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Smash 3DS SSB3D Disappointments Thread

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RunningTiger

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Dude are you f'in kidding me? WHY?!
In free for all this is true. In For Glory mode 1v1 it is 5 minute matches with 2 stock. I agree time is horrible in FFA. Means everyone just chooses heavy hitters like bowser and spams a move only on high % people and WAYYYY more camping till people have that %.
 

VKatana

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We're definitely going to have to give the meta and techniques of effective competitive play a while to evolve before there are truly fair competitive matches. This game's not Brawl or Melee, it's Smash 4. Certain techniques and playstyles will not be here and new ones will. That's why I'm staying off the competitive scene until maybe February, that gives me time to build up decent skill and gives competitors time to forge the path for what exactly competitive Sm4sh is.
 

av448

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Too much Mario stuff ( 5 Mario stages , like 8 Mario characters i think , a good part of the items are of Mario ... ) , and lack of some 1P modes like Event or Adventure ( well at least we got Smash Run which is very similar to Adventure )
 

Rich Homie Quan

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I can't ever wrap my head around people complaining that there is too much content in one way or another.
 

Dish0ut

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Wait?

Smash Run has no Online?

FFFFFFFFFFFSSSSSSS

Other than that, I think my only Complaint is that the Bowser Jr. Alts all look really Emotionless, and don't seem to fit as well as Bowser Jr. Not to mention they got rid of any Palette swaps for Jr. Himself.

Also, Duck Hunt dog doesn't shoot the Zapper himself. I am Disappoint.
 

Roko Jono

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From a programming and lazyness standpoint:

It looks like they used Brawl's physics engine as a base and tweaked a few numbers instead of building a new and revamped one.

Edit: This also kind of makes it not seem like its own game in a way
 
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EgeDal

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Wait?

Smash Run has no Online?

FFFFFFFFFFFSSSSSSS

Other than that, I think my only Complaint is that the Bowser Jr. Alts all look really Emotionless, and don't seem to fit as well as Bowser Jr. Not to mention they got rid of any Palette swaps for Jr. Himself.

Also, Duck Hunt dog doesn't shoot the Zapper himself. I am Disappoint.
Um, no
 

EgeDal

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Cool! I can complain here!
- No Mewtwo, no Ice Climbers, no Lucas.
- Too much Mario, Too much Pokémon.
- Earthbound is under representated.
- I like Lucina, but damn! She is a clone of Marth.
- What are those stages....
Never too much pokemon, NEVER.
 

j3lly

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-Dr. Mario, Dark Pit and Lucina
-No Wolf, Lucas or Ice Climbers (Snake upsets me too but I completely understand why he was cut)
-Lack of villain representation
-Character choices/cuts that only Sakurai can understand
-Lack of L-Canceling; it's not difficult or super advanced and it was in the first 2 installments. Would've helped the slower characters keep up with the faster characters
-Blast zones are too far, hopefully we don't start seeing Brawl-esque matches in terms of length
 

EgeDal

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'Um, No.' to what? I stated 3 Opinions.
Bowser Jr. alts are probably the best thing Sakurai ever did in his life.
I'm not a fan of Bowser Jr or his friends, but this is the right thing to do, in a game like smash, the right thing to do is giving characters costumes that actually has meanings, not just color swaps, color swaps are lame, and everybody knows that.
If they say they don't think color swaps are lame, they're lying.

Also Duck Hunt Dog doesn't shoot because he wasn't the one who was shooting in game, but you. So they made it like someone else shoots for the dog and he uses it to damage others. This is also pretty creative, very nicely done.
 

Dish0ut

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Bowser Jr. alts are probably the best thing Sakurai ever did in his life.
I'm not a fan of Bowser Jr or his friends, but this is the right thing to do, in a game like smash, the right thing to do is giving characters costumes that actually has meanings, not just color swaps, color swaps are lame, and everybody knows that.
If they say they don't think color swaps are lame, they're lying.

Also Duck Hunt Dog doesn't shoot because he wasn't the one who was shooting in game, but you. So they made it like someone else shoots for the dog and he uses it to damage others. This is also pretty creative, very nicely done.
I'm not saying I dislike the Koopalings, they just look Emotionless to me. Not to mention I seem to be the only person ever to like Bowser Jr.

As for Duck Hunt Dog, it's understandable that he doesn't shoot the Zapper himself, I just think it would've been a great Tie-in.
 

VKatana

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The zapper would be great for DHD's air combos. As a fair or bair, he shoots someone else in the air and they fall limp for a split second like the ducks in Duck Hunt, leaving them open for the beginning of a short air combo. I'd be down.
 

Prism

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I'm not saying I dislike the Koopalings, they just look Emotionless to me. Not to mention I seem to be the only person ever to like Bowser Jr.

