• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Some weegee q's

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
So i'm bored of looking for a high tier secondary and I realized that I like weegee's playstyle and he does pretty well against falco and would be a good backup, so I'm gonna ask some questions.

How do you perform the Luigi-cancel and is there any point to using it?
When does dtilt to up b generally work? Does it trip at all percents?
What are some low damage aerial combos?
Your best matchups (how does he do against snake)?
Worst other than king dedede?
Ftilt have any use? It seems to have crappy range...

Thanks
 

Delvro

Smash Ace
Joined
Sep 8, 2008
Messages
530
Location
Lexington, KY
There is a Luigi Q & A thread on this board that might get you answers faster.
However here are a few answers~~

Dtilt stoppes tripping at around 100%, when it instead bumps them into the air a bit. Below 100%, it trips about half the time, I think.
General consensus is that Luigi has a slight disadvantage against Snake.
I use Ftilt for spacing but most people don't like it much. I personally think it's useful for punishing ending lag after a successful spot-dodge, since it has better range than many of his other moves.
 

elheber

Smash Lord
Joined
Aug 23, 2008
Messages
1,074
Location
Los Angeles, California
NNID
elheber
  • I don't know what you mean by Luigi-cancel.
  • I've never tried to dTilt FJP nor have I fallen victim to it; but I Jab FJP reliably. dTilt will pop them up after about 60% damage I think.
  • Luigi has few real combos, but depending on your timing, any Aerials can be stringed together. uAir and fAir string together very well, while bAir/dAir/nAir are good to finish strings. Luigi can string up to 3 aerials in one short hop. His bAir is a great WoP and KO move at the same time.
  • IMO, out of all the top tiers, Snake is Luigi's easiest match. MK being the worst. But I personally have more trouble with chain grabbing ICs than MK.
  • fTilt has few uses, but it's better than a Dash Attack. IMO, a Sliding dSmash, Cyclone, and RAR are better at reaching spaced enemies than an fTilt.

Watch combo videos to get a sense of what Luigi can achieve.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
Hippie is going to firepunch ChromePirate if he sees this. I pray for you buddy.

Luigi Cancel was a fluke that Boss, myself, and some others peeps egged on for a little bit. It really isn't anything to worry about, in fact the guide i made for the "luigi-cancel" became basic buffering applications. But thats been eaten by the Page three monster i think T_T.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
The 'Luigi-Cancel' turned out to be nothing of interest, it can be done with all characters, and is simply a buffered jump after air dodging into the ground. I use it for rising nairs but don't fret about it.

Ftilt is absolutely amazing, anyone who tells you otherwise is wrong :D If you youtube some of my vids you'll see I use it effectively all the time. Just use it to follow up falling nairs or other moves with little hitstun. Still sort of situational though.

Luigi does GREAT against Snake, he can juggle him with Dthrow - utilt x2 - Usmash at percents as high as 30. He can nair through snakes Usmash and has a really easy time gimping him once he gets off the stage. Snake is a fairly large target for UpB and it kills at around 80 with DI.

Other low damage combos are pretty much just random aerials strung together. It really sounds stupid, but when you consider how little lag all of them have, you can really take your pick and throw 3 of them at the opponent before they get knocked too far back. Uair is the best, and has a much better hitbox than it looks like. Bair is great for WoP.

Anything else I would have said the others covered. Any specific questions just ask :D
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
The 'Luigi-Cancel' turned out to be nothing of interest, it can be done with all characters, and is simply a buffered jump after air dodging into the ground. I use it for rising nairs but don't fret about it.

Ftilt is absolutely amazing, anyone who tells you otherwise is wrong :D If you youtube some of my vids you'll see I use it effectively all the time. Just use it to follow up falling nairs or other moves with little hitstun. Still sort of situational though.

Luigi does GREAT against Snake, he can juggle him with Dthrow - utilt x2 - Usmash at percents as high as 30. He can nair through snakes Usmash and has a really easy time gimping him once he gets off the stage. Snake is a fairly large target for UpB and it kills at around 80 with DI.

Other low damage combos are pretty much just random aerials strung together. It really sounds stupid, but when you consider how little lag all of them have, you can really take your pick and throw 3 of them at the opponent before they get knocked too far back. Uair is the best, and has a much better hitbox than it looks like. Bair is great for WoP.

Anything else I would have said the others covered. Any specific questions just ask :D
Buffering moves is extremely important. Even if everyone can do it why don't enough of us take advantage of it? Everytime you hit the ground you should buffer something out of an aerial. I hate it when basic things are given the blind eye. With a character with no character specific AT's, you'd think the basics would be upheld the most.

And its already been established that it doesn't have to be out of an air dodge.
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
So i'm bored of looking for a high tier secondary and I realized that I like weegee's playstyle and he does pretty well against falco and would be a good backup, so I'm gonna ask some questions.

How do you perform the Luigi-cancel and is there any point to using it?

No it turned out to be a bluff but instead it turned into buffering applications.

When does dtilt to up b generally work? Does it trip at all percents?

It works whenever they trip or sent into the air tiny abit. Tripping doesn't work over 100%. It'll send them up into the air abit.

What are some low damage aerial combos?

There's so many. But the classic Dair > Nair combo is how you want to start your things off. A Dair > Nair > Utilts > Upair gives a quick 50%-60% if landed correctly.

Your best matchups (how does he do against snake)?

45:55 against Snake. Luigi has all the tools to win against snake except getting camped and tilted in the ***. Mostly defensive/patience win the matchup.

