Hello All,
I normally don't post here but after searching/not finding anything, I felt that this topic was worthy of discussion.
I believe that it is common knowledge that certain attacks for certain characters stay alive longer (and by that I mean the hitbox stays out longer) if they come in contact with something that takes damage. This can be your teammate, opponent or specific parts of certain stages.
This is particularly useful when the opponent begins to master the timing of your attacks attacks and punish (side-b spam cough).
For example: if you are on luigi mansion and you side b the support beams your whip will stay out longer. Mind you, this is not necessarily a good thing, as anyone who has pulled an upsmash on the weird platform stuff on norfair will tell you. Your animation stays out longer, giving other players more time to punish you if you miss. However if the opponent (snake?) always recovers high and airdodges onto the platform, keeping your smash out a little longer will punish them for being predicable.
Again, I know this has been known since N64 (pikachu's fsmash) and is somewhat common knowledge, but I believe that keeping this in mind allows you to manipulate your attacks and give you a usable advantage on luigi mansion, castle seige, norfair, yoshi island or even (but not really) smashville. Obviously it comes into play with teams often as well. Any thoughts on this/ how it can be used to our advantage with the wonderful side-b?
I believe that using this against falco on seige is huge. Also it makes mansion an even better stage for us (if it isn't banned).
I normally don't post here but after searching/not finding anything, I felt that this topic was worthy of discussion.
I believe that it is common knowledge that certain attacks for certain characters stay alive longer (and by that I mean the hitbox stays out longer) if they come in contact with something that takes damage. This can be your teammate, opponent or specific parts of certain stages.
This is particularly useful when the opponent begins to master the timing of your attacks attacks and punish (side-b spam cough).
For example: if you are on luigi mansion and you side b the support beams your whip will stay out longer. Mind you, this is not necessarily a good thing, as anyone who has pulled an upsmash on the weird platform stuff on norfair will tell you. Your animation stays out longer, giving other players more time to punish you if you miss. However if the opponent (snake?) always recovers high and airdodges onto the platform, keeping your smash out a little longer will punish them for being predicable.
Again, I know this has been known since N64 (pikachu's fsmash) and is somewhat common knowledge, but I believe that keeping this in mind allows you to manipulate your attacks and give you a usable advantage on luigi mansion, castle seige, norfair, yoshi island or even (but not really) smashville. Obviously it comes into play with teams often as well. Any thoughts on this/ how it can be used to our advantage with the wonderful side-b?
I believe that using this against falco on seige is huge. Also it makes mansion an even better stage for us (if it isn't banned).