Blue sHell
Smash Journeyman
For those that might not know what I'm talking about:
Overly Defensive L-cancel Delema:
If there is no L-canceling and the land lag that brawl has reduced isn't significantly reduced ENOUGH, the game will be overly defensive because aerialing a ground opponent would be absolutely stupid do to the fact that shieldgrabbing would always be the best choice to do. Therefore the game would be extremely ground based and defensive and the only reason to do aerials is if you wanted to attack a person already in the air.
*Disclaimer* Don't think I just pulled this out of my as$$, this has been deducted by tons of people on smashboards that actually know what would be the serious side-effect of not having L-canceling or at least not having that much lag upon landing
Solution?:
In this latest video
http://jp.youtube.com/watch?v=BIYQTuHCKQs - Ikki(Kirby) vs T2(Kirby)
It shows Kirby, a character we're all familiar with from Melee doing alot of backairs close to the ground. Here we could see in clarity(unlike other vids) of how much land lag there is compared to Melee.
Now this is where I need effort from you guys, or at least SOMEONE THAT KNOWS WHAT I MEAN. Could somone crank on Melee and see how many frames of lag Kirby's Backair has upon landing with an L-cancel with Action Replay or something and then compare it to this video. It would debunk all our fears of brawl being overly defensive and ease us a bit.
If somehow this turns into a flame thread I might just kill myself because this truly will be a breakthrough for alot of people whether you like it or not.
Mookierah I'm hoping you have Action Replay.
PS: Please, if you don't understand what I'm asking for exactly here, don't post your opinion on the matter. Honestly, please, from the bottom of my heart I don't mean any offense by saying this.
Overly Defensive L-cancel Delema:
If there is no L-canceling and the land lag that brawl has reduced isn't significantly reduced ENOUGH, the game will be overly defensive because aerialing a ground opponent would be absolutely stupid do to the fact that shieldgrabbing would always be the best choice to do. Therefore the game would be extremely ground based and defensive and the only reason to do aerials is if you wanted to attack a person already in the air.
*Disclaimer* Don't think I just pulled this out of my as$$, this has been deducted by tons of people on smashboards that actually know what would be the serious side-effect of not having L-canceling or at least not having that much lag upon landing
Solution?:
In this latest video
http://jp.youtube.com/watch?v=BIYQTuHCKQs - Ikki(Kirby) vs T2(Kirby)
It shows Kirby, a character we're all familiar with from Melee doing alot of backairs close to the ground. Here we could see in clarity(unlike other vids) of how much land lag there is compared to Melee.
Now this is where I need effort from you guys, or at least SOMEONE THAT KNOWS WHAT I MEAN. Could somone crank on Melee and see how many frames of lag Kirby's Backair has upon landing with an L-cancel with Action Replay or something and then compare it to this video. It would debunk all our fears of brawl being overly defensive and ease us a bit.
If somehow this turns into a flame thread I might just kill myself because this truly will be a breakthrough for alot of people whether you like it or not.
Mookierah I'm hoping you have Action Replay.
PS: Please, if you don't understand what I'm asking for exactly here, don't post your opinion on the matter. Honestly, please, from the bottom of my heart I don't mean any offense by saying this.