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Some new pikachu stuff

festizzio

Smash Champion
Joined
Apr 10, 2006
Messages
2,896
Location
Alhambra, CA
If you quick attack diagonally into the ground or just into the ground you are left airborne for a split second, in this time you can quick attack again, which is pretty flashy imo, or you can double jump into an aerial, or you can do a dair and hit the opponent with the shockwave.

Pikachu's fsmash has a sweetspot. And it's not the tip of it. :( The tip is pretty weak, doing about 14% base damage, while closer to his body it does around 20%.

Edit: Not sure if this is new or not but I haven't seen anything on it, but you can short hop fair and double jump afterwards. Possibly to another fair.

Edit2: short hopped dair DOES auto cancel, I just wasn't doing it fast enough before. >_> You were right, Anther. :laugh:''
 

Anther

Smash Champion
Joined
Oct 5, 2005
Messages
2,386
Location
Ann Arbor, MI
Cool finds.
Pika also halves the distance of quick attack if you release it early. I thought it was pretty different. Pika's effin good =x.
 

Tagxy

Smash Lord
Joined
Oct 10, 2007
Messages
1,482
Another thing I was trying out is dsmashing someone, and they usually DI too far away to thunder in time, but with the quick attack thingy you can just run -> QA -> thunder. ^_^
Would you mind explaning that a bit more please? Thanks!


Anyways festizzio, this was an absolutely brilliant discovery. It might be too soon to say, but this could potentially be the solution to Pikachu's range problems.

Ok, so the first (and probably most obvious) application is that this heavily reduces the lag of pikachu's QA.

I was practicing this quick attack float for about three hours today in training mode. As has been a complaint with persons lately, Pit's range and distance attacks give Pikachu a big problem. I havent tried it out against a human opponent yet, but using either QA dair or QA jump nair/backair/upair/fair does an incredibly speedy attack, perfect for that Pit that spams arrows or that marth that uses his range to prevent your approach. The amazing part is right afterwards your set up to land another attack almost immediately.

On top of that, the amount of varied approaches you can make prevents them from predicting where to attack you. You can hit them from the front with a single diagnol QA, you can hit them from the top with a left/right and down QA. Or you can come at them from behind with the same idea. But that's not the end either. You can also run through them with the QA so they're stunned for a bit (also neutralizing whatever attack they might have had ready), and still attack them with dair or jump and an aerial, although the timing is a bit more difficult.

Here's just one of the many many combos I was trying out that I liked. I QA right/left, then down into them, use the jump-cancel thing to do a uair on my way up, and then do a nair on my way down. Keep in mind this is on a computer in training mode, so DIing and many other factors can come into play, but I really hope to see this help out pikachu.

Another application is recovering onto the stage. This might seem obvious, but if you are on the edge on a flat stage, hop of the ledge, jump just high enough to be barely above the edge of the stage, then QA left/right, then diagnolly into the stage, and finally jump-cancel. On final destination, including the momentum of the jump it takes you almost entirely across the stage, nowhere near where an opponent is capable or reaching (aside from projectiles), and even if they could, the lag is cut down drastically and you able to do an aerial from that point.

Another application. You can quickattack while standing on the ground. Do a QA left/right, then diagnol dair or diagnol jump aerial. If you time it right it happens incredibly quick and from a far distance. You can also essentially do this standing still, but just QAing into the ground. Or from a shorter distance by QAing left/right and then QAing into the ground.
 

Tagxy

Smash Lord
Joined
Oct 10, 2007
Messages
1,482
Ok, so I'm trying it playing a basic computer. I have another application, this is the best one Ive found so far. Basically I always use quick attack and chase after the opponent. I QA into ground, jump aerail, then do another QA into ground, jump aerial, QA into ground, jump aerial, and follow them around until another attack becomes more convenient. Mainly Im using nair. It makes pikachus game lightning fast and forces the opponent to rely on their air game. This probably needs to be refined a lot more, but I feel like this can be taken pretty far. With practice you could QA into all kinds of different directions so you always land in the right spot and from a direction no one expects. Hopefully this will be a good way to approach those with projectiles and range.

It feels like theres an incredibly large amount of uses people can invent with this new technique, it will be interesting to see what people come up with.
 

Scissors Sir

Smash Ace
Joined
Jun 28, 2006
Messages
875
Location
Queens, NYC myspace.com/15453187
First off I posted this a month ago in the melee character specific...

I could've sworn you replied with something like " cool" or "can't wait to try it" festizzio...

And someone else who had the *** version early made the same find even b4 I got a chance to play it

So technically it's new and old at the same time.

It's old in the sense that a lot of people know about it

And new I the sense that it wasn't posted in the brawl character discussion yet.

So if you're gonna thank festizzio for anything, thank him for putting it up here.

Sigh... I wish he didn't though

And I don't know why people feel pit gives pika problems...

Even without the quick attack exploits I haven't had TOO much trouble against him. A lil maybe but not enough to stand out.

Btw Festizzio I never see you on AIM. What gives???
 

D20

Smash Lord
Joined
Mar 6, 2007
Messages
1,602
Location
Pittsburgh
Here are the things I've noticed so far...

- 0-60+ chain throws on at least Fox, Falco, Ike, and CF.
- Short hop fair and short hop nair will autocancel.
- Nair out of shield is a solid KO option when your opponent is at high %s.
- Uair combos nicely. It can combo into other uairs, nairs, fairs, bairs, thunders, and smash attacks (if done while falling).
- Full hop bair autocancels.
- The fair is easy to DI, so fair -> utilt isn't reliable... you'll probably have to chase with another fair or uair.
- I don't know if the uair can spike... I haven't seen it work yet. I've been using nairs for edgegaurding so far. It isn't bad, but it is probably not the best option.
 

Ruuku

Smash Lord
Joined
Sep 5, 2006
Messages
1,643
Location
Kissimmee, FL
I think uair does spike but doesn't have much knock back. Also, QA makes movement much better, IMO.
 

festizzio

Smash Champion
Joined
Apr 10, 2006
Messages
2,896
Location
Alhambra, CA
First off I posted this a month ago in the melee character specific...

I could've sworn you replied with something like " cool" or "can't wait to try it" festizzio...

And someone else who had the *** version early made the same find even b4 I got a chance to play it

So technically it's new and old at the same time.

It's old in the sense that a lot of people know about it

And new I the sense that it wasn't posted in the brawl character discussion yet.

So if you're gonna thank festizzio for anything, thank him for putting it up here.

Sigh... I wish he didn't though

And I don't know why people feel pit gives pika problems...

Even without the quick attack exploits I haven't had TOO much trouble against him. A lil maybe but not enough to stand out.

Btw Festizzio I never see you on AIM. What gives???
I do remember you saying that, but I remember you saying you knew he could do it, you just didn't know how. And I'm on AIM a lot. >_> I'm on almost every day for at least an hour.
 
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