satanstoenail
Smash Rookie
- Joined
- Nov 13, 2014
- Messages
- 21
Hey Everyone! Im Satanstoenails! Im new to SmashBoards! I think we should have a talk on sonics changes,combos,likes, and dislikes in 3.5. Lets get this thread going!
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This is only true when homing attack has a target correct? Up till now I can no longer use homing on a ceiling and a wall without going into special fall, but maybe that is because there was no target.If homing attack hits a wall, you do not go into special fall.
I just did it on Green Hill Zone, the other fighter was across the stage, and I was able to double jump > Spring back to the ledge.This is only true when homing attack has a target correct? Up till now I can no longer use homing on a ceiling and a wall without going into special fall, but maybe that is because there was no target.
Yeah, hitting it is a little tricky now, but still possible! When PMDT tries to take away a few of the better cards in our hand, we will always find an extra or two up our sleeves.this is some really useful stuff. i was actually playing while i was reading this stuff lol. so i havent got it quite down yet, but i learned that if you down b, hit the opponent and quickly jump and nair it will land the hit most of the time... im not sure if i was inputing to late but when i did it he kinda felt like his old self again. gotta make it consistent though.
Well Bowser's size, weight, and fall speed just make him cannon fodder. With GnW, his attacks usually have a lingering hitbox. As long as you can avoid that, you are free to show him a taste of the 90's.my buddy plays G&W and i wasnt hitting it like i wanted to. he also plays bowser in which i hit it almost every time i tried it. so size defiantly has something to do with it (obviously)
I recently uploaded a few 3.5 Sonic vids in my youtube channel, here is one vs metaknight https://www.youtube.com/watch?v=84kgiva3acw&list=UUkwrdW6HuuR2TSgJm0QfP1w I sometimes suicide an excesively dash attack, but overall y played decent enough I believe.Anyone have any good videos of 3.5 sonic yet? I'm still trying to figure things out on my own as i go along. I just do alot of fox things and it seems to work ok lol
That Meta Knight sucked, and don't be so humble. You played AMAZING. But seriously it's like that Meta Knight wanted to do the most predictable scrubby Meta Knight things instead of working on a better punish than down tilt to nair or up air chains.I recently uploaded a few 3.5 Sonic vids in my youtube channel, here is one vs metaknight https://www.youtube.com/watch?v=84kgiva3acw&list=UUkwrdW6HuuR2TSgJm0QfP1w I sometimes suicide an excesively dash attack, but overall y played decent enough I believe.
In all honesty I consider him a really good player, and in his defense, like me he is adjusting to his new character and his moveset, plus this is not his best set either. Thank you for your comment though ^_^That Meta Knight sucked, and don't be so humble. You played AMAZING. But seriously it's like that Meta Knight wanted to do the most predictable scrubby Meta Knight things instead of working on a better punish than down tilt to nair or up air chains.
Well maybe I was a bit too honest or mean, but the nerfs are not an excuse for the way he played. That would be something like recovering wrong or overusing IDC, but he just did standard stuff that worked last version. I'll PM you later when me and other Meta Knight authorities such as Lawn Chair, Kappy, and GuruKid are done creating a guide that we will post in the official guide section, so you can show him and see what I'm talking about.In all honesty I consider him a really good player, and in his defense, like me he is adjusting to his new character and his moveset, plus this is not his best set either. Thank you for your comment though ^_^
I really like your recent videos, they help me learn a lot about sonic.In all honesty I consider him a really good player, and in his defense, like me he is adjusting to his new character and his moveset, plus this is not his best set either. Thank you for your comment though ^_^
If homing attack goes into wall you don't go into special fall. However, you will go into a lot more lag and it sends you down much faster, instead of back in 3.02 where sonic would float a bit in the air after hitting the all. Honestly it helps because you still have enough time to throw out an up b and it makes it harder for your opponent to come down and punish, though it still just feels weirdFirst and most obvious change is his recovery. Now that you cant double jump cancel side b and homing attack wiithout target gets you in free fall, Sonic's best options for recovering are centered around spinshot (which its distance was shortened) up b (which you now have to wait a bit more to be able to attack out of it) and side b on the ledge (which if opponent grabs, and your in a stage without walls like lets say... lylat.) you fall into your death. Sounds bad on paper, but surprisingly Sonic has still one of the best recoveries in the game in this version, Considering everyone else's recovery was nerfed too.
Sonic is no longer centralized around his down b (which for the general health of the game is a good thing) but players who over centralized their playstyles around this move will need to get used to it. Side b out of the ledge is less effective since you cannot attack immediately out of it, so it is not as safe. But while playing I discovered that now it has gimp And kill potential when you use it to grab the ledge and you hit someone, especially tether characters (this might hint that the aerial version can now be used more ways offensively, so a lot of experimenting is needed) To compensate for homing attacks great risks, it is now much more rewarding to hit one as it has better kill potential (Note, you do not have to HIT an opponent for you to avoid going into special fall, homing just needs to detect a target, if you however hit a wall, I believe it THEN will go into special fall, correct me if I am wrong)
Oh up air... we will miss you so. The nerfs on up air are devastating. While still useful, you cant expect to reach people like you used to in 3.0. Not only on the second hit, but the first hit also has less range. I have not sat down and experimented with it, but I believe its one of the things that Sonic was most hurt it terms of combo potential.
His tilts are still good, u-tilt and f-tilt range reduction is not that damaging or significant. You can still combo well out of up tilt and, while not as effectively as 3.0, he can still gimp some characters with an angled f-tilt on the ledge.
Finally using his up b to get out of pressure or combos is not as good as before since it has more start up and dair has been made slower, making it easier to react to and punish.
