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Sora Unlocks Victory!! Sora for Smash Bros Ultimate DLC Move Set

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Catguy1994

Smash Rookie
Joined
Nov 24, 2019
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7
Location
Spiral Mountain
Switch FC
SW-1274-8556-4800
Sora Character Concept

Home Franchise: Kingdom Hearts
Debut: Kingdom Hearts (2002, PlayStation 2)

Archetype: Bait and Punish, Zone-Breaker

Stats and Parameters (the boring math stuff):
Weight 90
Walk Speed 1.25
Initial Dash 2.255
Run Speed 1.7
Air Speed 1.11
Fall Speed 1.113

Size 175
Frame Data 8/10
Damage 3/10
Combos 9/10
KO Power 8/10
Recovery 7/10

Strengths:
+Excellent combo game with several ways to start and end combos
+Good mobility and movement options with the ability to wall jump and a versatile recovery
+Great at punishing mistakes with very damaging combos
+Floaty thus allowing Sora to escape juggles easier

Weaknesses:
-Needs to land combos to deal significant damage as each individual hit is among the worst in the game
-Most attacks have noticeable end lag meaning that Sora can be easily punished if he recklessly throws out attacks
-Attacks generally do low shield damage
-Can struggle against characters with greater reach and projectile zoners due to Sora's range being okay

Who is Sora?
Sora was once a spirited young man with a desire to see other worlds with his friends Riku and Kairi. However, one fateful night their world, Destiny Islands, is invaded by dark creatures known as the Heartless. The creatures suck Sora's world into darkness sending Sora to another world where he meets Donald and Goofy. Alongside these new friends, Sora sets out to stop the Heartless menace from destroying more worlds. Then the plot gets... complicated.

The idea for translating Sora into Smash is to keep him faithful to the Kingdom Hearts series much like how other guest characters are translated to Smash. Ryu and Ken are love letters to Street Fighter, the Belmonts whip things and use projectiles to keep opponents at bay, and Snake sets traps to catch opponents off guard. Kingdom Hearts is an action RPG series featuring over-the-top combos complemented by magic spells. Often times against bosses, you need to play patiently and react to their tells and attack patterns. When they're open or when you make an opening you punish them with a devastating combo!

Standard Attacks:
Jab: Sora's default combo-an overhead swing, a forward thrust, followed by a horizontal slash. This combo does carry Sora forward slightly giving it deceptive range with pretty good damage and knockback for Sora anyway.
F-tilt: A powerful overhead swing that packs surprising power for a tilt but it's balanced by its below average start-up.
D-tilt: A short-ranged slide attack reminiscent of Sliding Dash. It's an effective way to close the gap against someone just out of range for another option. It deals low knockback but makes up for it by being a good combo starter until late percents. It is punishable if blocked or whiffed, however.
U-tilt: An uppercut slash that hits in front of and directly above Sora. It's a great combo starter and a decent anti-air.
Dash attack: Sonic Blade. Sora thrusts his Keyblade forward dashing through opponents. Good for trapping landings and whiff punishing but has low damage and okay knockback.

N-air: Aerial Sweep. Sora spins horizontally in midair striking opponents multiple times. An effective combo ender but has low range and only hits on the sides of Sora.
F-air: Sora performs an overhead swing propelling himself forward slightly. A great combo extender but does not spike unlike similar-looking attacks.
B-air: Sora swings his Keyblade behind him performing a powerful strike with great damage and kill power. But it has some end lag.
U-air: Sora swings his weapon upwards much like his u-tilt. This is Sora's primary juggling tool.
D-air: Sora dives straight down spiking anyone hit at the beginning of the descent. Liable to cause you to SD, however, so use with caution off-stage.

F-Smash: Zantetsuken. Sora rears back a little perform lunging forward performing a single powerful slash! Sora's most powerful Smash attack and has good range but it's also his most punishable.
U-Smash: Ripple Drive. Sora charges magic in his Keyblade before unleashing a powerful blast in front and above himself. This makes for a good anti-air attack.
D-Smash: Explosion. An iconic move from Kingdom Hearts 2 that conjures three balls of light that circle Sora. Though this has worse kill power than Sora's other Smashes, it deals the most damage if all hits connect.

