asd_
Smash Cadet
--Remove the windbox on dtilt (makes it much harder to on-stage edgeguard with it), lower the endlag a bit
--Add a lingering sourtspot hitbox to fmash on the sweetspot portion (the fire)
--increase knockback significantly on upsmash and sourspot dsmash, slightly on fsmash and sweetspot dsmash
--Increase his weight a bit... i mean come on, faclon's sideb kills g&w at only 97% on FD.. to give you an idea it kills zelda at 108%, an already very light character
--increase the knockback and damage of fair a bit
After all of that personally I think he'd be average...they took all the good things about him in melee/brawl away and didn't really compensate elsewhere (still large endlag on aerials, still very very light). I want to main G&W in sm4sh competitvely but i'm finding it really hard to justify considering how bad he is.
Granted, G&W really does shine off stage with the new ledge mechanics. Up-b is really good for stage-spiking and fair has above average priority. But, IMO, it's not enough.
--Add a lingering sourtspot hitbox to fmash on the sweetspot portion (the fire)
--increase knockback significantly on upsmash and sourspot dsmash, slightly on fsmash and sweetspot dsmash
--Increase his weight a bit... i mean come on, faclon's sideb kills g&w at only 97% on FD.. to give you an idea it kills zelda at 108%, an already very light character
--increase the knockback and damage of fair a bit
After all of that personally I think he'd be average...they took all the good things about him in melee/brawl away and didn't really compensate elsewhere (still large endlag on aerials, still very very light). I want to main G&W in sm4sh competitvely but i'm finding it really hard to justify considering how bad he is.
Granted, G&W really does shine off stage with the new ledge mechanics. Up-b is really good for stage-spiking and fair has above average priority. But, IMO, it's not enough.
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