Awakining
Smash Apprentice
- Joined
- Apr 2, 2015
- Messages
- 197
"Press the button with the music rhythm, whaddya get? A feeling so enlivening you'll never forget!"
Hello. My name is Awakining, avid Lucas main and EarthBound fan in general. I didn't see an existing combo thread, so I figured that I'd post one myself. If anyone sees this as unnecessary/has a problem with this, please let me know (preferably through pm) and I'll handle it. All combos/percents are tested on Mario, and on FD/Omega Stages. Lastly, I plan to clean up the percents and formatting eventually, filling in any random blanks as well, what with this being a list that has sat for quite a while untended now, and as such as is a bit untidy (however, I figured posting a mostly done thread is better than no thread.). Now, without further ado:
Combos:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tilts:
Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
D-Tilt --> D-Tilt | 72% | 142% | 6% | No | N/A |
D-Tilt --> Jab | 57% | 195% | 5/7/11 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
D-Tilt --> F-Tilt | 129% (Sourspot) / 129% (Sweetspot) | 200+% | 14% (Sweetspot) / 12% (Sourspot) | Yes | 166%-200+% (Sweetspot) (Ledge) / N/A (Sourspot) |
D-Tilt --> U-Tilt | 86% | 298% | 12.5% | Yes | 151%-298% |
D-Tilt --> N-Air | ~230% | % | 15% | Yes | 230+% |
D-Tilt --> F-Air | 230% | % | 12% | Yes | 230+% |
D-Tilt --> Grab | 120?% | % | 3% | No | N/A | I had quite the bit of trouble pinpointing this one, so I may be way off on the numbers.
Grabs:
Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
D-Throw --> U-Tilt | 0% | 24% | 14.5% | No | N/A |
D-Throw --> N-Air | 0% | 140+% | 18.5% | No | N/A | Double Jump after 58%. Number of N-Air's hits (and thus damage) drop off as percent goes up.
D-Throw --> F-Air | 0% | 140+% | 18% (Sweetspot) / 15.5% (Sourspot) | Yes | ~120%-~140+% (Sweetspot) (Ledge) N/A (Sweetspot) (Center) |
D-Throw --> B-Air | 0% | 130+% | 15.5%/18.5%/18.5%/13.5% () | No | N/A |
D-Throw --> U-Air | 0% | 166+% | 19.5% | Yes | 108%-165% |
D-Throw --> D-Air | 0% | ~111% | 22% | No | N/A | Double Jump after 26%. Damage drops off preceding the end of both single and double jump ranges.
Aerials:
Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
N-Air (Crash Landing) --> Jab | ~35% | 999% | % | No | N/A |
N-Air (Crash Landing) --> U-Tilt | ~47% | 999% | % | Yes | ~155+% |
N-Air (Crash Landing) --> D-Tilt | ~35% | 999% | % | No | N/A
N-Air (Final Hit) --> Jab | 0% | ~10% | 6.5%/8.5%/12.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
N-Air (Final Hit) --> F-Tilt | 0% | ~25% | 11% (Sour) / 15.5% (Sweet) | No | N/A |
N-Air (Final Hit) --> U-Tilt | 0% | ~21% | 13.5% | No | N/A |
N-Air (Final Hit) --> D-Tilt | 0% | 6% | 7% | No | N/A |
N-Air (Final Hit) --> F-Air | 34% | ~80% | 15% | No | N/A |
F-Air --> Jab | 0% | % | 13.5%/15.5%/19.5% (Sweetpot + Jab1/Jab1+2/Jab1+2+3) / 11%/13%/17% (Sourspot + Jab1/Jab1+2/Jab1+2+3) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> F-Tilt | 0% | 58% | 22.5% (Sweet/Sweet) / 18.5% (Sweet/Sour) / 20.5% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Tilt | 0% | ~60% | 14.5% | No | N/A |
F-Air --> F-Air (Sweetspot) | 0% | ~50% | 23% | No | N/A |
F-Air (Sourspto) --> D-Tilt | ~35?% | % | 12% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Z-Air | 0% | 115+% | 15.5% (Sweet/Sweet) / 11% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Dash Attack | ~55% | % | 18% (Sour/Sour) / 22% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> Dash Attack (Sweetspot) | ~70?% | % | 22% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> F-Air (Sweetspot) | ~50% | % | 20.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Smash | 10% | % | 28.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Grab | 0% | % | 11.5% | No | N/A | F-Air must be used as close to the ground as possible.
