BonafideFella
Smash Journeyman
GAMEPLAY HOOK VOTES
1. KNEEOFJUSTICE99'S PITCH -- despite whatever editorial quibbling follows this opening, know that i am really invested in this pitch - i can imagine brawls particularly in their final moments becoming raucous with both players ricocheting off the walls before one eclipses the border.
i think my primary "grievance" would be the movesets itself - counting throws, if i understand the pitch correctly, each character would only really have fifteen or so moves in their repertoire. i don't think that's a fault of the pitch, mind you, rather a feature of that accessibility. with a pitch like this perhaps i'm just having trouble visualizing truncated movesets without, say, an idea of how movement works to carry those combos and make them engaging - ultimately i'm being pendantic because i'm earnestly invested. rah rah!
2: MY PITCH -- my pitch is moreso an impassioned argument for exaggerating the original tenets of smash 64's pitch document - that said I do think there's capabilities for fascinating gameplay with zonebreaking and wall bounces, evoking the tagfighters of yore. if it gets voted in, i'll be sure to clarify the semantical side of the gameplay with more precision!
3: MASTER HERO'S PITCH -- there's elements of this pitch i really love. the top blast zones stunning is interesting, and i will NEVER argue with super meter installs in smash - but i apologize, i just can't jive with health bar platform fighters. philosophically to me, percentages are a fun way to escalate tension without increasing futility on a casual level. removing that but keeping the core gameplay without the option to change i'm not too fond of. altogether, still a really great pitch with well-considered ideas!
STAGE COUNT VOTES
1. MASTER HERO'S COUNT --
2. KNEEOFJUSTICE99'S COUNT --
3. PUPP135'S COUNT--
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JOB 06 - MARIO & ANIMAL CROSSING ARENA SUBMISSIONS
JOB 06A - KALIMARI DESERT // {MARIO KART 64}
insofar as the mario series is concerned, especially at this time period - there's two hands' worth of valid candidates of representative settings. permit me to move askance of them and propose kalimari desert - headliner of mario kart 64's mushroom cup and its promotional material!
now, i do understand this may be a hard sell - mario kart 64 would be eclipsed by two generations {super circuit; double dash} before the launch date of this hypothetical game - but even now and ESPECIALLY then, kart 64's heralded as the premier title of the franchise. that and i think a course literally emblazoned with the "64" of the previous console generation would be a nice sentiment.
ideally the battle would take place atop the train {another flash of king of fighters inspiration!} as the locomotive veers around the perimeter of the racecourse, though i think passing by stationary platforms; billboards; buttes, etc. could service the track nicely. perhaps the tunnel could cut off the top blast zone temporarily, or item boxes could rustle onto the train from the cargo?
JOB 06B - THE WISHING WELL // {ANIMAL CROSSING}
the wishing well serves as a nice animal crossing stage for a few reasons - for want of one, it features trees prominently to display any change in seasons. to my understanding, the well in first-generation animal crossing serves as a communal hub area, allowing a swath of villager cameos. i'd imagine the central floating platform being built off the wishing well sculpture itself, with shrines on either side offer structural support for platforms.
JOB 07 - CHARACTER SUBMISSION
クチート // MAWILE -- {POKEMON}
allow me to run you, the viewer, through the characters i was originally going to submit
i imagine them being a smaller; faster; and sneakier disjoint character with their jaw-like horns - not to mention having a third-gen pokemon would be lovely. another point of contention is that mawile's gen iii moveset consists of steel and dark-type moves primarily - representing the two types most first-gen pokemon straight-up cannot. that's pretty neat to me.
and a small heavyweight! a niche not even smash has caught up to yet in its monolithic state.
please, somebody resubmit ray mk down the line
1. KNEEOFJUSTICE99'S PITCH -- despite whatever editorial quibbling follows this opening, know that i am really invested in this pitch - i can imagine brawls particularly in their final moments becoming raucous with both players ricocheting off the walls before one eclipses the border.
i think my primary "grievance" would be the movesets itself - counting throws, if i understand the pitch correctly, each character would only really have fifteen or so moves in their repertoire. i don't think that's a fault of the pitch, mind you, rather a feature of that accessibility. with a pitch like this perhaps i'm just having trouble visualizing truncated movesets without, say, an idea of how movement works to carry those combos and make them engaging - ultimately i'm being pendantic because i'm earnestly invested. rah rah!
