Pr0fessor Flash
Smash Master
Mario has moves that has more Priority than Sonic and the Fireballs/Pills can make Sonic have a little trouble approaching MarioMario is definitely not. Sonic would walk all over Mario.
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Mario has moves that has more Priority than Sonic and the Fireballs/Pills can make Sonic have a little trouble approaching MarioMario is definitely not. Sonic would walk all over Mario.
LOL, remember the earlier Project M versions: starting at 5:21Begins with a S and ends with your death.
Spacies.
This video in specific is what made me (and probably many others) start maining Sonic in PM last year, kudos to WizzrobeLOL, remember the earlier Project M versions
Peach has a really strong defensive game, but limited approaches without turnips . The way I play vs Her is by taking my time and waiting to catch the player off guard or bait them into throwing out an attack. Another thing regarding peach and other floties is that you do not want to remain too close to them or bee too aggresive at low percents, you do damage and after the combo get out and wait for another opening. Here is an example of a game I played vs a Peach player:Speaking of which does anyone have advice on fighting her with Sonic. I was fighting a friend of mine the other day and I just could not beat him using Sonic no matter how hard I tried. I had to switch to using Zelda/Sheik. That damn floatyness and that ability of hers to hover is extremely problematic for Sonic, since she is almost never on the ground. Not to mention she has the advantage of projectiles as well, making it extremely difficult to approach her.
Not sure when I will get to play this particular friend again (as he's the only person I know who plays peach), but this definitely is helpful. I dunno how good practicing against the computer will do, but fighting the computer is better than nothing at all lol . Thanks for the assistance GabPR.Peach has a really strong defensive game, but limited approaches without turnips . The way I play vs Her is by taking my time and waiting to catch the player off guard or bait them into throwing out an attack. Another thing regarding peach and other floties is that you do not want to remain too close to them or bee too aggresive at low percents, you do damage and after the combo get out and wait for another opening. Here is an example of a game I played vs a Peach player:
https://www.youtube.com/watch?v=dKBDyzARC5Q
Hope it helps
The only bad habit I have is sometimes being to aggressive which is normal for me to be honestIt is not bad to practice vs computers to see if some combos work or not (depending on DI) but be careful of not catching bad habits.
At the moment I personally think that Peach is definitely the most defensive matchup that Sonic has; while other matchups such as Captain Falcon call for Sonic to be hyper aggressive, Peach denies Sonic's combos lasting longer than 2 hits. I agree with you Gab, the best way to play this matchup is to land two hit spin combos,spaced fairs or jump canceled grabs to punish floats. You have to really watch out for her Nair and Down Smash as those two moves will be the punish she lands on you for overextending anything.Peach has a really strong defensive game, but limited approaches without turnips . The way I play vs Her is by taking my time and waiting to catch the player off guard or bait them into throwing out an attack. Another thing regarding peach and other floties is that you do not want to remain too close to them or bee too aggresive at low percents, you do damage and after the combo get out and wait for another opening. Here is an example of a game I played vs a Peach player:s
I definitely try to keep that in mind when I fight computers.It is not bad to practice vs computers to see if some combos work or not (depending on DI) but be careful of not catching bad habits.
I typically run into this problem when I get annoyed and that isn't good since Peach is very good at pushing my buttons.The only bad habit I have is sometimes being to aggressive which is normal for me to be honest
I haven't fought any Diddy Kong's, but I would think that the banana's would make it hard for Sonic to approach.How does Sonic do against Diddy Kong? I have a friend who is interested in playing both Peach and Diddy Kong, and I'm curious of what other people think of the Sonic vs Diddy Kong match up. From my experience, it wasn't too bad for Sonic.
Yeah this was sort of what I was thinking. It's really nice that Sonic's Down B go over Diddy's bananas. It alleviates some of the pressure from them and allows Sonic to somewhat move around the stage like he likes toSonic down b goes over bananas without slipping, so it does not hinder Sonic as much as people.would think it would, and as long as the player has good item control and basics, he should be able to have an.edge against a diddy of equal skill in my opinion.
Also Luigi just sayingAnybody who can match Sonic's speed basically destroys him. So that would be someone like Meta Knight or even Squirtle.
I wouldn't say this is true in all cases; Captain Falcon is quite an easy matchup and he's certainly a fast character.Anybody who can match Sonic's speed basically destroys him. So that would be someone like Meta Knight or even Squirtle.
What makes the Falcon matchup so easy?I wouldn't say this is true in all cases; Captain Falcon is quite an easy matchup and he's certainly a fast character.
The Match up doesn't fit my Playstyle!At the moment I personally think that Peach is definitely the most defensive matchup that Sonic has; while other matchups such as Captain Falcon call for Sonic to be hyper aggressive, Peach denies Sonic's combos lasting longer than 2 hits. I agree with you Gab, the best way to play this matchup is to land two hit spin combos,spaced fairs or jump canceled grabs to punish floats. You have to really watch out for her Nair and Down Smash as those two moves will be the punish she lands on you for overextending anything.
Also, she dies fairly quickly if you sweetspot Uair, so go for up throws guys, if you go for Nairs and she gets out of hitstun before you realise it you'll take her Nair to your face.
Then you'll lose haha. I like to go more aggressive too but you'll have to be defensive if you to win this matchup. Peach craps all over you if you pressure her too much. Her crouch cancel into down smash wrecks your spins and nair beats your aerial approaches. Be more defensive.The Match up doesn't fit my Playstyle!