Worst other than king dedede?

MK lol. Sometime's GaW if they're pretty good. Also godly spacing from MArth I tend to have a hard time with.

My best matchups specfically off the high/top tiers is probably Falco, Diddy (70:30 against diddy lol), 50:50 on lucario/Pika, and Pit, 45:55 on Rob/Snake.

Ftilt have any use? It seems to have crappy range...

Its a spacer tool. It has pretty good moderate range, knockback and damage. It's luigi's longest ground move and best ground IMO. It's good for conserving those Fsmashs and such.



Edit: Oh and the Falco input, generally people say its 40:60 disadvantage, or 45:55 against falco, but to me and honestly it's a 60:40 luigi's advantage but thats just me because they're easy to fight really (that's just me lol and i just fight crappy falcos maybe)
 

CR4SH

Smash Lord
Joined
Apr 22, 2008
Messages
1,814
Location
Louisville Ky.
How could you forget wario? Luigi wins just for showing up.

Also, anyone thats big, that isn't a D3 that knows how to infinite, gets roflstomped.
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
^^^^ I don't view anything as silly if it has super armour frames xD. That fsmash is amazing when used correctly.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
Wario and Diddy are REALLY easy for Luigi, definitely a 70:30 on both of those. Lucario and Pika are even... MK and DDD are ****, and GaW is probably 60:40 against Luigi...

@Alias - I use buffered moves out of aerials almost every single time, usually Dsmash or rising nair. I wasn't trying to say it isn't useful, I'm just saying its nothing new.
 

CR4SH

Smash Lord
Joined
Apr 22, 2008
Messages
1,814
Location
Louisville Ky.
Wario simply has no options against luigi. His whole game is aerial, and his whole aerial game gets destroyed by luigi. That leaves him basically no approach game, no damage builders and no general game flow. Essencially he has bite, and fart. That's not much of a gameplan.
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
Lol luigiking, GaWs like 30:70 same thing with Marth =/

Wario still has a decent ground game. His bike can be surprising has that incviblity frames but you can just reliably SH dair him off the bike. He has a DAC upsmash that covers alot of ground distance too. And don't underestimate Fsmash. It's a big **** with SA frames, kills just as good's as Luigi's fsmash and has slightly better distance too.
 

CR4SH

Smash Lord
Joined
Apr 22, 2008
Messages
1,814
Location
Louisville Ky.
First of all, wario has a terrible ground game. Using bike for anything but recovery against luigi (tornado anyone?) is a recipe for getting gimped or just not getting back to the stage on your own. Wario fsmash is good yes, but really, really telegraphed. Luigi has too many options here to put himself anywhere near a fsmash.

Also, marth and gw are definetly not 70-30. If luigi didn't have fireballs, yes marth would **** him. If luigi didn't have nair, yes gw would **** him. But he does, and they don't (well, relatively speaking that is).
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
Cr4sh is right on this one. Luigi can handle marth and G&W, they are tricky but not **** matchups by any means. 70:30 is a **** matchup.
 

Pompi

Smash Journeyman
Joined
Aug 13, 2008
Messages
360
id it depends on the player if you consistely abuse your projectiles against marth match will be a lot easier than if you try to rush him straight on
 

ALiAsVee

Smash Ace
Joined
Apr 13, 2008
Messages
739
id it depends on the player if you consistely abuse your projectiles against marth match will be a lot easier than if you try to rush him straight on
I don't have a hard time fighting Marth, even if i don't spam fireballs. Idk, I'm weird like that.
 

CR4SH

Smash Lord
Joined
Apr 22, 2008
Messages
1,814
Location
Louisville Ky.
The way I play marth is this: I spam the everloving **** out of fireballs. To rack up damage? no. To abuse their stun? no. To make the match about fireballs. I want marth to think of my fireballs as his biggest threat. That way his idea is that he needs to approach inside of fireball range. Most marths I play, in an effort to quickly get past the fireball barrage (which is actually pretty ****ed easy lol) get closer to me than they would against most characters. And when you get too close to luigi, well, you know what happens.
Shoryuken?
 

hippiedude92

Smash Hero
Joined
Jun 23, 2008
Messages
5,981
Location
Wishing Apex 2012 happened again.
The way I play marth is this: I spam the everloving **** out of fireballs. To rack up damage? no. To abuse their stun? no. To make the match about fireballs. I want marth to think of my fireballs as his biggest threat. That way his idea is that he needs to approach inside of fireball range. Most marths I play, in an effort to quickly get past the fireball barrage (which is actually pretty ****ed easy lol) get closer to me than they would against most characters. And when you get too close to luigi, well, you know what happens.
Shoryuken?
You haven't played any good Marths have you? Camping Marths can be a b***

http://www.youtube.com/watch?v=jJYjPCLuzwY&fmt=18

Again, marth can easily bypass fireballs and still be safe with his approachs because of his very homo disjointed hitboxes. Good marths will be f**kin spacing gods

And try going to marth boards arguing that stuff.

IMO, it is a 30-70 disadvantage against MArth because he doesn't have the tools for the matchup.

With GaW personally, over thinking it, i think its a good 35-65 because he does have a few counter moves in his hands.
 

Jaro21

Smash Rookie
Joined
Oct 15, 2007
Messages
8
Location
Swansea, Ma
luigi ***** olimar... its not even fair... nair cancels olimar's up smash which leads to nair > Utilt > Uair or Utilt > Uair... luigi's air game is made of **** lol
 
Top Bottom