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So About that Perfect Pivot...

Legato

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Does anyone think that Fox's meta will be filled with perfect pivots in the future? I was watching Izaw's video the other day and it really looks like Fox might benefit the most from perfect pivots especially since it offers a quick smooth motion to turn Fox around for utilt. Does anyone have thoughts to share with it or have tips on when and when not to perfect pivot with fox?
 

EndlessRain

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Dash pivot ftilt leads into utilt just as smoothly, albeit in fewer situations. But yeah, perfect pivot utilt is a really, really good tool for Fox, as is perfect pivot dsmash. I don't know if they'll become a huge part of his meta tbh, it's too early to say. They are certainly really useful to Fox if you can pull them off consistently.
 

Timbers

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^ I don't think pp dsmash is ever going to see real applications. The move lacks kill power if you're not on the ledge, and it's never a good idea to be throwing out raw dsmashes, especially on the ledge where you're susceptible to bthrows.

However, pp utilt? It may definitely see use. It adds to Fox's juggle and frametrap game, but may not be as reliable as using DA from this range (also DA having ~11 active frames makes for fantastic frametraps).
 

EndlessRain

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I find it handy in conjunction with the 3322 custom moveset, since it gets them offstage and doesn't leave them much room to fall back down to it like, say, fsmash would.
 

luke_atyeo

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I practiced perfect pivot for 15 minutes a day and within a week I got scared I was developing RSI and stopped, being older than 20 sucks :<


the best thing about perfect pivot for fox is the SECRET WEAPON!

retreating perfect pivot lasers is actually kinda useful cool, provided you are allowed to use customs and have laser 2 on (the smash 64 laser). secret weapon yo!
 

Judo777

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Dash pivot ftilt leads into utilt just as smoothly, albeit in fewer situations. But yeah, perfect pivot utilt is a really, really good tool for Fox, as is perfect pivot dsmash. I don't know if they'll become a huge part of his meta tbh, it's too early to say. They are certainly really useful to Fox if you can pull them off consistently.
In any situation that you could PP dsmash, couldn't you just fox trot dsmash? Or even stutter step dsmash? It would be the same thing.
 

Legato

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So, I have been testing perfect pivot as best as I can, and it will definitely be a very viable tool for fox's punish game when going for kills. I started to see opportunities particularly on opponents that like to roll. I would use the perfect pivot to position myself into jab cancels, and utilts. Very very useful if I could do them consistently. I almost always had 90%-110% kills when I was successfully perfect pivoting. It makes fox very dangerous in that critical range for opponents.

I think the perfect pivot is most useful against slower characters though. I found it hard to utilize perfect pivoting against sonic, but I can only do it like 50% of the time so it might be inexperience.
 

Omega_Knight

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PP is great when you need to move and turn around at the same time, fantastic for Fox's U-tilt since the hit box is behind him. As for PP Down Smash, Fox can just walk and do the same. His walk speed is the second fastest. For example, after U-tilt if an opponent tries to fast fall a N-air I found that walking away and walking back, PP away and PP back, and Dash Dancing/Fox-Trotting away and back all gave similar results in terms of punish. In this situation I preferred walking because I could step right outside a N-air (like Luigi's) and F-tilt/U-tilt whereas if I PP i would be too far and would either have to PP back or dash.

When everyone can do it as easy as short hopping, then I can see it being useful if not just to be fancy.
 
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EndlessRain

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Yeah, I guess you could just walk and dsmash. I got into the habit of PP dsmashing when I was learning to do it: I just PPed everything until it was second nature. It looks cool at least.
 

M@v

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I use DA mainly over pp ultilt. Pp tilts are extremely difficult to do if you don't have cstick set to attack. I like smash stick for several reasons, so pp uptilt is really tricky for me to do consistently. I do utilize pp dsmash and sometimes pp fsmash though. Also, I like the idea of using reverse uptilts after a double jab cancel. Its easier to do than a pp uptilt and its effective. Most opponents will expect a double jab continuation, grab, or up smash/dsmash to finish it
 
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Legato

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So, are you guys able to PP pretty consistently? If so this gives me hope for my Fox's future. Definitely starting to main him, I sadly overlooked him at first glance.
 

fox67890

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I think perfect pivots might eventually change things.

A lot of people here are talking about it with dsmash.
Just as an application: Sometimes when you shield an attack, you can't punish it due to it's shield push-back (even if frame data might support the punish). After you shield something, you can:
Shield drop>perfect pivot towards the opponent (to reduce the distance from the shield-push)> do an attack that normally wouldn't reach.

