I currently work on a balanced version of DL64 with lower blastlines and lower platforms to resemble battlefield a bit more.
Here are my notes so far:
GrOp.dat (Dreamland 64)
12660 - collision begins
c2 75 92 54 41 f1 23 05 c1 fd cd 9f 41 f1 23 05 <- left platform
41 fd a0 f9 41 f1 f0 a4 42 7c 4c 4a 41 f1 f0 a4 <- right platform
c1 98 25 12 42 4d b3 82 41 98 23 05 42 4d b3 82 <- top platform
12770 - collision ends
10b08 - 10b90 -> platform position data
13300 - 13327 magnifier data
13328 somewhere around here the timer data begins, not sure how long the string is.
I just put "7F FF FF FF" in the next couple of rows to disable the windblow and the dedede/kirby spawn in the background
135ac - 1367f -> camera boundaries + blastzones
note: the data string doesn't begin with the usual "3F 80 00 00 3F 80 00 00 3F 80 00 00"
instead it uses "43 DB EC 87 43 DB EC 87 43 DB EC 87"
Some position date:
021e8 -> treetop
02228 -> little tree 1
02268 -> little tree 2
022a8 -> Whispy
024a8 - 025ff -> 6 little stars in the treetop
Order: yellow, red, red, purple, purple, yellow
03428 -> Whispy's face
random note: removing the face causes some graphical glitching, but only on console (Dios Mios Lite), dolphin works fine for some reason. I recommend just moving the face oob instead of fully removing it if you don't like it.
035e8 -> busch 1
03628 -> busch 2
10c48 -> bigger pond
10c88 -> smaller pond
Here are my notes so far:
GrOp.dat (Dreamland 64)
12660 - collision begins
c2 75 92 54 41 f1 23 05 c1 fd cd 9f 41 f1 23 05 <- left platform
41 fd a0 f9 41 f1 f0 a4 42 7c 4c 4a 41 f1 f0 a4 <- right platform
c1 98 25 12 42 4d b3 82 41 98 23 05 42 4d b3 82 <- top platform
12770 - collision ends
10b08 - 10b90 -> platform position data
13300 - 13327 magnifier data
13328 somewhere around here the timer data begins, not sure how long the string is.
I just put "7F FF FF FF" in the next couple of rows to disable the windblow and the dedede/kirby spawn in the background
135ac - 1367f -> camera boundaries + blastzones
note: the data string doesn't begin with the usual "3F 80 00 00 3F 80 00 00 3F 80 00 00"
instead it uses "43 DB EC 87 43 DB EC 87 43 DB EC 87"
Some position date:
021e8 -> treetop
02228 -> little tree 1
02268 -> little tree 2
022a8 -> Whispy
024a8 - 025ff -> 6 little stars in the treetop
Order: yellow, red, red, purple, purple, yellow
03428 -> Whispy's face
random note: removing the face causes some graphical glitching, but only on console (Dios Mios Lite), dolphin works fine for some reason. I recommend just moving the face oob instead of fully removing it if you don't like it.
035e8 -> busch 1
03628 -> busch 2
10c48 -> bigger pond
10c88 -> smaller pond
Last edited: