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SSB: Newcomers Approaching! | Sigurd

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,620
Location
The perpetual trash fire known as Planet Earth(tm)
On the surface, Sigurd seems like yet another Marth clone, but here's the twist...he's a Marth semi-clone with a unique gimmick that I'll discuss later.
  1. Default
  2. Enemy units (red)
  3. Ally units (green)
  4. Neutral units (yellow)
  5. Seliph (blue)
  6. Deirdre (lavender)
  7. Arvis (red/black)
  8. Brigid (orange)
Jab: Combination Slash; Sigurd slashes Tyrfing twice in front of himself (5% each hit, small knockback)
Forward+A: Hard Edge; a fast upward swipe while leaning forward (9%, small knockback)
Up+A: Sigurd swings Tyrfing in a large arc above his head (8%, small knockback)
Down+A: Low Thrust; a quick crouching sword poke (8%, small knockback)
Dash Attack: Raid Chop; A quick, running, upward-sweeping diagonal slash (11%, OK knockback)
Edge Attack: Sigurd backflips onto the stage and slashes (9%, small knockback)
Get-Up Attack: Sigurd stabs behind him then slashes in front of himself before getting up (7%, small knockback)

Aerial Attacks
Air+A: Double Slash; two horizontal slashes around Sigurd via an inward slash (6%, small knockback) followed into a full 360° outward spin (6%, small knockback)
Air Forward+A: Flag Cut; a descending crescent slash with great coverage (10%, OK knockback)
Air Back + A: About Face; an upward crescent slash in an inward swipe (11%, OK knockback)
Air Up+A: Luna Slash; an overhead crescent slash with good coverage (11%, OK knockback)
Air Down+A: Halfmoon; a downward, wide crescent slash with large coverage (14% with a meteor effect, OK knockback)

Smash Attacks
Forward+A: Sigurd thrusts his lance forward (18%, medium knockback)
Up+A: A quick, upward thrust with the lance (17%, medium knockback)
Down+A: Sigurd kneels and thrusts his lance forward (5%), then performs a reverse gripped thrust behind himself (15%, medium knockback)

Grab Game
Grab: Sigurd grabs the opponent with one hand.
Pummel: A knee strike (1%)
Forwards+Throw: An elbow strike with Sigurd’s sword arm (4%, small knockback)
Back+Throw: Sigurd tosses the opponent over his leg (4%, small knockback)
Up+Throw: A powerful, one-armed upward throw (5%, small knockback)
Down+Throw: Sigurd throws the opponent to the ground with one arm, bouncing them upwards (4%, small knockback)
B : Headlong Rush; Sigurd assumes a readying stance and charges Tyrfing before performing a powerful thrust that moves him forward (20%, medium knockback)
B + ← → : Momentum; Sigurd performs a leaping slash (5%). If it connects, he then follows up with three rapid slashes (4% each hit) and then a final, stronger slash (7%, OK knockback).
B + ↑ : Holy Tide; Sigurd jumps forward into the air and performs a frontflip before slashing straight down (14% with a meteor effect, OK knockback). Pressing B again has Sigurd instead perform an uppercut slash that hits multiple times (16%, OK knockback). Based on Seliph’s critical hit animation from FE4.
B + ↓ : Mount; Sigurd summons his horse via Warp.
That's right, Sigurd can mount his horse in Smash, not unlike mounted units in the series...kind of. The mounting system was intended to be a full system in FE4, but because of space reasons, it was limited to just Seliph. In any case, I wanted to bring to Smash via Sigurd for the sake of making him stand out among his fellow FE Lords.

Normal Attacks
Jab / Forward+A: Sigurd thrusts forward with his lance (9%, small knockback)
Back+A: Sigurd swings Tyrfing behind himself in a downward arc (8%, small knockback)
Up+A: Sigurd twirls his lance above his head (13%, OK knockback)
Dash Attack: Sigurd comes to a halt on his horse before (3%) delivering an upward arcing slash with Tyrfing (9%)

Aerial Attacks
Air+A: a downward, wide crescent slash with large coverage (14% with a meteor effect, OK knockback)
Air Up+A: Sigurd twirls his lance above his head (13%, OK knockback)

Smash Attacks
Forward+A: A descending crescent slash with great coverage (10%, OK knockback)
Up+A: An upward crescent slash in an inward swipe (11%, OK knockback)
Down+A: Sigurd thrusts his lance diagonally downward in front of himself (17%, medium knockback), then performs a thrust behind himself (17%, medium knockback)

Special Moves
B : Javelin Toss
; Sigurd tosses a lance forward (11%, OK knockback). The angle can be slightly altered with the control stick.
B + ← → : Headlong Rush; Sigurd assumes a readying stance and twirls his lance before performing a powerful thrust while his horse quickly gallops forward (20%, medium knockback)
B + ↑ : Momentum; Sigurd jumps off of his horse and rises into the air without going into freefall. His horse immediately disappears if it falls offscreen.
B + ↓ : Dismount; Sigurd dismounts his horse and sends it back to where it came from via Warp.

Sigurd can also be knocked off of the horse if he sustains a powerful enough attack, and the horse itself will disappear if it sustains enough damage. In addition, while on horseback, Sigurd cannot crouch, grab and throw, use items, grab ledges, or use his double jump, down tilt, edge attack, get-up attack, or most of his aerials.
Final Smash: Override
Based off the Engage Attack from Fire Emblem: Engage, Sigurd points Tyrfing forward, which summons a bolt of lightning that hits multiple opponents (10%). If it connects, Sigurd gets onto his horse and pierces forward with his lance (45%, devastating knockback). This can be used regardless of whether Sigurd is on-foot or on horseback.

Other on-foot animations
Stance/Idle 1: Marth’s idle animation.
Idle 2: Sigurd holds his hand to his chest, closes his eyes, and silently takes a breath.
Idle 3: Sigurd brushes his hair out of his face.

Walk: Marth’s walk animation.
Dash: Marth’s dash animation.
Damage: Marth’s damage animation.
Jump: Marth’s jump animation.
Crouch: Marth’s crouch animation.

Taunts
Up: “This, too, is fate!
Side: “Let us end it.
Down: “Raise your sword!

Other horseback animations
Stance/Idle 1: Sigurd stands tall on horseback.
Idle 2: Sigurd strokes the back of his horse’s neck.

Walk: Sigurd’s horse walks forward.
Dash: Sigurd’s horse gallops.
Damage: Sigurd’s horse recoils with him.
Jump: Sigurd’s horse jumps into the air. It jumps further and higher after a dash.

Sigurd’s single taunt while on horseback has him point Tyrfing at the screen and proclaim “One strike will decide it all!”

Winposes
1: “You honor me more than I deserve.” Sigurd strikes a pose loosely mimicking his artwork from FE4 (the art you see above).
2: “My country and its people need me!” Sigurd rides in on his horse in a pose similar to FE4’s box art.
3: “I must keep moving forward!” Sigurd points Tyrfing to the left of the camera.

Applause: Sigurd claps for the winner.
Icon: Falchion
Boxing Ring Title: Holy Knight of Holy Blood
Star K.O.: “Deirdreee…!”
Victory Music: The prologue theme, followed by the level-up theme.
Kirby Hat: Sigurd’s hair
 
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