small or large; most of their stages are pretty legal, and I've yet to see a large roster of banned stages to allowed stages that outweigh the amount of allowed stages.
I'm at the point of no return here, so in my opinion, why should any stage be banned? Why should you all be so pessimistic about stages without getting a firm grasp of how viable these stages can be if you get out of your narrow-minded shells and see the big world that is meta-game? If you could all just think for a moment and ask yourself, "Am I really here to make a balanced MU or skew the MU in the favor of our top tiers?", your likely answer would be "No." So what should you do about it? Is it to try balancing the characters in this game? To try to keep banning stages? No. The answer is just simple...
You have to stop trying to ban stages and start unbanning them, see where it goes in tournaments, and don't be so judgemental of a stage until you actually see it in competitive play. You have no clue as to what may even happen, because you don't even try seeing what could happen or not, because you are all so pessimistic about it.
...but hey...
...what do I know?
I'm considered a person who's a troll to the competitive scene, yet my arguments are actually quite valid.
But then again, people are to stigmatized and narrow-minded to actually think outside of the box for one second.
The point of the game is to make it balanced, but by just going out of your way by banning any stage that doesn't seem "balanced" to your eyes means that a character is completely negatively impacted by it. The point of a game's balance would be that all stages are allowed by any means necessary, no matter what is in said stage. Are there hazards to the stage? Are there low blast lines or KO spots in the stage? So what if there are? It's to make the game actually balanced.
For example, a stage that would benefit a select amount of characters would be Battlefield. You may actually think this is a balanced stage, but in the end, the characters who have the most advantage would be ZSS and Meta Knight, for example, since they would be able to KO very early in the stage, and yet no one targets the stage for allowing characters to very easily KO others prematurely.
Then take a stage like Temple. It may drag out the game quite a bit, but this stage heavily benefits the MU of various characters like Ganondorf and Bowser. You may ban it for being too large or having the cave of life, but in all honestly, just use the top portions of the map; it's just that simple. Or better yet, if you use the cave of life, impose restrictions on it, don't let characters get their damage in a single combo past 200% damage. It's so simple that even a baby could understand the fundamentals behind it.
By banning various stages, people are unintentionally and yet directly harming the MUs of characters by a somewhat significant margin. This may sound stupid, but if you would allow stages like Temple or stages like Boxing Ring, it'd be fundamentally better for MUs instead of just allowing a select number of stages for the game. So why are we just limiting MUs instead of exploring them vastly? Isn't the point of competitive play to explore and see what may happen in the end?
Look at games like Call of Duty, Battlefield and Halo; all their stages are completely legal. If not that, take Soul Calibur, which has stages that ring out and stages that are extremely thin, small or large; most of their stages are pretty legal, and I've yet to see a large roster of banned stages to allowed stages that outweigh the amount of allowed stages.
I'm at the point of no return here, so in my opinion, why should any stage be banned? Why should you all be so pessimistic about stages without getting a firm grasp of how viable these stages can be if you get out of your narrow-minded shells and see the big world that is meta-game? If you could all just think for a moment and ask yourself, "Am I really here to make a balanced MU or skew the MU in the favor of our top tiers?", your likely answer would be "No." So what should you do about it? Is it to try balancing the characters in this game? To try to keep banning stages? No. The answer is just simple...
You have to stop trying to ban stages and start unbanning them, see where it goes in tournaments, and don't be so judgemental of a stage until you actually see it in competitive play. You have no clue as to what may even happen, because you don't even try seeing what could happen or not, because you are all so pessimistic about it.
...but hey...
...what do I know?
I'm considered a person who's a troll to the competitive scene, yet my arguments are actually quite valid.
But then again, people are to stigmatized and narrow-minded to actually think outside of the box for one second.