For fox specifically, when he shields something and is forced to shield drop for a punish, normally only dash attack is viable, since it has range and comes our quick. With perfect pivotting however, you can increase the amount of options Fox can punish with. I think that's where dsmash really shines here, because it normally wouldn't reach, but it now can. Plus, it is a kill move, especially if they're close to the ledge.

You could do this with uptilt as well, but dash attack might be better most of the time compared to utilt since it seems to give more momentum.

With that said, the greatest use for perfect pivoting with fox will probably be general ground mobility. If *completely* mastered, like the OP said, it could have serious implications. I think it'll take a long time for that to happen though...but no one can say for sure.
 

DavemanCozy

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Well, there are a few scenarios I've noticed where PP is very useful in terms of spacing.

During a tournament match vs a Falcon, he was looking badly for a D-air. I stayed in place, avoided the D-air stomp using a pp, and used a U-smash out of the pivot. In other words, I used the distance of the Perfect Pivot to avoid the incoming air attack and punish it with a U-smash.
(I too also prefer :GCCN: as my smash stick rather than attack).

I don't know about using PP for mobility. Fox runs fast enough along the ground as it is, and it's easier to just fox trot instead if you want to avoid the skid when you stop dashing. Alternatively, you can also shield to interrupt dashing (but not a fox-trot). Both are easier than PP for mobility.

It really takes practice to get used to. At first, I found it easier to do it towards the left than to the right: this is a problem I specifically had because I have a double-jointed left thumb. I can do it pretty consistently now though.

Aside from spacing and attacking, you can also PP -> Shield while sliding.
 

RPK

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Some of the things that I currently use Perfect Pivot for that is extremely viable is
-To Extend Roll distances
-Grab
-F-smash
-D-smash
-U-tilt
-Jabs, retreating and approaching
-D-tilt
-Shield (The best and easiest to do out of all the options)

Also with this being known, I highly suggest that we also take up Fox Trotting as our main form of movement and then transition those into Perfect Pivots. This will result in us getting around the stage extremely quickly.
 

tears in rain

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Because I'm new I cannot link the thread I made on this topic. Please, everyone here search for the thread named, "Why Perfect Pivot Is Mandatory" - you will find it under Super Smash Bros. For Wii U General Discussion.
 
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tears in rain

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Sadly Legato, I'm an Australian Smash Bros. player, so I don't think you and I could ever play online. The title has been changed to "Why You Should Perfect Pivot" essentially because I'm talking about PP in general in that thread. However, my view is still unchanged that it is mandatory with Fox to use PP - mandatory only if you want to be able to have complete and utter control over the game.
 

Legato

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I could easily agree with it becoming central for a Fox main. His PP seems to be a cut above the rest. Even Izaw saw it in his original video of zaw dancing. Everyday I use it more and start to wish I could implement it more consistently in various situations. His PP makes it much easier to micromanage spacing and stay "in" with the opponent without sacrificing options. However, i do think stutter stepping should be just as integral as PP, which I recall you stated as being key as well.

I think that running will still have a use though from time to time. Particularly against other speedy characters. PP shield lags a bit on reaction times (at least for me) because I have a brief moment of helplessness from the initial dash of the PP. A slow character would have a hard time surprising me since it is only 1 frame, but sonic or another fox could very well adapt to the spacing of the PP and expect it at high level play if the person only moves using PP. Stutter step does help this, but running in these cases could give more leniency in certain scenarios to react better to an attack. We'll see though as the meta develops whether or not this is true, but even with wavedashing, it did not become the sole movement option. It was integrated with all of the other movement options, and with time was implemented more, but never phased out the others entirely. Well, with exception to some characters like falco. I seldom see a falco just run in, he usually either wavedashes, or SH lasers the opponent into a grab as an approach, but there is good reason for that.

That is the only disagreement I kind of had, but I do agree that PP for fox at least, will become a core movement option interspersed with running, dashing, and stutter stepping. If PP becomes as big as you predict (and it might, but some top players are skeptical like JTails, and I do respect his opinions), then I could see the ratio of PP to dashing and stutter stepping leaning towards the PP. Jtails has stated that he thinks PP off of landing from a jump has great utility though.

Still, there will be some characters who benefit less from PP, and perhaps should seldom use it. Jiggly Puff from melee and Sm4sh are good examples of a char who does not NEED these options as much to compete against people who have mastered them. You will seldom see a good melee Puff wavedash with good reason, just as you probably will rarely see it PP. I think diddy and peach are two others that would benefit less from mastering PP with them, as it seems to be strongly tied to movement in the air, which both characters have much better horizontal movement than fox while in the air. Fox is a very grounded character that uses short hops in conjunction to ground movement to pick off aerial opponents. So it is not surprising that we perceive his PP a being a nice option.