U-Air --> Jab | 0% | 20%% | 15%/17%/21% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
U-Air --> U-Tilt | 0% | ~43% | 22.5% | No | N/A |
U-Air --> D-Tilt | 0% | ~12% | 16% | No | N/A |
U-Air --> N-Air | 20?% | ~75% | 15/17/19/21/23/27% (Varies on Number of N-Air Hits)| No | N/A |
U-Air --> F-Air | ~30% | ~75% | 22% | No | N/A |
U-Air --> B-Air | % | ~65% | 25% | No | N/A |
U-Air --> U-Air | ~15% | 80+% | 26% | No | N/A |
U-Air --> D-Air | 30% | ~70% | % | No | N/A |
U-Air --> Z-Air | ~15% | % | 17% | No | N/A |
D-Air --> Jab | 55?% | 76% | 17.5%/19.5%/23.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A
D-Air --> U-Tilt | 68% | 76% | 25.5% | No | N/A |
D-Air --> D-Tilt | ~70% | 76% | 18.5% | No | N/A |
Z-Air --> Jab | 0% | 100+% | 6/8/12 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
Z-Air --> D-Tilt | 0% | 68% | 7% | No | N/A |
Z-Air --> F-Tilt | 0% | 115+% | 15% (Sweetspot) / 11.5 (Sourspot) | | / N/A (Sourspot) |
Z-Air --> U-Tilt | 0% | 100?+?% | 13.5% | No | N/A |
Z-Air --> F-Air | 30?% | 120+% | 15.5% (Sweetspot) / 13% (Sourspot) | Yes (Sweetspot) / No (Sourpsot) | 105 (Sweetspot) / N/A (Sourspot) (Ledge) / ~140%-% (Sweetspot) / N/A (Sourspot) (Center) |
Z-Air --> D-Air | ~10% | ~110% | % | No | N/A |
Z-Air --> Z-Air | ~30% | 200+% | 8% | No | N/A |
Z-Air --> Grab | 0?% | 175+% | 4% | No | N/A |
Z-Air --> F-Smash (Catchy Name Pending) | 0% | 110+% | 19% (Sweetspot) 14 (Sourspot) | Yes (Sweetpot) / | 100% -% (Center) (Sweetspot) / 66%-110+% (Ledge) (Sweetspot) / (Sourspot) |
Z-Air --> Dash Attack | ~13% | 175+% | 17% (Sweetspot) | Yes | 108?%-% (Ledge) (Sweetspot) / 140+% (Center) (Sweetspot) |
Specials:
Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
PK Freeze --> N-Air | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> F-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> B-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> U-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> D-Air | 0% | 375+% | Moderately Variable | No | N/A |
PK Freeze --> PK Freeze | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> PK Thunder | 0% | 375+% | Average: (Highly Variable) | No | N/A |
PK Freeze --> PK Thunder 2 | 0% | 375+% | Average: (Highly Variable) | Yes | % | Carries Opponent for Duration of PKT2
PK Freeze --> PK Fire | 0% | 375+% | Average: (Varies Depending on Charge) | Yes | ~150% (Ledge) | Thaws Opponent
PK Freeze --> anything else | ~0% | 375+% | % | ~ | % |
PK Thunder --> PK Thunder 2 | 0% | 999% | 11% | No | N/A |
Misc.:
Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
Dash Attack (Sourspot) --> Jab | 0% | % | 11% | No | N/A |
Dash Attack (Sourspot) --> F-Tilt | 0% | % | 20.5% (Sweetspot) / 16% (Sourspot)| No | N/A |
Dash Attack (Sourspot) --> U-Tilt | 0% | 13% | 17% | No | N/A |
Dash Attack (Sourspot) --> F-Air | % | % | 20.5% | No | N/A |
Dash Attack (Sourspot) --> U-Air | 15?% | % | 22% | No | N/A |
On a closing note, I plan to keep labbing and adding any combos that I may find (and to name Zair to fsmash, provided it isn't already). Also, If you have a combo that I missed, please tell me and I can add it.
