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Stage Export: Seiging the castle with Ganondorf. CASTLE SIEGE!

T.testLP

Smash Cadet
Joined
Jul 23, 2010
Messages
50
Location
Malaysia...where?
Somebody provide me pictures kthx!​

Castle Siege. It's three stages in one, each having good and bad things for Ganondorf. How would the king of evil fair here?

Stuff to discuss:
Pros and Cons.
Stage Layouts, Hazards and how Ganondorf can deal with them.
Tips and stradegies.
Who to take here.
Who to avoid taking here.


How to rate
Do your rating on the stage with Ganon heads like this:
:ganondorf: :ganondorf: :ganondorf: :ganondorf: :ganondorf: :ganondorf:/10
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
It's a balanced stage, pretty non abusive, so that's good for Ganon.

The third transformation is the only one that sucks for Ganon, since projectile camping on it is stronger, and Ganon's autocancel game is nerfed. Everything else however is pretty favorable for Ganon as long as you don't do anything stupid like letting DDD chaingrab you on the bottom floor.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Pros and Cons.
Pros: Tilting ground, Good Stage Control on part 1.
You don't really get camped to death.

Cons: Tilting ground (It's a Double Edged sword)
Bad Stage Control on part 2.
Can get CG-gayed on part 2.

Stage Layouts, Hazards and how Ganondorf can deal with them.
If you WP a statue on part 2, stupid ppl will try N punish it only to get hit by the delayed hitbubble.
Refresh your moves by Dtilting the statues - Staled Dtilts are awesome when the
opponent is at a high %.

Tips and stradegies.
Same as above?

Who to take here.
Personally, I like bringing Falco and Lucario here.
Mostly b/c of the tilting ground, and the fact that you don't get camped to death
on part 1 and 2.
But that's me.

Who to avoid taking here.
D3, he can CG us to death at part 2, and whenever the Stage is taking a new form.

Rating:
:ganondorf: :ganondorf: :ganondorf: :ganondorf: :ganondorf: / 10
 

T.testLP

Smash Cadet
Joined
Jul 23, 2010
Messages
50
Location
Malaysia...where?
So thera are three transformations: The castle tower, the hall and the underground.There's also the part between the transformations.

The Castle Tower
The castle tower is an average stage. It consists of a main platform slanted at the middle and two platforms above it.
Pros:
  • Lower part let's us avoid linear projectiles.
  • Small, so it restricts camping.
  • We can uair through platforms.
Cons:
  • This stage has lips that can gimp us.
  • Upper part is a very bad position.
Basic summary:
At the beginning try your best to gain control of the lower part of the slanted stage. Most projectiles have trouble reaching you there. You can avoid laser camping, thunder, Sheik's needles and even Pikmin Throw. (Some Pikmin will fly on to the platform above you.) Ganondorf is pretty tricky to approach from here.

The opposite is true for the upper part however. You will be pressured to hell and be unable to approach an opponent camping at the lower slant. So it is vital you gain control of the lower part.

:ganondorf: :ganondorf: :ganondorf: :ganondorf: :ganondorf: /10

The Hall
Oh, this stage. It's basically a throne room with two breakable statues and two flags that act as slanted platforms.
Pros:
  • Statues stops projectiles.
  • Statues extends the hitboxes of your attacks.
  • Statues refreshes your moves.
Cons:
  • Get ready to get CG'd.
  • Stupidly close side blastlines.
  • Blastline camping.
  • Pretty horrible mobility here due to the stage layout.
Basic summary:
This stage is just downright horrible for Ganon. You will either get camped to hell or get approached aggresively. The statues help defend you against projectiles and extends your hitboxes but players who know the stage will approach from an angle. You will also get blastline camped here but Ganondorf himself can't due to his short grab range. The layout of the platforms just make it hard for you to get around to avoid getting grabbed.

:ganondorf: :ganondorf: /10

The Underground
It's Final Destination with a protrusion in the middle and tilts. What else is there to say?
Pros:
  • Stage tilting and terrain messes up some chaingrabs.
  • Pikmin Pluck is slower here. (In fact it's the slowest here.)
  • Stage tilting opens up new Gerudo possibilities.
Cons:
  • Uneven terrain messes up autocanceling.
  • Projectiles.
  • Chaingrabs.
  • Tilting gimps.
Basic summary:
Everything I just said about the castle tower applies here. Lower is good, upper is bad. Other wise, this stage is just like final destination.

:ganondorf: :ganondorf: :ganondorf: /10

This stage overall: :ganondorf: :ganondorf: :ganondorf: :ganondorf: /10
 
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