Now I'm not trying to start a fight or anything, but I often see a lot of people criticize a game for lacking dual audio. I personally never really saw the appeal of wanting to hear something I can't understand over something I can understand. Can you shed some light on why so many people, especially English natives, prefer Japanese audio?
On a side note, the previous three Smash games didn't have dual audio, so it makes sense that this one wouldn't have it.
The way I see it is that some people prefer the sound of the Japanese voices, regardless of whether they understand it or not. For example, I prefer Shulk's Japanese voice over his English voice due to his tone and voice sounding more 'gentle' than his deeper, hammy English voice.
Smash isn't a dialogue heavy game or anything, it isn't a huge loss that there isn't dual audio but it's still rather disappointing.
It may not appeal to some but it certainly appeal to others, and it doesn't hurt to have options!
Plus, it would help with my Japanese haha. (For those who speak lines)
@
sweq32
, as @
Jae
said, it's mostly due to the sound of the Japanese voices -
Rule of Cool is what I thought of it as. It's not integral to the gaming experience (as long as the English voices are decent, which varies from person to person). I personally have loved all of the English voices (and the Japanese voices that get retained in the English release) in
Super Smash Bros. series so far (holding judgment for the voices of Fox, Falco, and Ness in
Super Smash Bros. 4, though, as well as most of the newcomers and voice updates), although there are times where I wish I could fight with Ike while using his Japanese voice. Don't get me wrong, Ike's English voice actor does an amazing job for the role (although the "I fight for my friends" line is amazing for a slightly different reason XD), but
the battle cries of Ike's Japanese voice actor are just so fierce-sounding! And I agree - it doesn't hurt to have options (and if the Japanese voice data is on the English-released game disk, I would rather have the data be usable than just sitting on the disk quietly wasting space).
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Regarding the thread's topic, aside from my disappointment that the English and Japanese voices cannot be toggled on
Super Smash Bros. for Nintendo 3DS, another one is the lack of
Golden Sun representation. The "Battle Scene/Final Boss" arrangement from
Super Smash Bros. Brawl inclined me to actually play the
Golden Sun series (because I felt like spoiling that particular track would just be wrong somehow), so seeing
Golden Sun not even getting a mention is just disheartening (let alone Isaac not becoming a playable character in
Super Smash Bros. 4 as of now...sigh..at least there's
Super Smash Flash 2 to look forward to). But yeah, it just seems wrong that some Nintendo series don't even get a musical mention while so many other non-Nintendo-specific series manage to get indirect advertising on
the Super Smash Bros. website's music section (such as
Dark Souls receiving a mention over
Golden Sun in Motoi Sakuraba's website credits..I know it's popular and all, but still). Anyway, just a minor gripe I had..