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Spot Dodge Smash?

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
You may know this but i will still share. A extra thing to add to our mind game catagory.

Any one knows if you sprint and hit the c-stick you will do olimars cartwheel. Or you can grab, but.....ever wonder how to pull off a quick smash?

When ever doing a sprint when ever you want perform a spot dodge an hit the c-stick in the direction you want. The smash comes out quick and you probly wont get hit from the opponet because of the spot dodge.

Best thing to do is run past the opponet and do, keeps them on there toes and you out their way.

Just sharing what helps me =]
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
I just grab them most of the time cuz it starts combos, if they're at a low percent, that is. Otherwise, I'll use an fsmash when they get close. OR, you could just do a pivot smash and skip the dodge altogether.
 

Thai Warrior

Smash Rookie
Joined
May 22, 2008
Messages
22
Like when would u reccomend to do that?
I dont think it would be smart to do that to start off a combo... somewhat but what ever works for u right? Ill try it and see how it goes. Thanks for the info!
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
This is one of my fave approaches, I actually highly recommend practicing this one with down smash.
Also, this has been around since 64. You run and press down on the movement stick, then smash. Works in melee and brawl as well. The spot dodge is an added touch in melee and brawl, of course.

This also works the best against people you know what they do alot and have tendancies to do grabs with tether characters (Zamus is a good one).
 

Kabuto Mushi

Smash Journeyman
Joined
Feb 25, 2008
Messages
252
I just grab them most of the time cuz it starts combos, if they're at a low percent, that is. Otherwise, I'll use an fsmash when they get close. OR, you could just do a pivot smash and skip the dodge altogether.
Sorry. Pivot smash is just a running Upsmash, right?
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Sorry. Pivot smash is just a running Upsmash, right?
no, a pivot smash is this:

You run forward, pivot, then fsmash the direction you were running. If you get the timing right, you won't have much lag.

If you do a variation of it, you'll slide a bit. Here's a video of this variation called dash pivot cancel (dpc):
http://www.youtube.com/watch?v=lZg0f8RTMOg

Pivot smashing:
actually, I couldn't find a video of this one. It's basically the same thing as^, but you don't slide, and you immidiately fsmash after the pivot.

boost smashing- It's starting your dash animation and quickly using an fsmash. It's most used with Wario and his awesome fsmash that doesn't have much range.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
About the video aka "dpc"...

I don't actually see how that's a tech at all (as with so many "discoveries" in brawl), nor would it even be faster than simply shielding then dropping it

As far as I can tell, what's happening is...
you're in a full dash
you do your standard turn around animation (TONS of lag for almost every character, so already I'm not finding it useful)
you do a standard quick dash dance or fox trot
you smash out of that (this is the only part that's remotely technical, and it's based purely on the traditional pivot (smashing in the standup frame of a dash dance) or a fox trot, which already exist as their own techs)

This kind of stuff bothers me a lot, especially "autocanceling", which is not a tech in the least. Everyone knows if you jump and double jump as high as you can and do an aerial at the peak of your jump, you will not lag when you land - "autocanceling" as most brawlers use it (which doesn't actually cancel anything) is simply understanding the window in which you can use the move and have it finish, or more simply, knowing how long the cooldown time is for the move

unfortunately, there does actually exist a REAL autocanceling (landing in certain frames mid-move, which elimiates landing lag), but it's clouded by everyone being excited about the fake "autocanceling", which isn't even anything at all

About "Pivot smashing"...

Is this really any different/faster than just ending your dash (let go of the stick) then smashing? Is it dependent on the length of the turnaroud animation or something? This doesn't seem useful to me either (nor is it an actual tech, unless there's some unexplained part of the technique)

About "Boost smashing"...

Is this just a dash forward then fsmash? do you smash before your dash fully starts or something?
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
About the video aka "dpc"...

I don't actually see how that's a tech at all (as with so many "discoveries" in brawl), nor would it even be faster than simply shielding then dropping it

As far as I can tell, what's happening is...
you're in a full dash
you do your standard turn around animation (TONS of lag for almost every character, so already I'm not finding it useful)
you do a standard quick dash dance or fox trot
you smash out of that (this is the only part that's remotely technical, and it's based purely on the traditional pivot (smashing in the standup frame of a dash dance) or a fox trot, which already exist as their own techs)

This kind of stuff bothers me a lot, especially "autocanceling", which is not a tech in the least. Everyone knows if you jump and double jump as high as you can and do an aerial at the peak of your jump, you will not lag when you land - "autocanceling" as most brawlers use it (which doesn't actually cancel anything) is simply understanding the window in which you can use the move and have it finish, or more simply, knowing how long the cooldown time is for the move

unfortunately, there does actually exist a REAL autocanceling (landing in certain frames mid-move, which elimiates landing lag), but it's clouded by everyone being excited about the fake "autocanceling", which isn't even anything at all

About "Pivot smashing"...

Is this really any different/faster than just ending your dash (let go of the stick) then smashing? Is it dependent on the length of the turnaroud animation or something? This doesn't seem useful to me either (nor is it an actual tech, unless there's some unexplained part of the technique)

About "Boost smashing"...

Is this just a dash forward then fsmash? do you smash before your dash fully starts or something?
yeah, dpc isn't really great and it isn't very useful. Some of the "techs" people have discovered are just variations of walking, running, and pivoting into different moves. There's nothing really technical about them.

Pivot smash- if you can just fox trot around the level, then yes, you can just end your dash animation and do an fsmash afterwards. It's just a different way to do things to mix up your game. I'm not really sure on the details though. Just try it out for yourself if it's interesting to you. It's not hard to do-like a pivot grab. nothin real big.

boost smashing-you can directly fsmash after the dashing animation begins. It basically increases the range on your fsmash:

dash>immediately fsmash afterwards. (about after the length of squirtle you do the fsmash)

Wario uses it a lot. You'll probably see it if you watch futile play.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
Pivot smash- if you can just fox trot around the level, then yes, you can just end your dash animation and do an fsmash afterwards. It's just a different way to do things to mix up your game. I'm not really sure on the details though. Just try it out for yourself if it's interesting to you. It's not hard to do-like a pivot grab. nothin real big.
i mean like if you are in a full dash, then stop and smash - how does that compare speedwise to this "pivot smash"? it seems to me that it'd be at least as fast, if not even faster

boost smashing-you can directly fsmash after the dashing animation begins. It basically increases the range on your fsmash:

dash>immediately fsmash afterwards. (about after the length of squirtle you do the fsmash)

Wario uses it a lot. You'll probably see it if you watch futile play.
so i mean is it a foxtrot into a smash, or does it cancel your dash animation?
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
i mean like if you are in a full dash, then stop and smash - how does that compare speedwise to this "pivot smash"? it seems to me that it'd be at least as fast, if not even faster
dash, stop, fsmash is slower.

so i mean is it a foxtrot into a smash, or does it cancel your dash animation?
It cancels your dash animation.
 
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