I'm sure others have noticed that Brawl is a lot like the N64 smash. Aside frome the player entrances is the speed.
Samus's screw attack took long in N64, was sped up in melee, slowed down again in Brawl.
If you dont know what I mean just look at the first smash bors game's speed. Whenever you were struck with a combo the game slowed down naturally, such as Pikachus Fair or Marios Dair. In Melee this changed so the games action was more intense. In Brawl it looks like the creators went back to the old style of slowing down in a combo.
Anyone agree with me?
Samus's screw attack took long in N64, was sped up in melee, slowed down again in Brawl.
If you dont know what I mean just look at the first smash bors game's speed. Whenever you were struck with a combo the game slowed down naturally, such as Pikachus Fair or Marios Dair. In Melee this changed so the games action was more intense. In Brawl it looks like the creators went back to the old style of slowing down in a combo.
Anyone agree with me?