SRK Online Tournament Bracket
W R2 G1: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
W R2 G2: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
W R2 G3: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
Analysis: Game 1 I ran into some combo's that don't really work in live play and I hadn't seen before in online play. Made some adjustments that are noticeable in game 2. Game 3 is a huge level weakness for Diddy that I'll be working on this week.
L R2 G1: AlphaZealot (Diddy Kong) vs Oroman (Peach)
L R2 G2: AlphaZealot (Diddy Kong) vs Oroman (Peach)
Analysis: Similar match up as against Squirrel, but used the things I learned against Squirrel here and better. Not so good counter pick stage given that Diddy's biggest weakness is KO power, and the close sides in game 2 on Yoshi even things out a bit.
L R3 G1: AlphaZealot (Diddy Kong) vs MadKing (Olimar)
L R3 G2: AlphaZealot (Diddy Kong) vs MadKing (Olimar)
Analysis: Not much to say here, Olimar actually goes about even with Diddy Kong but if I can actually figure out which attack Olimar is going to perform I'm in good shape (I have a lot of trouble reading Olimar). Norfair is a good counter stage for Olimar given his recovery, but I lost a tournament match there a few months ago and worked on my Diddy on that stage. Big things I worked on were: Diddy hump to opposite ledges, peanut trajectory is good, nana from main platforms for higher platforms.
L R4 G1: AlphaZealot (Diddy Kong) vs Zoo (Toon Link)
L R4 G2: AlphaZealot (Diddy Kong) vs Zoo (MetaKnight)
L R4 G3: AlphaZealot (Diddy Kong) vs Zoo (MetaKnight)
Analysis: Game 1 Toon Link gets ***** by Diddy, just a bad match up overall. remaining matches against MK were close. nana's kills nado is the big thing. In live play I usually don't nana the nado as often as I use RAR'd Bairs. Also figured out that F tilt may also beat nado, assuming this is true this match up just got loads easier. Time was an issue. Good counter pick stage for game 2. Also, game 2 may have been a rule violation, is character OR stage? Shrug, didn't matter cause I'm use to advanced slobs where this happens anyways and I just wanted to have fun. This illustrates the poor performance though for only countering one or the other, YL wouldn't perform much better on a different stage in the Diddy match up and MK on Smashville would just be the same as game 3.
L Semi Finals G1: AlphaZealot (Diddy Kong) vs Yeb (Snake)
L Semi Finals G2: AlphaZealot (Diddy Kong) vs Yeb (Snake)
L Semi Finals G3: AlphaZealot (Diddy Kong) vs Yeb (Snake)
Analysis: Game 1 Snake match up is good for Diddy, not to much to say. Game 2 good counter pick stage on Shadow Moses, have since figured out what to do so hopefully next time that will work out better. Game 3 time was an issue, had a small percentage lead with less than 10 seconds, given Snakes strength I felt it safer to ledge stall the time limit. My problem here was that the ledge stall was procedural, I wasn't reacting to what Snake was doing. A roll at the end would have sealed the victory, yet I didn't because I was just focusing on stalling, adjustment made for now on.
W R2 G1: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
W R2 G2: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
W R2 G3: AlphaZealot (Diddy Kong) vs DoomSquirrel (Peach)
Analysis: Game 1 I ran into some combo's that don't really work in live play and I hadn't seen before in online play. Made some adjustments that are noticeable in game 2. Game 3 is a huge level weakness for Diddy that I'll be working on this week.
L R2 G1: AlphaZealot (Diddy Kong) vs Oroman (Peach)
L R2 G2: AlphaZealot (Diddy Kong) vs Oroman (Peach)
Analysis: Similar match up as against Squirrel, but used the things I learned against Squirrel here and better. Not so good counter pick stage given that Diddy's biggest weakness is KO power, and the close sides in game 2 on Yoshi even things out a bit.
L R3 G1: AlphaZealot (Diddy Kong) vs MadKing (Olimar)
L R3 G2: AlphaZealot (Diddy Kong) vs MadKing (Olimar)
Analysis: Not much to say here, Olimar actually goes about even with Diddy Kong but if I can actually figure out which attack Olimar is going to perform I'm in good shape (I have a lot of trouble reading Olimar). Norfair is a good counter stage for Olimar given his recovery, but I lost a tournament match there a few months ago and worked on my Diddy on that stage. Big things I worked on were: Diddy hump to opposite ledges, peanut trajectory is good, nana from main platforms for higher platforms.
L R4 G1: AlphaZealot (Diddy Kong) vs Zoo (Toon Link)
L R4 G2: AlphaZealot (Diddy Kong) vs Zoo (MetaKnight)
L R4 G3: AlphaZealot (Diddy Kong) vs Zoo (MetaKnight)
Analysis: Game 1 Toon Link gets ***** by Diddy, just a bad match up overall. remaining matches against MK were close. nana's kills nado is the big thing. In live play I usually don't nana the nado as often as I use RAR'd Bairs. Also figured out that F tilt may also beat nado, assuming this is true this match up just got loads easier. Time was an issue. Good counter pick stage for game 2. Also, game 2 may have been a rule violation, is character OR stage? Shrug, didn't matter cause I'm use to advanced slobs where this happens anyways and I just wanted to have fun. This illustrates the poor performance though for only countering one or the other, YL wouldn't perform much better on a different stage in the Diddy match up and MK on Smashville would just be the same as game 3.
L Semi Finals G1: AlphaZealot (Diddy Kong) vs Yeb (Snake)
L Semi Finals G2: AlphaZealot (Diddy Kong) vs Yeb (Snake)
L Semi Finals G3: AlphaZealot (Diddy Kong) vs Yeb (Snake)
Analysis: Game 1 Snake match up is good for Diddy, not to much to say. Game 2 good counter pick stage on Shadow Moses, have since figured out what to do so hopefully next time that will work out better. Game 3 time was an issue, had a small percentage lead with less than 10 seconds, given Snakes strength I felt it safer to ledge stall the time limit. My problem here was that the ledge stall was procedural, I wasn't reacting to what Snake was doing. A roll at the end would have sealed the victory, yet I didn't because I was just focusing on stalling, adjustment made for now on.