As for Duck Hunt Dog, it's understandable that he doesn't shoot the Zapper himself, I just think it would've been a great Tie-in.
Not the only one, I wish that Bowser Jr. had actual recolors instead of the Koopalings. I'm okay with the Koopalings but I'm bummed that Shadow Mario couldn't be part of Bowser Jr.'s moveset, although that wouldn't happen anyway since there aren't any transformations now.
 

RPGatWill

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1. Smash run not being online (If it turns out to be in a patch or something, I'll retract this statement but until then it's the biggest disappointment).
2. Peach's Final Smash being unchanged. (TBF the peaches are much bigger now but still having a rather unhelpful smash isn't fun. Anyone can eat those peaches not just peach and the sleep doesn't last that long. An offensive final smash for an offensive game please.)
3. The over representation of Mario instead of other franchises. (This may be changed if there is character DLC at some point, but the fact remains that several characters were cut from lesser known while only Mario got buffed with 3 newcomers. No Zelda, No Metroid, No DK. It's a baffling design choice and while I do LIKE the new characters I worry that Smash is becoming too Mario-centric.
4. Being unable to turn off stage hazards. (There are several stages that would be great competetively if not for the bosses which makes me sad that they'll be banned)
5. None of the Big 3. (Makes me feel like the Developers aren't listening/don't care about the consumer. While I don't really support them, I feel like at least ONE of them should have made the cut.)
 

PolarisJunkie

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Once again, I repeat: Kid Icarus was not made by Sakurai. Pit, Palutena, and Medusa existed long before Sakurai worked on Kid Icarus: Uprising. Pit is to Link as Palutena is to Zelda; they're established characters from a series with history. Pittoo is Sakurai's creation, but Palutena in no way should be considered bias under him since she would have made it in some SSB game eventually and not because he worked on Kid Icarus, but because she's an old and major character from an old game.
Sakurai helped redesign both Pit and Palutena for Brawl and then worked on their big comeback game, if anything, these characters are now essentially his. You are right that he didn't create them, but he def. inherited them and made them his.
 

Pokemon-master

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doesnt change the fact that he stated the game's speed is between melee and brawl when it's not
don't reply to this im done
ok dude be resnoble in my mind melee was way to fast and brawl was way to slow this is a good middle ground if you expected melee 2 you will be disappointed with anything plus if you think smash is dead why are you here don't just go tell a guy i hate the new smash game and shut up your favorite game is dead
 

Ursaguy

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Post Japan release, I think I have one single complaint left:
We haven't heard English audio of Shulk's taunts.
 

j3lly

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Final Smashes really aren't that big of a deal this time around. I usually mess around with them the first week or so then completely turn them off.

Sometimes I wonder what goes through Sakurai's head when choosing what characters to select. If you knew you were creating a roster from one of the most beloved and historic library of characters from ANY medium, why on Earth would you give precious slots to Dr. Mario, Wii Fit Trainer, Dark Pit, Pichu, etc? That's like making a movie on Disney characters and despite knowing you have a limited time slot, you still focus a chapter on The Hunchback on Notre Dame.

Although I will say Sakurai's choices of newcomers in Brawl was pretty much perfect.
 
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Ffamran

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Sakurai helped redesign both Pit and Palutena for Brawl and then worked on their big comeback game, if anything, these characters are now essentially his. You are right that he didn't create them, but he def. inherited them and made them his.
If anything, adding Palutena is more of a tribute to the creators of Kid Icarus - I see no bias there. Dark Pit, however, I can see bias, but also poor time management and early development drafts which plagues almost every game. Pick any game and you can find beta elements of what should have been, what could have been, and what shouldn't have been. Hell, just look at Brawl and Uprising. Brawl had planned character files and Uprising had planned trading card AR files that were never released anywhere. Or look at Melee with Ganondorf's leftover proposed move set used as victory poses and character art. Metal Gear Solid planned for three stances: crawling, crouching, and standing. Something came up and Metal Gear characters didn't learn to crouch until Metal Gear Solid 4: Guns of the Patriots.

Every game suffers from this issue which is probably why it's such a volatile industry. Over-budgeting and extreme ambition killed 38 Studios and Kingdoms of Amular, a fantastic idea that bit off way more than it could chew - do you expect a nobody developer making a nobody IP to sell millions? Marketing makes up so much of the budget it's not even funny. Case in point: Whenever Battlefield or Call of Duty game is close to release.

Poor priorities and overestimating hardware lead to extreme delays like what Square Enix constantly, I repeat, constantly doing. Yes, graphics are an important role in giving games character, but that's not everything. Final Fantasy XIII and XIV bombed because of that, but only XIV was revived by another developer of SE who poured blood, sweat, and tears to reclaim the Final Fantasy brand name and he did a damn good job at that. FFXIII went way too far of trying out too many different ideas that ultimately resulted in a flawed game. Is it a good game? Subjective since I like the trilogy, but others don't. As a Final Fantasy, a series with high expectations, it failed. As a game on its own: it's pretty decent to say the least.

