Agi
Smash Lord
WarioWare
Stage Size: Small
Platforms: 4
Ceiling: Very Low
Side Blast Zones: Very Close
Stage Size: Small
Platforms: 4
Ceiling: Very Low
Side Blast Zones: Very Close
+ Small side blast zones make it easy to confirm kills
+ Platforms are low, making sharking/techchasing viable
+ Platforms near edge of stage, SB cancels into offstage pursuit
+ Small (in general,) combo strings easier to maintain
+ Homefield advantage
+ Platforms are low, making sharking/techchasing viable
+ Platforms near edge of stage, SB cancels into offstage pursuit
+ Small (in general,) combo strings easier to maintain
+ Homefield advantage
- Small stage, disadvantage against characters with powerful disjoints
- SB mobility limited by platform placement
- Low ceiling favors characters with powerful vertical KO options
- SB mobility limited by platform placement
- Low ceiling favors characters with powerful vertical KO options
Personally, this is the stage I'll pick every time it's available if the matchup isn't prohibitively bad. I find that Wario's combo game benefits strongly from the layout, UThrow sets up well against spacies for a chaingrab in the center and a strong techchase opportunity underneath the platforms, not to mention bite strings continually throwing them back into a reset of the situation. Platform camping can make it difficult to apply shield pressure, but once you find your opening it's a breeze to convert into a kill against most characters. I'd say this is a GOOD counterpick option for Wario.
Any thoughts?