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Sound Battle -- A SSB4 Lucas Combo Compendium

Awakining

Smash Apprentice
Joined
Apr 2, 2015
Messages
197
"Press the button with the music rhythm, whaddya get? A feeling so enlivening you'll never forget!"

Hello. My name is Awakining, avid Lucas main and EarthBound fan in general. I didn't see an existing combo thread, so I figured that I'd post one myself. If anyone sees this as unnecessary/has a problem with this, please let me know (preferably through pm) and I'll handle it. All combos/percents are tested on Mario, and on FD/Omega Stages. Lastly, I plan to clean up the percents and formatting eventually, filling in any random blanks as well, what with this being a list that has sat for quite a while untended now, and as such as is a bit untidy (however, I figured posting a mostly done thread is better than no thread.). Now, without further ado:

Combos:

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Tilts:

Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
D-Tilt --> D-Tilt | 72% | 142% | 6% | No | N/A |
D-Tilt --> Jab | 57% | 195% | 5/7/11 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
D-Tilt --> F-Tilt | 129% (Sourspot) / 129% (Sweetspot) | 200+% | 14% (Sweetspot) / 12% (Sourspot) | Yes | 166%-200+% (Sweetspot) (Ledge) / N/A (Sourspot) |
D-Tilt --> U-Tilt | 86% | 298% | 12.5% | Yes | 151%-298% |
D-Tilt --> N-Air | ~230% | % | 15% | Yes | 230+% |
D-Tilt --> F-Air | 230% | % | 12% | Yes | 230+% |
D-Tilt --> Grab | 120?% | % | 3% | No | N/A | I had quite the bit of trouble pinpointing this one, so I may be way off on the numbers.

Grabs:

Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
D-Throw --> U-Tilt | 0% | 24% | 14.5% | No | N/A |
D-Throw --> N-Air | 0% | 140+% | 18.5% | No | N/A | Double Jump after 58%. Number of N-Air's hits (and thus damage) drop off as percent goes up.
D-Throw --> F-Air | 0% | 140+% | 18% (Sweetspot) / 15.5% (Sourspot) | Yes | ~120%-~140+% (Sweetspot) (Ledge) N/A (Sweetspot) (Center) |
D-Throw --> B-Air | 0% | 130+% | 15.5%/18.5%/18.5%/13.5% () | No | N/A |
D-Throw --> U-Air | 0% | 166+% | 19.5% | Yes | 108%-165% |
D-Throw --> D-Air | 0% | ~111% | 22% | No | N/A | Double Jump after 26%. Damage drops off preceding the end of both single and double jump ranges.

Aerials:

Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
N-Air (Crash Landing) --> Jab | ~35% | 999% | % | No | N/A |
N-Air (Crash Landing) --> U-Tilt | ~47% | 999% | % | Yes | ~155+% |
N-Air (Crash Landing) --> D-Tilt | ~35% | 999% | % | No | N/A
N-Air (Final Hit) --> Jab | 0% | ~10% | 6.5%/8.5%/12.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
N-Air (Final Hit) --> F-Tilt | 0% | ~25% | 11% (Sour) / 15.5% (Sweet) | No | N/A |
N-Air (Final Hit) --> U-Tilt | 0% | ~21% | 13.5% | No | N/A |
N-Air (Final Hit) --> D-Tilt | 0% | 6% | 7% | No | N/A |
N-Air (Final Hit) --> F-Air | 34% | ~80% | 15% | No | N/A |
F-Air --> Jab | 0% | % | 13.5%/15.5%/19.5% (Sweetpot + Jab1/Jab1+2/Jab1+2+3) / 11%/13%/17% (Sourspot + Jab1/Jab1+2/Jab1+2+3) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> F-Tilt | 0% | 58% | 22.5% (Sweet/Sweet) / 18.5% (Sweet/Sour) / 20.5% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Tilt | 0% | ~60% | 14.5% | No | N/A |
F-Air --> F-Air (Sweetspot) | 0% | ~50% | 23% | No | N/A |
F-Air (Sourspto) --> D-Tilt | ~35?% | % | 12% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Z-Air | 0% | 115+% | 15.5% (Sweet/Sweet) / 11% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Dash Attack | ~55% | % | 18% (Sour/Sour) / 22% (Sour/Sweet) | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> Dash Attack (Sweetspot) | ~70?% | % | 22% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air (Sourspot) --> F-Air (Sweetspot) | ~50% | % | 20.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> D-Smash | 10% | % | 28.5% | No | N/A | F-Air must be used as close to the ground as possible.
F-Air --> Grab | 0% | % | 11.5% | No | N/A | F-Air must be used as close to the ground as possible.
U-Air --> Jab | 0% | 20%% | 15%/17%/21% (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
U-Air --> U-Tilt | 0% | ~43% | 22.5% | No | N/A |
U-Air --> D-Tilt | 0% | ~12% | 16% | No | N/A |
U-Air --> N-Air | 20?% | ~75% | 15/17/19/21/23/27% (Varies on Number of N-Air Hits)| No | N/A |
U-Air --> F-Air | ~30% | ~75% | 22% | No | N/A |
U-Air --> B-Air | % | ~65% | 25% | No | N/A |
U-Air --> U-Air | ~15% | 80+% | 26% | No | N/A |
U-Air --> D-Air | 30% | ~70% | % | No | N/A |
U-Air --> Z-Air | ~15% | % | 17% | No | N/A |
D-Air --> Jab | 55?% | 76% | 17.5%/19.5%/23.5% (Jab1/Jab1+2/Jab1+2+3) | No | N/A
D-Air --> U-Tilt | 68% | 76% | 25.5% | No | N/A |
D-Air --> D-Tilt | ~70% | 76% | 18.5% | No | N/A |
Z-Air --> Jab | 0% | 100+% | 6/8/12 (Jab1/Jab1+2/Jab1+2+3) | No | N/A |
Z-Air --> D-Tilt | 0% | 68% | 7% | No | N/A |
Z-Air --> F-Tilt | 0% | 115+% | 15% (Sweetspot) / 11.5 (Sourspot) | | / N/A (Sourspot) |
Z-Air --> U-Tilt | 0% | 100?+?% | 13.5% | No | N/A |
Z-Air --> F-Air | 30?% | 120+% | 15.5% (Sweetspot) / 13% (Sourspot) | Yes (Sweetspot) / No (Sourpsot) | 105 (Sweetspot) / N/A (Sourspot) (Ledge) / ~140%-% (Sweetspot) / N/A (Sourspot) (Center) |
Z-Air --> D-Air | ~10% | ~110% | % | No | N/A |
Z-Air --> Z-Air | ~30% | 200+% | 8% | No | N/A |
Z-Air --> Grab | 0?% | 175+% | 4% | No | N/A |
Z-Air --> F-Smash (Catchy Name Pending) | 0% | 110+% | 19% (Sweetspot) 14 (Sourspot) | Yes (Sweetpot) / | 100% -% (Center) (Sweetspot) / 66%-110+% (Ledge) (Sweetspot) / (Sourspot) |
Z-Air --> Dash Attack | ~13% | 175+% | 17% (Sweetspot) | Yes | 108?%-% (Ledge) (Sweetspot) / 140+% (Center) (Sweetspot) |

