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sorry ^^ ignore post--

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Hive

Smash Lord
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In this thread we will be going over about 4 characters at a time (not all at once.. which isn't effective...sorry)^^ starting with some of the most seen characters in tournies so you can get a feel for them :D
In each matchup try to limit your posts to talking about how samus vs (character) perform at a metagame level... since anything below will have multiple answers and matchup numbers due to different styles.
I'll be taking notes on what everyone comes up with too (creepy)

when you are rating a match please use this grading system:

(80-20)-(above) Samus has a clear and almost unstoppable advantage. She either has an infinite (lol) on the person or something that can similarly destroy them. this character is probably fat.
(75-25)-(70-30) Samus has a clear advantage and should win most but losing isn't out of the question either...
(60-40)-(65-35) samus has the advantage... and will win most games but will lose a fairly good portion of them as well.
(55-45)- (45-55) this is a neutral matchup. nuf said.
(40-60)-(35-65) Samus is disadvantage in this matchup but can still win well.
(30-70)-(35-75) ZOMG that was so cheap... but i still won once...
(20-80)-(below) You are completely screwed.... character probably has an infinite on you combined with other factors... also a possibility that they don't go up to your waist (in terms of height). mine as well switch to ZSS so you can at least say you didn't lose with your main.

One more thing: when discussing the matchups please focus on these situations:
Off Ledge Game- (spikable, gimping, easy to intercept?, does samsu recover well? (can she be intercepted?), ps samus' recovery is hot, off ledge moves to watch out for?, how to edgeguard the opponent?)
Long Range Game- (Spacing- how easy is it to space? How easy are they to spam? Small people suck. Can they outspam samus? @.@ <gasp olimar>)
Short Range Game- (Grabs, CGs, approaching... etc)
What to Watch out For-
How to Win-

alright! then let's begin! ^^ you people know the drill...
also I WILL be trying to go back to prior threads and bring up useful information ppl have said before so you don't have to completely repeat yourselves... I've just been lazy lately... and lots of stuff going on... like time.

Meta Knight Rating:

How to win:
What to watch out for:


Mr. Game & Watch Rating:

How to win:
What to watch out for:


Marth Rating: (35-65)

ps marth is cute ^^

How to Win:

SPACING IS KEY. And obviously spam when you get the chance and distance. Mixing your spams is important... marth can swat your missiles so keep zair nearby when you can...
If he doesn't space well- upB OOS is good
If he spaces well- spam and keep distance
Gimping Marth is fairly easy because of his limited recovery options and up B... so try to force him offledge and then go for an edgeguard/spike (dair)/or hit him with offstage zairs depending on the situation
Some counterpicks:
Port town aero- since there are no ledges marth must use his upB through the level- punish this with a charge shot.
Pokemon Stadium 1- A lot of places samus can tech to stay alive.

What to watch out for:

-Fair*- it juggles, marth will use it a lot*
-Tippers- when you miss spacing.
-Sword Dance Pressure
-Marth's UpB OOS
-his uair is good at juggling samus from above


Snake Rating:

How to win:
What to watch out for:


Wolf Rating: (40-60)


How to win: Samus has two main advantages in this matchup... long range combat and off ledge combat.....
Wolf's recovery is pretty good but fairly easy to predict so spike or edgeguard, and use your missiles to stun him off the ledge... if you can try to force an offledge game... grabs are good for forcing these kinds of situations...
... and at long range your homing missiles/zair should be able to rack more damage than his reflector and blasts... zair is also good at keeping him out of fsmash range and poking through his reflector...
Also Samuses weight and good recovery are both pluses.
What to watch out for:
Wolf has the advantage in close range combat against samus...\
-Wolf's Bair- "It's the most improtant move Wolf has by far. It makes approaching impossible and outcamps many opponents in close range, since it outspaces like ... everything (haha not everything of course but bair has the same range as Marths fair and is more spammable...yeah)"-Gheb_101
-Wolf's fair- has a good hitbox and damage
-Wolf's fsmash has great range and knockback @.@ be careful if you are ever inside of wolf's smash range...
"It's a punishing move. Hit his shield with anything that's a bit laggy and you eat 13% (It's also much safer that way" Gheb_101
-Wolf has much better ko potential than samus.... ; ;
-Though samus can outspam wolf both his reflector and blaster are great ways for him to approach and give damage...
-Wolf scarring through the ledge

Oh and guys, feel free to suggest people we should approach next in the thread ^^
 

