Not sure where this 29 frame stuff comes into play. I just eyeball it.
Metaknight frame data thread. tornado has 29 frames of cool down
no matter what
The cooldown can be during free fall, or it can be when he lands.
If he's in free fall for 5 frames, his landing lag is 24 frames
If he's in free fall for 27 frames, his landing lag is 2 frames
If he's in free fall for 13 frames, his landing lag is 16 frames
You get what I'm saying? The frames of free fall and landing lag always add up to 29 frames.
The only exception to this is if he is in free fall for more than 29 frames, then there is a "botched landing" animation.