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SSB: Newcomers Approaching! | Isaac

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,620
Location
The perpetual trash fire known as Planet Earth(tm)
Isaac.png

Isaac
Shines Down!

As we all know, the Venus Adept Isaac from the Golden Sun series was an Assist Trophy in Brawl and Ultimate. But what if he was given the playable treatment in Brawl? I designed this moveset with the intention of feeling like it came from Brawl while making something unique in its own right.

Playstyle: Disjoint Zoner

Isaac is somewhat heavy, he can't jump very high, and his general mobility is mediocre at best. However, his attack power and range is where he excels, along with his ability to control space.
  1. Isaac
    • Default
    • Garet (brown)
    • Ivan (purple)
    • Mia (cyan)
    • Felix (green)
    • Jenna (red)
    • Sheba (white)
    • Piers (blue)
  2. Matthew
    • Default
    • Karis (white/purple)
    • Tyrell (yellow/green)
    • Rief (cyan)
    • Amiti (blue/yellow)
    • Sveta (red)
    • Eoleo (orange)
    • Himi (white/red)

Intro: Isaac teleports onto the stage.

Stance/Idle 1: His stance as an Assist Trophy.
Idle 2: Isaac briefly grips the sword in his sheath and looks on both sides of himself.
Idle 3: Isaac briefly adjusts his gloves.

Walk: His walk from the games.
Dash: His run from the games.
Damage: His damage animation from the games.
Jump: Isaac jumps relatively low from the ground.
Crouch: Isaac takes a knee to the ground while gripping the sword in his sheath.
Jab: A 3-hit slash combo (3% each hit, small knockback)
Forward+A: His normal attack from the games (11%, OK knockback)
Up+A: Thorn; Isaac raises a thorn from the ground (11%, OK knockback)
Down+A: Scoop; Isaac scoops up dirt that trips opponents (8%, small knockback)
Dash Attack: Flint; Isaac leaps into the air before following up with a shining downward slash (13%, OK knockback)
Edge Attack: Isaac slashes down as he climbs back up (10%, OK knockback)
Get-Up Attack: Psynergy Surge; Isaac surges a shockwave of Psynergy from below himself and gets back up (8%, small knockback)

Aerial Attacks
Air+A: Ground; Isaac summons a rock-covered energy ring around himself (14%, OK knockback)
Air Forward+A: Tremor; Isaac fires a burst of gaia energy from the palm of his hand (15%, OK knockback)
Air Back + A: Annihilation; Isaac performs a mighty, two-handed horizontal slash behind himself (18%, medium knockback)
Air Up+A: Mad Growth; Isaac flails a bramble above his head to perform a flurry of lashes (14%, OK knockback)
Air Down+A: Skull Splitter; a mighty, two-handed horizontal slash (18% with a meteor effect, medium knockback)

Smash Attacks
Forward+A: Earthquake; Isaac thrusts his hand forward and summons a tectonic wavelength in front of himself (24%, medium knockback)
Up+A: Gaia; Isaac raises two magma pillars from the ground on each side of himself (23% each, OK knockback)
Down+A: Spire; Isaac forms a rock in the sky and drops it down (22% with a meteor effect, medium knockback)

Grab Game
Grab: Growth; Isaac grabs the opponent with brambles
Pummel: Isaac squeezes the opponent with brambles
Forwards+Throw: Ragnarok; a massive sword appears and strikes the ground (12%, OK knockback)
Back+Throw: Psynergy Slam; Isaac slams the opponent onto the ground (9%, small knockback)
Up+Throw: Lift; Isaac uses a fist-shaped energy field to grab the opponent and toss them upwards (9%, small knockback)
Down+Throw: Pound; Isaac slams a fist-shaped energy field into the ground, burying the opponent (12%)
B : Raise; Isaac raises a stone pillar from the ground in front of him, hurting any opponents directly underneath (14%, OK knockback). Only one stone pillar can be on the stage at a time.
B + ← → : Move; Isaac summons a hand-shaped energy field to push anything in its path, including stone pillars. Only one of these hands can be on the stage at a time, and the attack can also reflect projectiles, but only if they’re weaker.
B + ↑ : Retreat; Isaac teleports in the direction tilted. This move takes the user even further than Mewtwo’s Teleport to compensate for Isaac’s own lack of mobility.
B + ↓ : Grind; Isaac jumps up and performs a diving stab that can instantly break a stone pillar (14%, OK knockback)

Final Smash: Judgment; Isaac summons an angelic knight in the sky, who then flies offscreen and summons an explosive blast from his lion shield relative to where Isaac’s standing when the Final Smash is activated (55%, devastating knockback)

You can affect the stone pillars summoned by Raise in a multitude of ways.
  • Each pillar wears down over time before breaking, though attacking it breaks it faster
  • When raised is used in the air or at a ledge, a stone pillar raises briefly before breaking shortly after
  • Using Move on a pillar in the ground moves it along the ground, though it breaks once it reaches a ledge. If a pillar is already on a ledge, it breaks immediately.
Taunts
Up: His animation when casting Psynergy attacks from the games.
Side: Isaac briefly unsheaths his sword and loosely mimics his battle stance from the games.
Down: Isaac loosely mimics Garet’s animation when casting Psynergy attacks from the games.

Winposes
1: Isaac turns his back to the camera before twirling his sword and sheathing it.
2: Isaac stands atop a stone pillar and plants his sword into it.
3: Isaac uses Psynergy to shake the earth, briefly causing rocks and pebbles to float into the air.

Applause: Isaac claps for the winner.
Icon: The sun symbol
Boxing Ring Title: Venus Adept
Star K.O.: “Uaaaahh…!”
Victory Music: Victory! - Golden Sun
Kirby Hat: Isaac’s hair

For a rundown of non-fighter content, here's a Google Doc I made.
 
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