Nayolfa
Smash Rookie
- Joined
- Nov 18, 2019
- Messages
- 5
- Slippi.gg
- Nayo#507

No one has provided a "balance" mod without changing weight, air speed, character playstyles, or even completely changing move-sets.
All of these things listed are very important to the vanilla game knowledge, and I believe it's the reason SD Remix, or other mods have never taken off. PM/P+ gets the benefit of being it's own game with it's own mechanics/character designs. Melee is a game we've learned for 19+ years, so mods of the game don't get the luxury to be it's "own thing." Their audience is a hardcore crowd that's STILL labbing matchup's and tech usage out to this date.
This mod is to add Quality of Life changes, and mainly polish Characters up with principles that keep the character's playstyle as vanilla as possible, and the move data being as similar as possible.
The concern of the mod is fixing a few weaknesses (not all of them like PM does) of the 19 underused characters in the game just enough where you would feel confident picking them up as much as Captain Falcon or Peach. An underdog, but a competent one in the right hands.
I want to give players who love the character designs of the entire vanilla roster a version where you can play them. For fun, or for competition!
This is my first draft. So if you aren't a fan of patch culture like me, you might want to wait until I get the second draft finished! I'm planning to finalize the direction of changing characters by (v2.01). And finalize the mod with bug fixes, quality of life, stage additions in a distant (v2.02) version.
(note: v2.00 has very slight top tier nerfs. v2.01, and v2.02 will have separate versions without any nerfs at all. But they will not be the main build.)
Discord to download the mod with instructions, discuss characters, find games, read patch notes, and share feedback here.
Patch Notes of the current build. A lot of my bias. But I've made sure to consult a few character specialists for some characters I'm unsure of.

small note: It's very hard to make a mod without going overboard. I made a mod similar to this last year and it was a train-wreak of "What if the character could do this?" Giving absurd hitboxes, air movement to feel better, different angles, making everything spike. I don't have beef with other modpacks, but the lack of restraint is the main motivation to why I sat down for two months to make this first build. Please enjoy and help playtest if it sounds up your alley!