Hive

Smash Lord
Joined
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Messages
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Mountain View, ca
Some info on previous marth posts

Marth-
N00b-

Marth: 55-45 Samus's favor (according to a former Marth main that I constantly spar with)

How to win:
Spacing is key here.. Marth has an incredibly fast, effective, safe, aggressive rushdown game. Samus needs to dash away and punish, punish out of shield, and bait predictable, laggy moves like fsmashes. Uncharged shots stun enough for ftilts to keep your space. You basically want to keep marth at ftilt/grab's length away most of the time, until you can get him off the edge. If the Marth gets too close for comfort and tries to do a full swords dance, try to shield. If he's not smart and continues to mindlessly input the combo and poke through shield with a down/green hit for the fourth part of the combo, you can wait and get a free shield grab on him. For breathing room, dtilt and dsmash are good so that you can pop Marth up above you in the air. His dair isn't too great, so if you can juggle him with uairs or get him stuck on platforms above you on stages like Battlefield or Yoshi's island, he'll have a hard time. Then get him off the edge!
Gimping him is really easy because of his limited recovery. If you can't hug the ledge fast enough to tether-gimp, you can do a bomb drop gimp and hope it hits him on his way up. If the Marth is too aggressive and comes after you off stage, dodge until you're pretty far under the stage. If the Marth will follow you, he'll be forced to sooner or later up B back to the ledge. If you can bait this you can lead an uncharged shot to interrupt his up B, or you can tether to hog the ledge.

TLDR Version: space away with ftilts, up B out of shield if he doesn't space fairs, use grabs to get him off the edge, gimp with tether hog, uncharged shot or bomb drops. If you can, get him above you in the air.. Uair juggles him well

Watch out for:
Fair juggles, tippers when you mess up your spacing, grabs when you camp shield too much, swords dance pressure.. Also, I notice it's hard to recover against a Marth if you recover too high. Getting up from the ledge can be hard too, because Marth can up b OOS or shield grab your fair if you don't space it right, he can short hop over any ledgehop zairs and punish you with his quick aerials, and he can walk to space a tipper from most of your ledgehop recoveries. His fair also eats through missiles and such. Dsmash also hurts if your shield is low from camping in it as well. His uair juggles Samus like crazy because her dair


Orichalcum-
The only really advice i can give against marth is to do a really quick OoS upb against his fair. I never got shieldgrab to work. if you get close there are few scenarios, you shield an fair approach, see what i just said. You attacked with an aerial most likely fair or bair, marth is shielding and this is the sign to get away, most likely will result in a (tipper) fsmash or >B.

Mindgame bombs: Predict their playstayle, by either just playing or avoiding. When i do that i often fake attacks and retreat, shad backwards(zair). Marths that are too offensive tend to fair or >B into the bomb (which you just mindgamed).basicly it is for you to hit him with the bomb when he is landing, bomb di away. follow up with dtilt, fsmash, uair. but dont try to link uair into anything else because marths go into panic mode, which means mashing A button. Go away and missile cancel-> zair.

Basicly the whole idea is retreat. Do NOT missile on defensive state (means, you dont got marth into your combo or whatever). Any situation in which samus is not hitting, or punish marth should be considered a defensive state. missiles are destroyed by his fair and he can slip throguh faster halfway across FD before you are able to act. A shad zair can be good against an approaching marth if you predict well. dont fair, on low %. Also i found this once specific scenario in marth matchups: fair, you shield and marth passes you as you do. you are now shielding and marth is landing behind you. the most common move would be a fsmash or >B. either keep on shielding (never do this when marth>B) or roll/shad away. do not try to fsmash, the range will make you miss and get hit.


Xyro-
Marth

HtW:

Obviously you have to spam, but most of the time it only gets you so far before hes in your face just enough to land a hit but your wont hit him back. I HIGHLY recommend that you rely on CP levels. Personaly, i have never lost to a marth on port town(i even beat azens there......its online though). Once you get them off the stage they MUST go thru the stage with thier UP+B since there are no ledges. This asks for a free fully charge shot= free gimp.

I also recommend PKMN1. This stage has lots of places you can tech to help keep u alive. The ledges are also messed up witch forces marth to UP+B perfectly.

Aside from that, if he doesnt space well....UP+B out of shield. If he likes to sit back...spam. If you can, plz run of the stage with a spike or nair or zair to gimp him. if UP+B only goes up so if you just knock him off his path even SLIGHTLY....hes gimped.