He's a fast faller and Sonic's moves can push fast fallers against the ground. He outspeeds Falcon and can punish his mistakes and avoid his aerial moves. Falcon's ground moves are also terrible so Sonic can feel very safe on the ground. Just watch out for Falcon kickWhat makes the Falcon matchup so easy?
It is not really an insta lose to play aggresively vs a peach its really just not to play dumb and throw random spin attacks. Like star said, her crouch cancel can punish a lot of your moves, so its better to use grabs and well spaced tilts and bairs to rack up some precentage if the peach remains close to the ground. If she is above you your up air at the tip of the shoes beats everything she has, so it is a good thing to keep that in mind. I also agree with star on Falcon being one of the easiest matchups for Sonic if played right.Then you'll lose haha. I like to go more aggressive too but you'll have to be defensive if you to win this matchup. Peach craps all over you if you pressure her too much. Her crouch cancel into down smash wrecks your spins and nair beats your aerial approaches. Be more defensive.
He's a fast faller and Sonic's moves can push fast fallers against the ground. He outspeeds Falcon and can punish his mistakes and avoid his aerial moves. Falcon's ground moves are also terrible so Sonic can feel very safe on the ground. Just watch out for Falcon kick
Like you basically said I imagine the two of them to be pretty equal to each other when the two players are the same skill level. I've seen some pretty wicked things that both characters can do. I've seen some pretty wicket Sonic's (you Wizzrobe, Nazo, Mapmark, etc.), but I've also seen some ridiculous Falcons as well, and in either case I'm just sitting there watching these matches and in my mind I keep thinking 2 stronk.Falcon is easier, yes, but it's not an out-and-out victory like some of y'all are painting it. If you let Falcon below you, or he spaces well enough, you're gonna have a bad time getting around his uair. Sonic lacks any punish against a 1st hit nair>LCancel, as if he stays in shield Falcon can grab on reaction, and if you Wavedash OoS he can jab you in your jumpsquat. In fact he recovers from his jab so quickly that it's a return to neutral if anything if he manages to miss you with the jab. Falcon also has a lot of really free followups on Sonic - the DThrow Knee works on nearly any percentage, and the tragic awfulness of Sonic's techrolls make techchasing with Dair a matter of finger dexterity of the Falcon player rather than reads.
If played right, Sonic has a better time than Falcon, but one mistake can lose you the stock more easily than most characters. Just keep on the move and out of range until he overextends, which if the Falcon is playing right, likely isn't going to happen as easily as you want it to. Expect the neutral game to play out for 40+ seconds if both players approach the matchup "right".
I agree that Falcon is very good at spacing Uairs and other approaching from the air effectively. I also agree that the matchup must be played smart in order to win. I think it's better to stay grounded when playing this matchup and use spins to your advantages as much as you can. Quick spinshots over the head of the Falcon into reversed spindashes or spin manoveurs is quite effective at carrying Falcon into a quick Nair or Fair.Falcon is easier, yes, but it's not an out-and-out victory like some of y'all are painting it. If you let Falcon below you, or he spaces well enough, you're gonna have a bad time getting around his uair. Sonic lacks any punish against a 1st hit nair>LCancel, as if he stays in shield Falcon can grab on reaction, and if you Wavedash OoS he can jab you in your jumpsquat. In fact he recovers from his jab so quickly that it's a return to neutral if anything if he manages to miss you with the jab. Falcon also has a lot of really free followups on Sonic - the DThrow Knee works on nearly any percentage, and the tragic awfulness of Sonic's techrolls make techchasing with Dair a matter of finger dexterity of the Falcon player rather than reads.
If played right, Sonic has a better time than Falcon, but one mistake can lose you the stock more easily than most characters. Just keep on the move and out of range until he overextends, which if the Falcon is playing right, likely isn't going to happen as easily as you want it to. Expect the neutral game to play out for 40+ seconds if both players approach the matchup "right".
You have to play Roy/Marth matchups very safely. Go for reverse spin dashes when they're busy doing other things and jump canceled grabs to lead into kill moves.I seem to just be really inexperienced when I use Sonic then. I find it really difficult to go up against sword wielding characters in general because of their range. If I'm quick enough it's easy, but get caught and I'm done for. @_@;
Yeah, if you play this MU smartly by staying grounded and baiting out everything Falcon does, there's not much Falcon can do. Falcon can only do anything by capitalizing on huge errors the Sonic player does. He can't outright approach, outright pressure Sonic, or outright prioritize him in any reliable way (except maybe with Falcon kick for the last one lolol). Falcon definitely has a rough life in this MU. Personally, I'd rather go Fox.I agree that Falcon is very good at spacing Uairs and other approaching from the air effectively. I also agree that the matchup must be played smart in order to win. I think it's better to stay grounded when playing this matchup and use spins to your advantages as much as you can. Quick spinshots over the head of the Falcon into reversed spindashes or spin manoveurs is quite effective at carrying Falcon into a quick Nair or Fair.
While I agree that this matchup, like every matchup, needs to be played smartly in order to win, I think Falcon is among the characters that Sonic will have the smoothest time with.
I know it is, but if they don't react quick enough it's a free gimp.About the side b wavedash forward gimp thing it is possible for spacies to escape
Its not really free if they don't react to the first one spacies can get out of any side b if they are in crouch cancel %I know it is, but if they don't react quick enough it's a free gimp.