Speaking of graphics: Really Crytek? Really? It's so bad that all it does it push hardware graphically. Little goes in the way of making complex, innovative, and memorable games. The reason Crysis is even remembered is because it was so demanding! Ironically, Crysis 1 had a deep combat system that the others rejected in favor of trying to outdo Call of Duty, Halo, and other big, damned FPS games. At least Square Enix messes around with the battle system every title...

Sakurai suffers from being a perfectionist and trying to do everything by himself with little help and probably little input. It was fine with the cast of Melee and clones not existing prior to SSB64 aside from Luigi, but that was expected since Luigi's character development was just starting. Starting with Brawl, the cast become much larger and the focus was no clones and de-cloning so you couldn't just have the texture and model people make a character, copy and paste another character's animations over, tweak the properties, and be done. No, now there's 35 characters and most of them are not clones. Since Sakurai did most if not all the balancing for Brawl, you can see why it was character-friendly. Ramp this up to 50? characters and that would be impossible. Sakurai did learn, but old habits die hard, injuries haunt us forever, and perfectionists will focus too much time on little details. Making a perfect game is impossible, but making the best game to the best of the ability of a team? That's more the possible from a developer like Sakurai who wants the best in his work.
 
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Ffamran

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DK's and Diddy's animal sounds, and Bowser's Mario Kart 64 voice.
What did Bowser sound like in Mario Kart 64? I only remember the 64 Mario Party games due to TheRunawayGuys's playthroughs, Bowser Communism, Bowser potty dance, and Bowser's suggestive laying on the floor thing... Don't ask; just watch the videos if you want to learn more.
 

kirbykid

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Minor Gripe so far. I feel like I am going to break my circle pad. Also, it's a bit stiff compared to other 3DSs. Hmmm. This doesn't look good for the future of my 3DSXL.
 

elliotnz

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No separated online mode to allow customization moves with randoms.
Why even come up with 400 or so moves and not make this online?

I'm dumbfounded not dissapointed
 
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CaptainAmerica

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I'm most disappointed by the obvious favoritism/lack thereof some series are getting. When Kid Icarus has more enemies in Smash run than Mario, there's something up. Here are the things I'm most annoyed about:
  • The Zelda series still shares 3 final smashes among five characters, two of which are still clones. And now Light Arrow is given to ANOTHER character. Toon Link still shares all of Link's specials, while Pit got three brand new for this game.
  • For all of the requests Mewtwo got, being at the top of every unofficial poll I've seen since we started speculating about characters, he's not back.
  • All of the teasing Ridley got which lead to naught, whether you want to count it as teasing or not, you can't deny that Sakurai didn't bother to correct people like he did with every other revealed NPC.
  • Dark Pit and Doc really turned me off of Lucina. If it was just her, I'd have been fine. But there is no reason that Dr. Mario or Dark Pit should be his own character - that's the point of custom special moves. I know everyone's happy to get rid of FLUDD, but I don't understand why it's back in the first place since nobody used it and SMSunshine was now a while ago. Besides, what makes Doc, Lucina, or DP more special than Alph, FemRobin, Male Trainer, FemVillager, the Koopalings, etc... And for that matter, why didn't we get other people to get smashed together like that, like Ness/Lucas or Fox/Falco (I really wanted Wolf instead of Falco even though the bird has seniority)
  • Honestly, if we had just gotten Mewtwo and Ridley, I wouldn't care about the rest of the roster, I'd be happy. Just those two really hurt.
 

Kenith

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Some complaints.

- A lot of missed opportunities for alternate costumes (it's understandable, but still)

- Too many Past stages, and some of said stages are horrible choices (especially Mushroomy Kingdom, it was frustrating and ugly in Brawl, why did it come back. It doesn't even have the underground version)

- Dark Pit not having Pit's Brawl specials (or existing at all)

- No stage builder

- Really lazy choices and methods for unlockable characters (Why is Lucina unlockable, or Captain Falcon starter and Ness not?)

- Most importantly, no Ghirahim. 0/10.
 

SANCHOCO

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Not the only one, I wish that Bowser Jr. had actual recolors instead of the Koopalings. I'm okay with the Koopalings but I'm bummed that Shadow Mario couldn't be part of Bowser Jr.'s moveset, although that wouldn't happen anyway since there aren't any transformations now.
Well at least we got shadow mario for a final smash at least!

Funny thing is i did
Then you should see projared's video comparing melee/brawl/ssb43ds and be proven wrong. I played the demo too and it is definitely faster than brawl, but slower than melee.
 
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