- May 16, 2008
Far from it. I was merely pointing out that saying that one of her defining personality traits is being a ruler is proof as to how little they gave us to work with as far as character identity. It's not a character trait, but just a position as far as Smash goes. Yes, in Twilight Princess we CERTAINLY see her put the lives of her people above her position and their possible freedom. She sacrifices her life because it means that Hyrule can be saved. Yes, those are fantastic examples of how she is a "queenly ruler", but we get none of that in Smash. The label "queenly ruler" can be applied to a dozen other Zeldas in the franchise (including Ultimate's Zelda). In fact, that "trait" is exactly what is wrong with her in previous Smash games. In Brawl/4, they use that stoic nature as an excuse to make her essentially just a mannequin with magic sparkles. This is coming from someone who got their start in Brawl/PM, who absolutely loathed how bland Zelda was. That's why I always used to use the black recolor, because at least that conveyed that it was "DARK" Zelda. (I also modded in Skyward Sword Zelda, but that's not relevant to the discussion). Which, as much of a meme as playing a DARK character is, it added more substance than anything the devs gave the character as far as personality expression.
Think Julie Andrews in The Princess Diaries. That's "queenly". It describes the maturity and distinction with which you carry yourself, not your acting functional rank in a monarchy.
Maybe you didn't know this since you started with Brawl/PM, but Nintendo didn't use her calm and mature nature as excuse to make her exactly how she was in Melee's OoT version of Zelda, which preceded Brawl. Her animations and attacks were all graphically upgraded direct carryovers from the previous game. Even her voice and yells during attacks are the same between Melee/Brawl/WiiU. I'd even argue that the OoT/TP voice sounds younger than her new one (should probably look up the VA).
Now, I will add perspective that even I think that Ultimate's version of Zelda is flawed. In fact, I have a firm opinion about how Zelda's kit is flawed and how those flaws negatively affect her character identity (Ocarina of Time special moves that Zelda never had, having two versions of the same aerial negatively affecting her neutral-game, a random Phantom stapled onto those OoT abilities, ect.). I'm not just fanboying over new Zelda, but I am of the opinion that it is a step in the right direction.
Zelda transforming into Sheik was the best and most uniquely accurate thing about her and why I chose the pair in Melee. I'm not sure what other abilities they could have given her besides the goddess powers, but since she was retroactively linked to them via her lineage as the goddess Hylia (spoilers?), I guess it at least makes some sense if they can't give Link those powers. (if Link had Din's Fire as an AoE attack like in OoT, I'd main him in a second). Still, it seems like they didn't know much about those powers when they made them into fighting game moves. Much like Lucario and his Aura mechanic or even aura effect on his hands and attacks when Aura is really just a form of energy detection.
But as far as the Phantom and her double lightning kicks - 100% agree. She needs some type of multi-hit or sweeping arc type aerial to replace either her Fair or Bair, honestly don't care which at this point. Ganon got entirely new smash attacks, so this wasn't out of the question going into Ultimate. And like I've said in this forum before, as good as Phantom is now, I'd still trade it away in a heartbeat to transform into Sheik again. There's no better way to take control of neutral than to transform into a freaking ninja.