WizGalen
Smash Rookie
What have they done to our poor hero???? His side-b can't change directions, I don't believe he can explode out of it either. Anyone else annoyed by the changes made in the update?
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Doesn't feel like an outright nerf as his down-b gives more of a boost and he has better air mobility.I'm okay with the nerf to the recovery, it's one of the large overhaul changes to the whole game that is needed very so. But that already makes it way more difficult since Squirtle is very light and has little reach. But I don't understand the rest of the changes.
According to the patch notes it's still in, but it can only be activated on contact with the opponent. I can't seem to get it to activate either though.I'm less upset about not being able to change directions with squirtle and more confused as to why they took out Aqua Jet.
watAccording to the patch notes it's still in, but it can only be activated on contact with the opponent. I can't seem to get it to activate either though.
They didn't take any mobility away, you just have to actually think when you use withdraw now. And you know, actually aim it. And you know, not spam it.taking away the maneuverability on a mobile based character really makes me sad.
Wall cling is there, he sais you can't jump out of wall cling but I'll test it out now and let you know what I find.Whoa wait they took out wallcling? Man, right as I was starting to learn how to use it.
Its possible but I could also argue that theres no one way to play a character. I enjoyed that I could fake someone out with withdraw, but now without the turn around I can't even get close to doing that. It just feels like an overtly useless move now. Also whats the timing on aquajet? I can't even get it down on a bowser in 1/4 speed.They didn't take any mobility away, you just have to actually think when you use withdraw now. And you know, actually aim it. And you know, not spam it.
I wouldn't go that far, he still fights just the same, its just that now he has 2 useless moves. Neutral B and Forward B.Daftatt seems like the kind of guy who laughs when you tell him a relative died.
That is pretty much what happened here. Squirtle died.
Read the patch notes, dude.
Have you been able to pull it off though?Read the patch notes, dude.
Its possible but I could also argue that theres no one way to play a character. I enjoyed that I could fake someone out with withdraw, but now without the turn around I can't even get close to doing that. It just feels like an overtly useless move now.
I understand that its got uses but the most of them amount to almost nothing compared to what he had before. And what he ahd before didn't do him too much good regardless. He wasn't played very often and he wasn't that good competitively.
armored burst movement move that sends you on the same trajectory as your opponent,
ALSO IT'S STILL SAFE ON SHIELD.
Squirtle is a MUCH better character, but only for the people that legitimately played him instead of withdrawing everywhere.I understand that its got uses but the most of them amount to almost nothing compared to what he had before. And what he ahd before didn't do him too much good regardless. He wasn't played very often and he wasn't that good competitively.
It hurts to see that they took away one of the few things he had going for him.
With this big of a nerf they should have worked on the rest of his kit to make sure he wouldn't just disappear like olimars did back in 3.2
Maybe if bubble beam did a little more in terms of use against an opponent? like a more reliable semi spike would be nice.
Aside from that he has too little kill potential.
Up B is great no quarrels there.
Down throw is a little late on killing but decent enough
Forward air does the job if used correctly, but the range is so harsh that you need moves like F-Special to combo into it, which can be hard especially against someone with disjointed hitboxes.
I'm not saying that the his move is useless exactly, but the amount of good it does him is far too little to deal with the higher tier characters.
P.S. Would someone please tell me the timing on the aquajet? I'm almost convinced its a myth.
Frame 1 baby. Frame 1.P.S. Would someone please tell me the timing on the aquajet? I'm almost convinced its a myth.
Frame 1 as in as soon as you make contact or frame 1 of the actual attack?Frame 1 baby. Frame 1.
You have to think of it like Jiggs' rest, start withdraw while basically inside the other player. Simply input your side B and hold the B.Frame 1 as in as soon as you make contact or frame 1 of the actual attack?
Also whats the input? B again? A like before?
Oh okay I thought it was how it used to be where you could proc it sometime during the shell spin.You have to think of it like Jiggs' rest, you have to start withdraw while basically inside the other player then simply input your side B and hold the B.
Wouldn't it technically be frame 6 in the end seeing as the game checks to see if you're in range on frame 5 of withdraw's start up... or am I just reading that wrong?Frame 1 baby. Frame 1.
CorrectWouldn't it technically be frame 6 in the end seeing as the game checks to see if you're in range on frame 5 of withdraw's start up... or am I just reading that wrong?
oh... still, that's so quick for what the move does.Correct
I did have a change of heart as I read it.Although I'm not a squirtle developer I believe Daftatt understood our intentions and has parsed the changes pretty well:
I think you should calm down. no need to start blaming anyone.I am really disgruntled by some people calling the old Withdraw too easy too use. These people never figured out how to use Withdraw in the first place. There was a lot more to it than mindlessly forcing your way into the opponent.
I'm most angry with the removal of the jump, because that was an incredibly intricate tool both for defensive and offensive purposes. The turnaround I could live without, even though it is going to feel very unnatural.
The developers just **** a large nugget on the coolest character in the game. Don't even attempt to make it look like a positive thing.
Yes, I am butthurt.
Okay. While in withdraw, the game got simplified into 3 aspects - horizontal, vertical, and timing. The only defensive uses of withdraw in 3.02 were to horizontally escape, and to jump, then exit withdraw to be able to do things faster.I am really disgruntled by some people calling the old Withdraw too easy too use. These people never figured out how to use Withdraw in the first place. There was a lot more to it than mindlessly forcing your way into the opponent.
I'm most angry with the removal of the jump, because that was an incredibly intricate tool both for defensive and offensive purposes. The turnaround I could live without, even though it is going to feel very unnatural.
The developers just **** a large nugget on the coolest character in the game. Don't even attempt to make it look like a positive thing.
Yes, I am butthurt.