Hello. My name is Awakining, avid Lucas main and EarthBound fan in general. I didn't see an existing combo thread, so I figured that I'd post one myself. If anyone sees this as unnecessary/has a problem with this, please let me know (preferably through pm) and I'll handle it. All combos/percents are tested on Mario, and on FD/Omega Stages. Lastly, I plan to clean up the percents and formatting eventually, filling in any random blanks as well, what with this being a list that has sat for quite a while untended now, and as such as is a bit untidy (however, I figured posting a mostly done thread is better than no thread.). Now, without further ado:
Combos:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tilts:
D-Tilt --> D-Tilt | 72% | 142% | 6% | No | N/A |
D-Tilt --> Jab | 57% | 195% | 5/7/11 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
D-Tilt --> F-Tilt | 129% (Sourspot) / 129% (Sweetspot) | 200+% | 14% (Sweetspot) / 12% (Sourspot) | Yes | 166%-200+% (Sweetspot) (Ledge) / N/A (Sourspot) |
D-Tilt --> U-Tilt | 86% | 298% | 12.5% | Yes | 151%-298% |
D-Tilt --> N-Air | ~230% | % | 15% | Yes | 230+% |
D-Tilt --> F-Air | 230% | % | 12% | Yes | 230+% |
D-Tilt --> Grab | 120?% | % | 3% | No | N/A | I had quite the bit of trouble pinpointing this one, so I may be way off on the numbers.
Grabs:
D-Throw --> U-Tilt | 0% | 24% | 14.5% | No | N/A |
D-Throw --> N-Air | 0% | 140+% | 18.5% | No | N/A | Double Jump after 58%. Number of N-Air's hits (and thus damage) drop off as percent goes up.
D-Throw --> F-Air | 0% | 140+% | 18% (Sweetspot) / 15.5% (Sourspot) | Yes | ~120%-~140+% (Sweetspot) (Ledge) N/A (Sweetspot) (Center) |
D-Throw --> B-Air | 0% | 130+% | 15.5%/18.5%/18.5%/13.5% () | No | N/A |
D-Throw --> U-Air | 0% | 166+% | 19.5% | Yes | 108%-165% |
D-Throw --> D-Air | 0% | ~111% | 22% | No | N/A | Double Jump after 26%. Damage drops off preceding the end of both single and double jump ranges.
Aerials:
N-Air (Crash Landing) --> Jab | ~35% | 999% | % | No | N/A |
N-Air (Crash Landing) --> U-Tilt | ~47% | 999% | % | Yes | ~155+% |
N-Air (Crash Landing) --> D-Tilt | ~35% | 999% | % | No | N/A
N-Air (Final Hit) --> Jab | 0% | ~10% | 6.5%/8.5%/12.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
N-Air (Final Hit) --> F-Tilt | 0% | ~25% | 11% (Sour) / 15.5% (Sweet) | No | N/A |
N-Air (Final Hit) --> U-Tilt | 0% | ~21% | 13.5% | No | N/A |
N-Air (Final Hit) --> D-Tilt | 0% | 6% | 7% | No | N/A |
N-Air (Final Hit) --> F-Air | 34% | ~80% | 15% | No | N/A |
F-Air --> Jab | 0% | % | 13.5%/15.5%/19.5% (Sweetpot + Jab1/Jab1+2/Jab1+2+3) / 11%/13%/17% (Sourspot + Jab1/Jab1+2/Jab1+2+3) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> F-Tilt | 0% | 58% | 22.5% (Sweet/Sweet) / 18.5% (Sweet/Sour) / 20.5% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Tilt | 0% | ~60% | 14.5% | No | N/A |
F-Air --> F-Air (Sweetspot) | 0% | ~50% | 23% | No | N/A |
F-Air (Sourspto) --> D-Tilt | ~35?% | % | 12% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Z-Air | 0% | 115+% | 15.5% (Sweet/Sweet) / 11% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Dash Attack | ~55% | % | 18% (Sour/Sour) / 22% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> Dash Attack (Sweetspot) | ~70?% | % | 22% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> F-Air (Sweetspot) | ~50% | % | 20.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Smash | 10% | % | 28.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Grab | 0% | % | 11.5% | No | N/A | F-Air must be used as close to the ground as possible.
