I'll have pictures soon. If you want to know how to do it, skip to the end. The rest of this post is explanation.
I'm sure you all know the tornado has a little bit of lag upon finishing and touching the ground. Players with good reflexes have been able to grab Metaknight during this. I've discovered the tornado actually has four different landings. They all depend on the height of Metaknight when the tornado ends. One of these landings of course has no lag.
When I'm explaining these landings, Metaknight is facing to the right.
I. Looking Around Landing
This is done when the tornado ends while grounded. This is his second worst landing.
When Metaknight lands he has his cape. He turns left to look into the distance, and then turns right as he goes into his natural standing position.
II. Wings Into Cape Landing
When Metaknight finishes the tornado while airborne, he'll spin around once with his wings spread out. This landing occurs when you land while he's spinning. This is his second best landing.
From this landing he'll appear looking into the distance with his wings spread out. He'll turn to the right, and the wings turn into a cape.
III. Belly Flop Landing
I already told you how Metaknight spins after finishing the tornado in the air. This landing occurs when Metaknight lands after completing the spin, and dips forward with his feet exposed. This is his worst landing.
It's easy to tell when you have this. Metaknight bounces on his head/stomach/face(?)
IV. Zero Lag Landing
To get this landing, you have to reach ground when Metaknight finishes his spin in the air after the tornado, but before he leans forward for the belly flop. The correct height for this is when the tornado finishes a little bit higher then DK's head.
The beginning of this looks exactly like the second landing. He'll be looking into the distance with his wings out, but instead of turning to the right, he'll skip straight to his standing position. In regular speed you don't notice a thing.
In application you can shield, attack, or even tornado again immediately from touching the floor. This isn't difficult to do once you learn the distance.
I'm sure you all know the tornado has a little bit of lag upon finishing and touching the ground. Players with good reflexes have been able to grab Metaknight during this. I've discovered the tornado actually has four different landings. They all depend on the height of Metaknight when the tornado ends. One of these landings of course has no lag.
When I'm explaining these landings, Metaknight is facing to the right.
I. Looking Around Landing
This is done when the tornado ends while grounded. This is his second worst landing.
When Metaknight lands he has his cape. He turns left to look into the distance, and then turns right as he goes into his natural standing position.
II. Wings Into Cape Landing
When Metaknight finishes the tornado while airborne, he'll spin around once with his wings spread out. This landing occurs when you land while he's spinning. This is his second best landing.
From this landing he'll appear looking into the distance with his wings spread out. He'll turn to the right, and the wings turn into a cape.
III. Belly Flop Landing
I already told you how Metaknight spins after finishing the tornado in the air. This landing occurs when Metaknight lands after completing the spin, and dips forward with his feet exposed. This is his worst landing.
It's easy to tell when you have this. Metaknight bounces on his head/stomach/face(?)
IV. Zero Lag Landing
To get this landing, you have to reach ground when Metaknight finishes his spin in the air after the tornado, but before he leans forward for the belly flop. The correct height for this is when the tornado finishes a little bit higher then DK's head.
The beginning of this looks exactly like the second landing. He'll be looking into the distance with his wings out, but instead of turning to the right, he'll skip straight to his standing position. In regular speed you don't notice a thing.
In application you can shield, attack, or even tornado again immediately from touching the floor. This isn't difficult to do once you learn the distance.