--|====> MANIA
Smash Rookie
How do you all feel about the changes made to Toon Link in the new 3.5 version of Project M?
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I'm in agreement with you- he's definitely fallen a spot or two, though.I don't think hes that bad...idk
how can you 'definitely' say that?I'm in agreement with you- he's definitely fallen a spot or two, though.
The boomerang is stronger now when it hits point blank. It does around 18% instead of 14% which is kind of awesome.With all those other characters' nerfed projectiles, Toon Link's game control via ranged combat is stronger again.
oooh, neat.Nairs first hit is the same as 3.02 nair (12 DMG/22 BKB/100 KBG/361 degrees), and they also have the same landlag. In short, it has the same frame advantage on block as it used to (which is 0), but is actually better against shields as the back hit (-1 on block) allows you to safely cross-up shields with early Nairs.
I was just about to mention the cross up thing, its fantastic on shield. TBH when I first played PM I missed it when they changed the Nairs, it was a big part my game a lot when I played brawl for the short time that I did. I'm excited about his new Nair. OMG DOES ANYONE KNOW IF IT STILL TRIPS?!Nairs first hit is the same as 3.02 nair (12 DMG/22 BKB/100 KBG/361 degrees), and they also have the same landlag. In short, it has the same frame advantage on block as it used to (which is 0), but is actually better against shields as the back hit (-1 on block) allows you to safely cross-up shields with early Nairs.
Have to say I initially felt the same way. Nair was also a large component of my gameplay ever since 2.0 (and Melee YL), so I was extremely skeptical. In the end though I felt it was amazing, it's basically 2 separate pseudo-sex kicks in 1 aerial, except that it requires more precision (but also has lowered commitment). I first fell in love with it when I used it against shields. It does not trip in PM.I was just about to mention the cross up thing, its fantastic on shield. TBH when I first played PM I missed it when they changed the Nairs, it was a big part my game a lot when I played brawl for the short time that I did. I'm excited about his new Nair. OMG DOES ANYONE KNOW IF IT STILL TRIPS?!
His UpB grounded though is a recognizable nerf for me. It was fantastic for cross ups. His Bombs also are pretty sad now since that good bomb control was pivotal for all links. Arrows are nice. Down throw nerf I saw coming.
Overall still an "okay" character IMO.
Apologies for bad word choice. From what I've seen, even optimistically, observations and the general feel from some of the posts I've been reading seem to say so. Just and observation, not a fact at all.how can you 'definitely' say that?
others have fallen too.
Bomb velocity for Link/TL in previous versions of PM were the result of fixing a bug in Brawl where the throw velocity item multiplier is applied to X velocity a 2nd time, which was affecting Peach's turnips when we matched them to Melee speed. Interestingly enough, it seems that the Brawl developers accounted for this bug when setting the item mulitiplier for bombs (Brawl bombs: 0.7x, Melee: 0.5x), as they nearly match Melee bomb speed after their multiplier is applied twice (ends up being 0.49x in Brawl after the bug). This bugfix didn't account for the Links previously, which we addressed in 3.5.thats some awesome info man, thanks.
are you able to shed any light on the bomb throwing?
Honestly though.we didnt even have a 'spot' to begin with =p
Agreed.I can confirm tink will be good in 3.5
If you think that tink will ACTUALLY be garbage in 3.5, you need to look at him from a different point of view.
Those were the two biggest nerfs to me IMO too, i used UpSmash a lot and almost never got punished but now its harder to get kills with but its not that big of a deal to me.is it me or did his up b get a boot to its distance?? its not in the changelog, but i feel like it definitely got buffed.. it now goes the same height as links and his even got added distance to it.
im surprised people havent been talking more about the upsmash and grounded up b changes. i guess the nair and the bombs were probably the biggest and most obvious changes, although ive much come to peace with them in the past couple of days. with upsmash, im slightly disappointed that the second hit is lost, although in all actuality it was probably way too safe, as i very rarely got punished for it in 3.02. with the new BKB and KBG values, it seems like upsmash is now reduced to more of a last attempt high percent killer. any thoughts?
the bigger change is the one to grounded up b though, imo. i totally saw this one happening, because it was definitely way too safe in 3.02. im curious to see how people weigh the risk of using it now. it still beats CCing, which is good, and remains his quickest OOS option, which in tossing them up at 45 degrees, actually isnt a terrible set up for a maze of projectiles to get you a combo. the only thing now is that its definitely not safe on shield anymore if you dont manage to chew through it. this makes its offensive utility less, unless you charge it. so what do you guys think of it now?
I definitely felt that way in 3.0. I had no trouble racking up damage via zoning, but then I would look and see and my opponent's percentage at 140%+ and think "why haven't I killed this guy yet?". Alot of his kill setups felt dependent on grabs and hard reads. If you whiffed a grab..well we all know how that ends. Often throwing out a random fair would do the trick.Up B doesn't feel that bad imo. I feel like, overall, I struggle to kill charecters at high %'s with anything outside of aerial up B. Does anyone else feel this way?
if you honestly think that Toon Link is worse than 36 members of the cast, I don't even know what to say.Ironically, all the Tlink mains started proving to everyone in 3.02 that he wasn't bottom five
And now he's bottom five.
That was me being subjecting myself to the panic of what seemed like "crushing" nerfs, as well as my own lack of faith in my character. Upon reading my posts that are a few days old now, I definitely over reacted to the changes to him. Thanks to you and the rest of the boards, that faith has been renewed. Part of me adjusting is also to the lack of "freeness" in this character now.if you honestly think that Toon Link is worse than 36 members of the cast, I don't even know what to say.
I love the changes. Upsmash is less bull****, it's no longer possible to pull off these -> http://youtu.be/TkoP9AvyTpk?t=4m5s <- kind of stupid autocombos. Downthrow is less bull****, getting a grab above 100% isn't a free stock anymore. AGT is less bull****, you can't do this -> http://youtu.be/VWIiKg5bIzU?t=11m36s <- anymore (granted I died, but I couldve come back with hookshot, I choked). Backair-backair-Up-B is no longer guaranteed on half the cast which is a good change. New nair is like his best move. All in all everything feels less bull**** and what works feels so legit, trajectories are natural, combos feels smoother. Love the changes.