TheNovaKing
Smash Rookie
- Joined
- Nov 11, 2008
- Messages
- 10
First off, I'm a frequenter on this and the Lucas board, this will be my second post, my first informative one of just a few small things I've picked up.
1)Fooled You!
Make Luigi run off the stage, an opponent is most likely to get into position to edge-guard you, jump back up to the stage, followed up by a bair.
2)I love ending dash animation!
This is more commonly known as a jump cancel up smash, here's how to do it without the messy dash>up c-stick>grab. Dash, and hold y+a. You'll get some slide, it's a little difficult to gauge, but you can really throw people off guard with it.
3)Fine, take the ledge.
If you and your opponent are off the ledge, the main goal when off the ledge is to get back on the stage, you opponent is most likely to go for the ledge, well, you be the nice guy and let him have it. If it is possible (yes this is a situational tidbit) jump back up on the stage, dash back to the edge while holding y+a. This will charge your up smash and hopefully send your opponent flying.
4)Down 'n Up.
Down throw + Charged up smash. Usually a hit at lower percentages regardless of DI. Don't get greedy with the charge. Just take what you can get and get the hell outta there.
Just what I got for now, little tidbits of semi-useful information. Flame away, flame away.
1)Fooled You!
Make Luigi run off the stage, an opponent is most likely to get into position to edge-guard you, jump back up to the stage, followed up by a bair.
2)I love ending dash animation!
This is more commonly known as a jump cancel up smash, here's how to do it without the messy dash>up c-stick>grab. Dash, and hold y+a. You'll get some slide, it's a little difficult to gauge, but you can really throw people off guard with it.
3)Fine, take the ledge.
If you and your opponent are off the ledge, the main goal when off the ledge is to get back on the stage, you opponent is most likely to go for the ledge, well, you be the nice guy and let him have it. If it is possible (yes this is a situational tidbit) jump back up on the stage, dash back to the edge while holding y+a. This will charge your up smash and hopefully send your opponent flying.
4)Down 'n Up.
Down throw + Charged up smash. Usually a hit at lower percentages regardless of DI. Don't get greedy with the charge. Just take what you can get and get the hell outta there.
Just what I got for now, little tidbits of semi-useful information. Flame away, flame away.