Specials:

Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
PK Freeze --> N-Air | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> F-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> B-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> U-Air | 0% | 375+% | Variable | No | N/A |
PK Freeze --> D-Air | 0% | 375+% | Moderately Variable | No | N/A |
PK Freeze --> PK Freeze | 0% | 375+% | Highly Variable | No | N/A |
PK Freeze --> PK Thunder | 0% | 375+% | Average: (Highly Variable) | No | N/A |
PK Freeze --> PK Thunder 2 | 0% | 375+% | Average: (Highly Variable) | Yes | % | Carries Opponent for Duration of PKT2
PK Freeze --> PK Fire | 0% | 375+% | Average: (Varies Depending on Charge) | Yes | ~150% (Ledge) | Thaws Opponent
PK Freeze --> anything else | ~0% | 375+% | % | ~ | % |
PK Thunder --> PK Thunder 2 | 0% | 999% | 11% | No | N/A |

Misc.:

Combo | Starts | Ends | Damage | KO (Within Reason)? | KO Percents | Notes
Dash Attack (Sourspot) --> Jab | 0% | % | 11% | No | N/A |
Dash Attack (Sourspot) --> F-Tilt | 0% | % | 20.5% (Sweetspot) / 16% (Sourspot)| No | N/A |
Dash Attack (Sourspot) --> U-Tilt | 0% | 13% | 17% | No | N/A |
Dash Attack (Sourspot) --> F-Air | % | % | 20.5% | No | N/A |
Dash Attack (Sourspot) --> U-Air | 15?% | % | 22% | No | N/A |

On a closing note, I plan to keep labbing and adding any combos that I may find (and to name Zair to fsmash, provided it isn't already). Also, If you have a combo that I missed, please tell me and I can add it.
 

I speak Spanish too

Smash Journeyman
Joined
May 25, 2015
Messages
243
This is a very nicely organized and has a lot of information, but I think it is not specific enough.
Most of us already know a majority of these follow-ups so something nice would be to summarize which move will be the most optimal punish on a group of characters at different percents.

For example, on mid-weight floaties (luigi, lucas, ness, toon link, wii fit trainer, etc) the most optimal punish from down throw from 0-10% would be d-throw FH n-air followed by DJ U-air.

Then you can do the same with jabs/tilts/smashes, and specials if you want. Lucas barely has follow-ups off most of his moves bar aerials, and near zero double u-tilt combos so it shouldnt be too much trouble.

I would primarily focus on his d-throw follow-ups as that his is strongest and most reliable punish option and the follow-ups change alot depending on character attributes.
 

beany

Smash Rookie
Joined
Jul 13, 2015
Messages
13
Very good thread, dude, I'll definitely be going back to this to stay accute on Lucas combos at different percents.

Also, I vote "Viper Strike" for Zair > Fsmash. I dunno if it's been named either but that would be my contribution.
 

DJBor

Smash Journeyman
Joined
Jun 24, 2016
Messages
338
Location
Rutgers, NJ
You're forgetting some double-aerial combos out of rising Nair.
My favorite combo with Lucas (and one that I consistently pull off) is nair > dair > 50/50 bair.
 
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