EPIC-FAIL
Smash Apprentice
I searched and found nothing pertaining to what I'm about to talk about.
While recovering (i.e. falling back down toward the stage), I found that if I charge AS, and then air dodge toward the stage (or away from it), it would increase my momentum in the direction of the air dodge. I'm sure someone else may have found it, or discovered it and found it useless, but I would beg to differ. At first it seems the change isn't that great but after playing around with it, it has its uses. I mostly use it to change my landing spot on the stage or shift my momentum in another direction. When getting edge guarded, a lot of players assume I'm already dead without a second jump, but with this...new found information( at lease to me), I have bin able to survive a number of possible deaths, and shocking my opponent.
I saw no difference with just air dodging. So I'm wondering if anyone finds this useful or worth reading or viable in their game?
While recovering (i.e. falling back down toward the stage), I found that if I charge AS, and then air dodge toward the stage (or away from it), it would increase my momentum in the direction of the air dodge. I'm sure someone else may have found it, or discovered it and found it useless, but I would beg to differ. At first it seems the change isn't that great but after playing around with it, it has its uses. I mostly use it to change my landing spot on the stage or shift my momentum in another direction. When getting edge guarded, a lot of players assume I'm already dead without a second jump, but with this...new found information( at lease to me), I have bin able to survive a number of possible deaths, and shocking my opponent.
I saw no difference with just air dodging. So I'm wondering if anyone finds this useful or worth reading or viable in their game?