Hive
Smash Lord
![](http://img265.imageshack.us/img265/4876/samusmatchups22se3.jpg)
In this thread we will be going over about 4 characters at a time (not all at once.. which isn't effective...sorry)^^ starting with some of the most seen characters in tournies so you can get a feel for them :D
In each matchup try to limit your posts to talking about how samus vs (character) perform at a metagame level... since anything below will have multiple answers and matchup numbers due to different styles.
I'll be taking notes on what everyone comes up with too (creepy)
when you are rating a match please use this grading system:
(80-20)-(above) Samus has a clear and almost unstoppable advantage. She either has an infinite (lol) on the person or something that can similarly destroy them. this character is probably fat.
(75-25)-(70-30) Samus has a clear advantage and should win most but losing isn't out of the question either...
(60-40)-(65-35) samus has the advantage... and will win most games but will lose a fairly good portion of them as well.
(55-45)- (45-55) this is a neutral matchup. nuf said.
(40-60)-(35-65) Samus is disadvantage in this matchup but can still win well.
(30-70)-(35-75) ZOMG that was so cheap... but i still won once...
(20-80)-(below) You are completely screwed.... character probably has an infinite on you combined with other factors... also a possibility that they don't go up to your waist (in terms of height). mine as well switch to ZSS so you can at least say you didn't lose with your main.
One more thing: when discussing the matchups please focus on these situations:
Off Ledge Game- (spikable, gimping, easy to intercept?, does samsu recover well? (can she be intercepted?), ps samus' recovery is hot, off ledge moves to watch out for?, how to edgeguard the opponent?)
Long Range Game- (Spacing- how easy is it to space? How easy are they to spam? Small people suck. Can they outspam samus? @.@ <gasp olimar>)
Short Range Game- (Grabs, CGs, approaching... etc)
What to Watch out For-
How to Win-
alright! then let's begin! ^^ you people know the drill...
also I WILL be trying to go back to prior threads and bring up useful information ppl have said before so you don't have to completely repeat yourselves... I've just been lazy lately... and lots of stuff going on... like time.
Meta Knight Rating:
![](http://i215.photobucket.com/albums/cc128/leolovingneji/.alt/862b/dc/b9.jpg)
How to win:
What to watch out for:
Mr. Game & Watch Rating:
![](http://www.smashbros.com/en_us/gamemode/modea/images/modea17/modea17_080410e-l.jpg)
How to win:
What to watch out for:
Marth Rating: (35-65)
![](http://img359.imageshack.us/img359/1994/linkroymarthny5.jpg)
![](http://img359.imageshack.us/img359/4561/2193737758f2121b3e0fit9.jpg)
ps marth is cute ^^
How to Win:
SPACING IS KEY. And obviously spam when you get the chance and distance. Mixing your spams is important... marth can swat your missiles so keep zair nearby when you can...
If he doesn't space well- upB OOS is good
If he spaces well- spam and keep distance
Gimping Marth is fairly easy because of his limited recovery options and up B... so try to force him offledge and then go for an edgeguard/spike (dair)/or hit him with offstage zairs depending on the situation
Some counterpicks:
Port town aero- since there are no ledges marth must use his upB through the level- punish this with a charge shot.
Pokemon Stadium 1- A lot of places samus can tech to stay alive.
What to watch out for:
-Fair*- it juggles, marth will use it a lot*
-Tippers- when you miss spacing.
-Sword Dance Pressure
-Marth's UpB OOS
-his uair is good at juggling samus from above
Snake Rating:
![](http://home.nyc.rr.com/clankod/Solid%20Snake.jpg)
How to win:
What to watch out for:
Wolf Rating: (40-60)
![](http://img113.imageshack.us/img113/5161/thewolfbytamerrsq0.jpg)
How to win: Samus has two main advantages in this matchup... long range combat and off ledge combat.....
Wolf's recovery is pretty good but fairly easy to predict so spike or edgeguard, and use your missiles to stun him off the ledge... if you can try to force an offledge game... grabs are good for forcing these kinds of situations...
... and at long range your homing missiles/zair should be able to rack more damage than his reflector and blasts... zair is also good at keeping him out of fsmash range and poking through his reflector...
Also Samuses weight and good recovery are both pluses.
What to watch out for:
Wolf has the advantage in close range combat against samus...\
-Wolf's Bair- "It's the most improtant move Wolf has by far. It makes approaching impossible and outcamps many opponents in close range, since it outspaces like ... everything (haha not everything of course but bair has the same range as Marths fair and is more spammable...yeah)"-Gheb_101
-Wolf's fair- has a good hitbox and damage
-Wolf's fsmash has great range and knockback @.@ be careful if you are ever inside of wolf's smash range...
"It's a punishing move. Hit his shield with anything that's a bit laggy and you eat 13% (It's also much safer that way" Gheb_101
-Wolf has much better ko potential than samus.... ; ;
-Though samus can outspam wolf both his reflector and blaster are great ways for him to approach and give damage...
-Wolf scarring through the ledge
Oh and guys, feel free to suggest people we should approach next in the thread ^^