2: MY PITCH -- my pitch is moreso an impassioned argument for exaggerating the original tenets of smash 64's pitch document - that said I do think there's capabilities for fascinating gameplay with zonebreaking and wall bounces, evoking the tagfighters of yore. if it gets voted in, i'll be sure to clarify the semantical side of the gameplay with more precision!
3: MASTER HERO'S PITCH -- there's elements of this pitch i really love. the top blast zones stunning is interesting, and i will NEVER argue with super meter installs in smash - but i apologize, i just can't jive with health bar platform fighters. philosophically to me, percentages are a fun way to escalate tension without increasing futility on a casual level. removing that but keeping the core gameplay without the option to change i'm not too fond of. altogether, still a really great pitch with well-considered ideas!
STAGE COUNT VOTES
1. MASTER HERO'S COUNT --
2. KNEEOFJUSTICE99'S COUNT --
3. PUPP135'S COUNT--
---
JOB 06 - MARIO & ANIMAL CROSSING ARENA SUBMISSIONS
JOB 06A - KALIMARI DESERT // {MARIO KART 64}
insofar as the mario series is concerned, especially at this time period - there's two hands' worth of valid candidates of representative settings. permit me to move askance of them and propose kalimari desert - headliner of mario kart 64's mushroom cup and its promotional material!
now, i do understand this may be a hard sell - mario kart 64 would be eclipsed by two generations {super circuit; double dash} before the launch date of this hypothetical game - but even now and ESPECIALLY then, kart 64's heralded as the premier title of the franchise. that and i think a course literally emblazoned with the "64" of the previous console generation would be a nice sentiment.
ideally the battle would take place atop the train {another flash of king of fighters inspiration!} as the locomotive veers around the perimeter of the racecourse, though i think passing by stationary platforms; billboards; buttes, etc. could service the track nicely. perhaps the tunnel could cut off the top blast zone temporarily, or item boxes could rustle onto the train from the cargo?
JOB 06B - THE WISHING WELL // {ANIMAL CROSSING}
the wishing well serves as a nice animal crossing stage for a few reasons - for want of one, it features trees prominently to display any change in seasons. to my understanding, the well in first-generation animal crossing serves as a communal hub area, allowing a swath of villager cameos. i'd imagine the central floating platform being built off the wishing well sculpture itself, with shrines on either side offer structural support for platforms.
JOB 07 - CHARACTER SUBMISSION
クチート // MAWILE -- {POKEMON}
allow me to run you, the viewer, through the characters i was originally going to submit
- lip, a small disjoint character with sneaky set-ups you wouldn't suspect from an innocuous-looking character
- saki amamiya, a fast-paced rushdown character
- gardevoir, a prominent somewhat-humanoid third-generation (at that point, contemporary) pokemon
with this context, i do hope mawile makes a touch more sense in terms of fulfilling those niches. kneeofjustice99 posited pikachu NOT being the first pokemon representative - which to me indicates a chance to raise the star of another prominent, if comparatively obscure, pokemon.i imagine them being a smaller; faster; and sneakier disjoint character with their jaw-like horns - not to mention having a third-gen pokemon would be lovely. another point of contention is that mawile's gen iii moveset consists of steel and dark-type moves primarily - representing the two types most first-gen pokemon straight-up cannot. that's pretty neat to me.
and a small heavyweight! a niche not even smash has caught up to yet in its monolithic state.
please, somebody resubmit ray mk down the line
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