Grabs:
Sora's grab range would be fairly low making it one of his weaker tools. But it has its use as a mix-up, at least.
Pummel: Sora bashes the opponent with the hilt of his Keyblade.
F-throw: Sora kicks twice off of his opponent. Sora's worst throw but it's good for giving yourself breathing room.
B-throw: Blow-off. Sora turns around and tosses the opponent ala PAC-MAN's back throw. Can be a surprisingly decent kill move at higher percents near the ledge.
U-throw: Aero. Sora uses Aero to send the opponent upwards. A decent combo starter.
D-throw: Fail-Safe. Sora slams the opponent into the ground making for a good combo starter.

Special Attacks:
B: Ragnarok. Sora charges energy before unleashing a stream of magic. This functions as a mid-range projectile attack that can trap landings. However, to come out the attack must be fully charged. But it only takes a few seconds to do so.
Side B: Strike Raid. Sora throws his Keyblade like a boomerang. Unlike other boomerang specials, this move temporarily suspends Sora in mid-air until the Keyblade returns to him. It doesn't deal damage to Sora if it's reflected but it does cause more end lag than usual if it is.
Up B: Flowmotion. Sora's main method of traversing the world in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts 3. Sora has two forms of recovery: Hold left or right after pressing up B to perform Super Slide for horizontal recovery. Hold up for Super Jump instead which sends Sora up and at an angle. Press any attack button to perform Shock Dive where Sora goes straight down performing a powerful slash! Be warned that the jump and slide can be interrupted by enemy attacks, when using Shock Dive you won't stop until you reach the ground, and you can't use any other option while flying.
Down B: Reflega. Sora conjures a barrier around himself. If any attack connects, Sora creates an explosion around himself dealing great damage and multiple hits. Projectiles are not reflected but destroyed instead. Sora isn't immune to grabs or Final Smashes.

Final Smash:
Sora has a grab bag of potential moves for Final Smahes. But I decided to go with Ultima Weapon from Kingdom Hearts 3. Sora summons the Ultima Weapon and charges forward. If any opponents get caught, Sora unleashes a devastating combo where he slashes multiple times, multiple Keyblades appear doing multiple hits, and caps it off with with magic blast!

Aesthetics:
Series Symbol: A lack-and-white Heart which is a recurring theme in the series.
Entrance: Sora jumps down from the sky like in Kingdom Hearts 3 before summoning his Keyblade.
Default Idle: Sora stands knees bent holding his weapon.
Idle 1: Sora straightens his back and stretches.
Idle 2: Sora looks behind himself quickly.
Dizzy: Sora hangs his head like his stunned pose.
Taunt 1: Sora spins his weapon before resting it on his back while saying, "Piece of cake!" This pose is from the first Kingdom Hearts game when Sora wins a round in the Coliseum and echoes one of Cloud's iconic poses.
Taunt 2: Sora rests his hands behind his head and says encouragingly, "You can do better than that!"
Taunt 3: Sora faces the camera and makes a goofy expression. This comes from the first Kingdom Hearts where Sora makes a similar face when Donald says, "This ship runs on happy faces!" But Sora has always been known for being a lighthearted (heh) boy throughout the series making silly faces.
Victory 1: Sora summons his Keyblade and performs several strikes while saying, "There's always a light in the darkness!"
Victory 2: Sora channels magic in his Keyblade and sends a beam of light into the sky much like when he seals a Keyhole in Kingdom Hearts 2.
Victory 3: Sora stretches and yawns and then rests his hands behind his back saying, "Better luck next time."
Victory Theme: A remix of Dearly Beloved; a recurring theme in the series.
Colors: Default (Kingdom Hearts 3), Valor Red, Wisdom Blue, Master Yellow, Final White, Anti-Form, Guardian Form, Kingdom Hearts 2 attire
Misc.: Because of potential license issues with Disney characters, Sora would have the Hidden Mickey symbol on his keychain replaced with a heart.
Kirby hat: Kirby gets Sora's hair and gains Ragnarok.
 
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