Saikyoshi
Smash Master
From being a stage-building nut ever since Brawl, after working with the new stage builder extensively, here are the issues I have in descending order of importance.
Attached is a list of the latest versions of my stages, since I reference them.
• Why do you bounce off the sides of thin platforms? (Examples Affected: the entire list)
• Ledges are broken, especially if you try to be decorative with them, and ESPECIALLY if dealing with a tether recovery character like Ivysaur. They often cancel your recovery attempt and just leave you falling. (Affected examples: Metal Cavern, Trophy Snag, Green Hill Zone: M, Air Armada)
• Rails and objects attached to them need to have an option to ignore collisions with objects and go through them, not one to return when colliding with them. A not-insignificant number of my stages in 4 used that very effectively. (Affected Example: Merchant Port)
• The cursor needs to be available in handheld mode, don't FORCE me to use the touch screen. And don't nag me about it when I intentionally use docked mode. I KNOW "you can edit stages using the touchscreen in handheld mode", when I use the dock, it's because I need to be precise and to specifically avoid the touch screen!
• Why are we not allowed to delete or update stages after they're uploaded? I have so many duplicates from revisions, it's so embarrassing...
• The maximum speed for moving objects is too slow. I understand why they limited it, but they limited it way too much; there are plenty of official stages with platforms that move WAY faster. (Affected Example: Green Hill Zone: M)
• There is no reason I shouldn't be allowed to make an object one-block thick. Especially considering that I can anyway if I add some kind of bend in it. (Affected Example: Temple (Super Smash Flash) )
• Platforms with gravity should be able to have an expiring time so they don't just get stuck for the rest of the match if they bounce. (Affected examples: Geolyte, Pachinko Peril)
• I never understood why the top boundary is artificially limited unlike the other boundaries. It makes having stages with a convincing custom background or nearly impossible. (Affected Examples: Dojo, Training Room)
• We need to be able to attach objects to each other between multiple layers. This would make moving complex objects on rails or gears much, much easier. (Examples Affected: Air Armada)
[Ones below this point are preferences or wants, not complaints or faults.]
• I'd prefer being able to edit ledges per-ledge like in 4. I can work with "all ledges at once", but it is an annoyance sometimes.
• I would appreciate having the falling block hazard from Brawl back. The bomb block just doesn't work as well for that purpose.
• Speaking of the bomb block, it needs its chain reactions to transcend layers. I want to destroy something on another part of the stage WITHOUT having to wall it off with Explosive Blocks. (Examples Affected: Rock Wall, Geolyte)
• Why can't we put wind in an alternate layer like the other hazards? It has more REASON to be in an alternate layer than the other hazards. (Examples Affected: Air Armada)
• This is just a pie-in-the-sky wish, but an Invisible material would be nice to make smooth surfaces and ledges on complex objects with.
Attached is a list of the latest versions of my stages, since I reference them.
• Why do you bounce off the sides of thin platforms? (Examples Affected: the entire list)
• Ledges are broken, especially if you try to be decorative with them, and ESPECIALLY if dealing with a tether recovery character like Ivysaur. They often cancel your recovery attempt and just leave you falling. (Affected examples: Metal Cavern, Trophy Snag, Green Hill Zone: M, Air Armada)
• Rails and objects attached to them need to have an option to ignore collisions with objects and go through them, not one to return when colliding with them. A not-insignificant number of my stages in 4 used that very effectively. (Affected Example: Merchant Port)
• The cursor needs to be available in handheld mode, don't FORCE me to use the touch screen. And don't nag me about it when I intentionally use docked mode. I KNOW "you can edit stages using the touchscreen in handheld mode", when I use the dock, it's because I need to be precise and to specifically avoid the touch screen!
• Why are we not allowed to delete or update stages after they're uploaded? I have so many duplicates from revisions, it's so embarrassing...
• The maximum speed for moving objects is too slow. I understand why they limited it, but they limited it way too much; there are plenty of official stages with platforms that move WAY faster. (Affected Example: Green Hill Zone: M)
• There is no reason I shouldn't be allowed to make an object one-block thick. Especially considering that I can anyway if I add some kind of bend in it. (Affected Example: Temple (Super Smash Flash) )
• Platforms with gravity should be able to have an expiring time so they don't just get stuck for the rest of the match if they bounce. (Affected examples: Geolyte, Pachinko Peril)
• I never understood why the top boundary is artificially limited unlike the other boundaries. It makes having stages with a convincing custom background or nearly impossible. (Affected Examples: Dojo, Training Room)
• We need to be able to attach objects to each other between multiple layers. This would make moving complex objects on rails or gears much, much easier. (Examples Affected: Air Armada)
[Ones below this point are preferences or wants, not complaints or faults.]
• I'd prefer being able to edit ledges per-ledge like in 4. I can work with "all ledges at once", but it is an annoyance sometimes.
• I would appreciate having the falling block hazard from Brawl back. The bomb block just doesn't work as well for that purpose.
• Speaking of the bomb block, it needs its chain reactions to transcend layers. I want to destroy something on another part of the stage WITHOUT having to wall it off with Explosive Blocks. (Examples Affected: Rock Wall, Geolyte)
• Why can't we put wind in an alternate layer like the other hazards? It has more REASON to be in an alternate layer than the other hazards. (Examples Affected: Air Armada)
• This is just a pie-in-the-sky wish, but an Invisible material would be nice to make smooth surfaces and ledges on complex objects with.
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