In my Conclusion Sonic is still playable and still has a lot of great tools to do well against the rest of the cast, and now needs to be less centralized around his b moves to do well. While he lost a lot of killing options like up air and his homing attack is less safe, he still has really good combo and kill potential with his tilts and aerials . And, even though they are more risky to use, he surprisingly may have a lot of hidden potential in the ways his new aerial side b and homing work in terms of kill potential.
Its bad, people are still afraid on coming near sonic after he homes in on a wall because of 3.0. However... once they realize how vulnerable he really is now... that's practically a free edgeguardIf homing attack goes into wall you don't go into special fall. However, you will go into a lot more lag and it sends you down much faster, instead of back in 3.02 where sonic would float a bit in the air after hitting the all. Honestly it helps because you still have enough time to throw out an up b and it makes it harder for your opponent to come down and punish, though it still just feels weird
You played well bruh, I enjoyed that match.I recently uploaded a few 3.5 Sonic vids in my youtube channel, here is one vs metaknight https://www.youtube.com/watch?v=84kgiva3acw&list=UUkwrdW6HuuR2TSgJm0QfP1w I sometimes suicide an excesively dash attack, but overall y played decent enough I believe.
Thank you for your compliment, I added other videos recently of some of my wifi matches. Sadly both me and my opponent are not able to play their best due some lag, but there is still some interesting stuff. Here is the Link http://www.youtube.com/watch?v=WS2Fzyr4X4EYou played well bruh, I enjoyed that match.
http://i0.kym-cdn.com/photos/images/newsfeed/000/074/461/I-SEE-WHAT-YOU-DID-THERE_HOLY****.jpgAside from that... I have failed to see many Sonic mains make use of his double jab setups, and that strikes me as odd, I encourage any Sonic main to practice these as it makes for free gabs
Wow, I did not even notice I did that xD
Im just really disapointed at the people who make false presumptions on a good character just because he is not a "press 1 button and win" kind of deal. I think patch would have been better off by calling it 3.whine.i honestly just felt people (including myself) thought sonic was bad because of all the changes. ive been workign on him quite often and to be honest he is still really good. i think the point of the nerfs to him were to keep players from downb and keep them focused on all his other moves. true it makes him more difficult to play because your tactics when you land hits need to be accurate. But i think i like it like that.
Guess that means we need to practice in order to become the players Sonic deserves.I feel that they hit sonic a bit to hard, like sure he was a great character, but there was only one person who used him at that level, Wizzrobe, and he's not playing PM anymore because of 3.5 nerfs. Sonic is amazing but at the level people complained about him, only Wizzrobe played that well.
Honestly if the best player with the character literally drops the character because of fundamental changes to the character that removes a number of playstyles, we shouldn't be so blindly optimistic that 'He's still good! Seriously look at that top-tier recovery!"Guess that means we need to practice in order to become the players Sonic deserves.
I guess in a sense your right about being too optimistic. I guess I just like the character too much. What changes would you do to Sonic in a Bug fix then?.Honestly if the best player with the character literally drops the character because of fundamental changes to the character that removes a number of playstyles, we shouldn't be so blindly optimistic that 'He's still good! Seriously look at that top-tier recovery!"
Sonic's recovery is not top tier. It actually amuses me to see this stated repeatedly. Yes, Sonic has the ability to recovery from far away, but with the changes, he has far less utility to him. HA is rendered nigh useless if your opponent knows how to get around it(Literally, the start up is long enough that they can ledge detach>DJ>Airdodge onto the stage for a free kill). And the spring doesn't actually have a sweet-spot - his hangtime at the end of the move has no ledgegrab box, so he's very vulnerable if you want to just grab the edge, and if you choose to wait that long, you're off screen and never 100% sure if you're the right height. I've got it down pretty well, but every so often I undercut the edge, or pop just above it, and almost every character has a low hitting move to kill, or kill-setup on Sonic.
In other words, Sonic is probably one of the easiest to edgeguard. He lacks horizontal control like any of the other light/floaty characters.
And if you attack? You give up the option to grab the ledge thanks to the added cooldown on uair, previously the only move you could throw out to cover your ascent and still be able to grab at the apex of our height(You know, like literally every recovery move(yes, exceptions exist) in the game, except it required precise timing). With his spin moves regulated to having tiny hitboxes inside of his hurtbox, you're looking at hoping your opponent misspaces their attack so signifcantly that they don't even trade.
Sonic is mid-tier at best right now. I shant give him up yet, but his combo game is based on bad/no DI, he has no guaranteed kill setups like the actual top tiers. Honestly, I'm hoping for a couple changes with a bugfix patch for 3.5, and I certainly hope the PMDT realize they have their own game their making here - 'Bcuz melee' seemed to be the focus for this one, and honestly we're trying to like it as much as 3.0(I say we as my scene. Many players in MI are not pleased with the changes as it was its own beast before, but now it's trying too hard to be Melee now).
Either way, I'm not happy with this Sonic, and honestly while he's still better than 2.6 Sonic, that isn't exactly a compliment.
I refer to you 'The Fall of Wizzy's Sonic' video, in which Wizzy struggles against opponents and often loses to people he would otherwise destroy - a fact in the same video he demolishes everyone with his Falcon. And to the fact that Wizzy isn't playing 3.5 Sonic.eh
I mean, every time wizzrobe touches sonic, he gets nerfed. I don't even think its sonic, its wizzrobe. Wizzrobe is to sonic, like aMSa is to yoshi. Wizzrobe was just made for sonic. He probably looks at this like, whats the point, more then, well this style doesn't work. Every time wizzrobe plays sonic, regardless of the nerf, it looks like sonic never changed.