U-Air --> Jab | 0% | 20%% | 15%/17%/21% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
U-Air --> U-Tilt | 0% | ~43% | 22.5% | No | N/A |
U-Air --> D-Tilt | 0% | ~12% | 16% | No | N/A |
U-Air --> N-Air | 20?% | ~75% | 15/17/19/21/23/27% (Varies on Number of N-Air Hits)| No | N/A |
U-Air --> F-Air | ~30% | ~75% | 22% | No | N/A |
U-Air --> B-Air | % | ~65% | 25% | No | N/A |
U-Air --> U-Air | ~15% | 80+% | 26% | No | N/A |
U-Air --> D-Air | 30% | ~70% | % | No | N/A |
U-Air --> Z-Air | ~15% | % | 17% | No | N/A |
D-Air --> Jab | 55?% | 76% | 17.5%/19.5%/23.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A
D-Air --> U-Tilt | 68% | 76% | 25.5% | No | N/A |
D-Air --> D-Tilt | ~70% | 76% | 18.5% | No | N/A |
Z-Air --> Jab | 0% | 100+% | 6/8/12 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
Z-Air --> D-Tilt | 0% | 68% | 7% | No | N/A |
Z-Air --> F-Tilt | 0% | 115+% | 15% (Sweetspot) / 11.5 (Sourspot) | | / N/A (Sourspot) |
Z-Air --> U-Tilt | 0% | 100?+?% | 13.5% | No | N/A |
Z-Air --> F-Air | 30?% | 120+% | 15.5% (Sweetspot) / 13% (Sourspot) | Yes (Sweetspot) / No (Sourpsot) | 105 (Sweetspot) / N/A (Sourspot) (Ledge) / ~140%-% (Sweetspot) / N/A (Sourspot) (Center) |
Z-Air --> D-Air | ~10% | ~110% | % | No | N/A |
Z-Air --> Z-Air | ~30% | 200+% | 8% | No | N/A |
Z-Air --> Grab | 0?% | 175+% | 4% | No | N/A |
Z-Air --> F-Smash (Catchy Name Pending) | 0% | 110+% | 19% (Sweetspot) 14 (Sourspot) | Yes (Sweetpot) / | 100% -% (Center) (Sweetspot) / 66%-110+% (Ledge) (Sweetspot) / (Sourspot) |
Z-Air --> Dash Attack | ~13% | 175+% | 17% (Sweetspot) | Yes | 108?%-% (Ledge) (Sweetspot) / 140+% (Center) (Sweetspot) |
Specials:
PK Freeze --> N-Air | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> F-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> B-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> U-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> D-Air | 0% | 375+% | Moderately Variable | No | N/A |
PK Freeze --> PK Freeze | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> PK Thunder | 0% | 375+% | Average: (Highly Variable) | No | N/A |
PK Freeze --> PK Thunder 2 | 0% | 375+% | Average: (Highly Variable) | Yes | % | Carries Opponent for Duration of PKT2
PK Freeze --> PK Fire | 0% | 375+% | Average: (Varies Depending on Charge) | Yes | ~150% (Ledge) | Thaws Opponent
PK Freeze --> anything else | ~0% | 375+% | % | ~ | % |
PK Thunder --> PK Thunder 2 | 0% | 999% | 11% | No | N/A |
Misc.:
Dash Attack (Sourspot) --> Jab | 0% | % | 11% | No | N/A |
Dash Attack (Sourspot) --> F-Tilt | 0% | % | 20.5% (Sweetspot) / 16% (Sourspot)| No | N/A |
Dash Attack (Sourspot) --> U-Tilt | 0% | 13% | 17% | No | N/A |
Dash Attack (Sourspot) --> F-Air | % | % | 20.5% | No | N/A |
Dash Attack (Sourspot) --> U-Air | 15?% | % | 22% | No | N/A |
On a closing note, I plan to keep labbing and adding any combos that I may find (and to name Zair to fsmash, provided it isn't already). Also, If you have a combo that I missed, please tell me and I can add it.