ah well.... i think that anything that contributes to a well thought out discussion should be well awarded.
ITS really rare to find good discussions
im happy that most posts in mewtwo are intelligent. silly shiek and fox threads are full of repetition.
continuing with discussion
defensively, proper DI occasionally saves mewtwo from a falcon dthrow to knee combo.
and teleport also occasionally saves him from the onslaught of combos.
but these chips are too small to make any difference.
and, from what ive experienced, ive almost never had the chance to throw a shadowball
and yes, nair definately occasionally stops knees and nairs. it also helps rack up damage nicely. however, excessive use of this is impossible. only thing is that it rarely combos into anything.
pdiz said:
Yep that's me. And no I don't believe I've ever played you. Yeah Gimpy and I played once, though not in while. I beat him like a 3rd of the time, although I think I've gotten a lot better since then. Well definately have to play some. Let me know when you come to washington.
yeah, i money matched him for $5, i won once and lost twice. they were all satisfying matches though. i really hate his UpB and Claw spam ._. and i can never edgeguard him properly, all of my kills were upthrows =.=
and so far, i think my fav matchup is fox. incredibly easy to combo and not alot of pressure. fox doesnt have a projectile that limits mewtwo's movements. drillshine is grabable. fox is also not a challenge when edgeguarding. to me, it looks like a fun matchup. although foxes upthrow to uair is deadly, approaches from both sides are fairly even. i actually think that mewtwo does a better job in approach in this matchup.