Heh for the CTF thing, imagine if it was a battle ground of 8 v 8 people. You can have different squads responsible for different things.
The flag could be like a Hydra part and would be dropped after a couple hits/certain %.
But the only way that would work is if it was stamina and not % based. I don't know how you would count kills in that kind of setting.
Stamina makes sense.
Another thing to worry about would be the difference between characters' speeds. Fox or Sonic would excel in this game while Bowser or Ganon just wouldn't cut it. This is why I think the only characters able to partake in CTF should be the ones you yourself created, i.e. your Mii.
You use your Mii as a template in a smash creator mode. There, you can customize you Mii with specials, accessories, alt. costumes, in-game sounds, etc. You use the money you accumulated to purchase stuff, unlock stuff, and there will be downloadable content.
Anyway, the speed of the Mii wouldn't vary much, so they would be more suitable I would think.
Another game mode I would like to see is VIP match play. If you had like a 2v2/3v3 setting, each team could have 3 stock with 1 VIP character on each side. You would only lose stock if the VIP is killed (non-VIP would spawn endlessly). Kinda like "Pikachu and Pichu" event match in SSBM.
Interesting, to a degree.
Something I would love to see would be a tag-team mode. 4v4 matches, your friends vs my friends and I. We decide the order of who would jump in to fight if one of us decides to switch.
Basically, say you and me were fighting first. You're destroying me, so I decide to tag in one of my friends to handle you. He's beating you up, so you tag in your friend. We could 'tag in' as long as we have stocks.
The damage you sustained prior tagging in would gradually decrease the longer you're out.
SSB64 somewhat let us grab players off the floor. In Brawl you can grab players during their trip animation.
Grabbing them when they're flat on the ground would bother me somewhat. Hitting them I'm fine with, but not so much the grabbing.
That would mean that you can do this and break out of a combo somewhat. It's almost like a Melee airdodge, but you're jumping instead. Kinda reminds me of meteor canceling but at any time.
I don't mind waiting for hitstun to end and then recovering from there.
There will be requirements; I don't want it to be something that you could use at any given moment. Right now I'm thinking about a percentage meter of sorts where with each time you air tech, the percentage energy you have will go down. Without the required amount, you won't be able to air tech.