All of this is just tips. this in no way promises you to do AMAZING on marth. This match up is 30-70=marths favor.

The Carter-

Marth
30-70 (Very Hard)

During this Match-up you must make Marth second-guess his approach. The best way to do so is to KEEP mix-up your projectile game keep him at bay. This means homing missles, super missles, bombs, z-airs and most importantly; UNCHARGED SHOTS. The idea is to get marth blocking instead of playing agressively. THIS DOES NOT MEAN CAMP THE ENTIRE MATCH.

Any Good Marth can seriously punish a camper. This is why you need to use the porjectiles as openings for your attacks. A simple connect from a uncharged shot can turn into Zair>Dash attack> Up B. But dont get too caught up with close quarter combat. Aerial or on the Ground; Marth has the advantage in that department. You must use all your oppurtunities to your advantage.

Lastly GIMP a recovering marth with HEAVY Z-air pressure. Marth doesnt have a very reliable recovery, and a couple of these can be his worse nightmare. Usually, Samus' Dair would be the best option, but since Marths Uair/counter completely cancels that, a sweetspot Z-air is really the best option. But dont be afraid to throw out the occassionaly spike.

Hylian-
Marth: 40-60(Marths favor)
 

Hive

Smash Lord
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Kwl! there I just added a matchup chart! ^^

THNX GOES TO DEKUU FOR LETTING ME USE PART OF HIS PEACH CHART! ^^

edit: there might be a little bit of blur bc I had to shrink it a little though... but it should still be readable ^^

ps tell me what you guys think? if its not good I can take it off...
 

tha_carter

Smash Ace
Joined
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Messages
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Why would you quote n00b if it contradicts every other marth matchup post. I mean it says Samus has the advantage....lmao.


And what current character are you looking to discuss.............
 

Hive

Smash Lord
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i was hoping people would discuss any of the four up ; ; not much posting though.... hmmm maybe i should close thread? (marth, G&W, snake, mk) i chose those four characters bc they show up the MOST in tournies.... you can discuss wolf too i guess but really i just put him up bc i found all that info from the old thread....

and I put N00B bc he is a kicka** samus and figure what he says should at least be given thought....
even if you didn't agree with his figures his in depth discussion was very helpful...
 

tha_carter

Smash Ace
Joined
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Messages
737
Lol, matchup guide/information isnt about 'kick *** Samus' '....
Its about comparing the tools of one character, to that of the other.

But youre right; ignoring the figures, make it a very good post.


You should look at what other characters say about Samus though. It would make your guide a little more complete. Here's marths;
http://www.smashboards.com/showthread.php?t=197073
 

Hive

Smash Lord
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Lol, matchup guide/information isnt about 'kick *** Samus' '....
Its about comparing the tools of one character, to that of the other.
of course ^^ duh. i was just joking around in the beginning lol.... we all know samus is low to mid tier at best :p

yea, i could always look into a bunch of other character matchup charts as well... i had planned on it at least... but that doesn't do much on its own....
if ppl don't contribute than it'd be just another thread about one person's opinions... and I was trying to avoid that ^^
 

~ Gheb ~

Life is just a party
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I'll help you with Wolf

What to watch out for:
Wolf definitely has the advantage in close range combat against samus...
-Wolf's fair- has a good hitbox and damage
-Wolf's fsmash has great range and knockback @.@ be careful if you are ever inside of wolf's smash range... also wolf mains are pretty good at approaching with this...
This is incorrect. Fsmash will never be used to approach. Nobody with a sane mind would ever use it to approach. Have you seen it's ending lag? o_0

It's a punishing move. Hit his shield with anything that's a bit laggy and you eat 13% (It's also much safer that way)

-Wolf has much better ko potential than samus.... ; ;
Overall yes but in this match-up it's not so bad. Samus wieght + good recovery make up for a lot....KO power is not that much better for Wolf...only a bit.

You should def mention his bair. It's the most improtant move Wolf has by far. It makes approaching impossible and outcamps many opponents in close range, since it outspaces like ... everything (haha not everything of course but bair has the same range as Marths fair and is more spammable...yeah)
 

Hive

Smash Lord
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thanx gheb ^^ really i don't care if ppl disagree with the list.... as long as there is discussion really.
i think someone said they'd use his fsmash to approach through samus' zair spam in the last thread is why I added that. I'll take it down np ^^
 

Hylian

Not even death can save you from me
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Consider your post ignored :).

/lock
 
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