It is a shame, you are quite right that we probably could not play, at least without tons of nasty lagggg :(
I enjoy the mental exercises that you are making me do though, which is why I want to play you lol
 

tears in rain

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That was a lovely read, I must say; I too enjoy these little mental exercises :) Yes, I did downplay running (and really other movement as a whole). I still find myself using it - however, whenever I do use it, I will automatically do a dash attack without thinking, and so as consequence of this, I am using dashing / sprinting less and less. Sometimes I'm just so scared, though; I'm so scared that I will stuff up my PP retreat, and so I will literally sprint in the other direction.

Try inputting shield right after you do the PP, that should make things easier. Ah, well, while it is very true that you can learn to read the distance traveled by PP, through practice you will come to find that you can actually control how far your PP slides - though, I do not understand why this happens. I assume it has something to do with the fact that PP is a slower version of PPP, and so with PP you slide a bit more. In this regard, it would no doubt be a good idea to alternate between PP and PPP on the fly, and this is something that you'll learn to do with time as well.

Yea, floaters can be seen as the exception, to an extent, but even they would benefit from Edge Sliding. Edge Sliding requires the user to have mastered PP before able to perform this other advance technique. I am considering going back and completely re-doing the post in a more structured way, because I realize now that I haven't explained everything to the best of my ability (might even throw in some demonstration videos). I will say this, though, while it certainly is true that, at least for Fox, PP should be used as your go to movement tool; the other forms of movement are, at times, of equal importance. You should be shunning their use whenever possible so as to avoid being punished. Here is a list of movements you should be using as Fox; these movements are all movements that you know already know about, of course, but I've ordered them by level of precedence.

  1. Perfect Pivot.
  2. Foxtrot.
  3. Stutter step.
  4. Rolling.
  5. Sprinting / Dashing.
 
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Legato

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Well said, and I think it would be a good idea to refine the phrasing of your thoughts as well. Though, I think people got a little too defensive too fast. But, eh, to each his own.

My experience with PP and Fox has been quite positive lately, and seeing that his is very quick as compared to others, I can definitely see it being more viable as a movement option. I won't commit to saying it will be his main form of movement yet, but that is just because I am cautious. I need to test it way more before I start considering that stuff... Which will take a while since I am short on time most days. I will need to test these varied distances out though, that intrigues me.
 
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GLaDOS 3000

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^ I don't think pp dsmash is ever going to see real applications. The move lacks kill power if you're not on the ledge, and it's never a good idea to be throwing out raw dsmashes, especially on the ledge where you're susceptible to bthrows.

However, pp utilt? It may definitely see use. It adds to Fox's juggle and frametrap game, but may not be as reliable as using DA from this range (also DA having ~11 active frames makes for fantastic frametraps).
I wouldn't say PP into DSmash is useless. It's a very viable way to punish some characters' smash attacks if you miss the power shield, especially when the smash pushes you too far away to use FSmash (Little Mac's, for example).
 

GLaDOS 3000

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Some of the things that I currently use Perfect Pivot for that is extremely viable is
-To Extend Roll distances
-Grab
-F-smash
-D-smash
-U-tilt
-Jabs, retreating and approaching
-D-tilt
-Shield (The best and easiest to do out of all the options)

Also with this being known, I highly suggest that we also take up Fox Trotting as our main form of movement and then transition those into Perfect Pivots. This will result in us getting around the stage extremely quickly.
Only problem with Fox trotting of course, is that if you mis-time it you'll often go into the skidding animation, which is almost a guaranteed punish from your opponent.
 

Timbers

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I wouldn't say PP into DSmash is useless. It's a very viable way to punish some characters' smash attacks if you miss the power shield, especially when the smash pushes you too far away to use FSmash (Little Mac's, for example).
I can't think of a time where I've punished something with a running usmash and think "damn, I wish that was a dsmash instead" because usmash kills so much earlier. I know why you mentioned Mac, and it's because the horizontal knockback gimp potential only matters on Mac, and I wouldn't go trying to punish his fsmash with smashes if you didn't perfect shield it. Depending on how well he spaced his fsmash, even dash attack won't punish his endlag (and dash attack is much faster than pp dsmash.)
Only problem with Fox trotting of course, is that if you mis-time it you'll often go into the skidding animation, which is almost a guaranteed punish from your opponent.
Fox's foxtrot is incredibly easy to do. Go in the lab for 5 minutes and pefect it. Messing up a perfect pivot is 10x more likely.
 

GLaDOS 3000

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I can't think of a time where I've punished something with a running usmash and think "damn, I wish that was a dsmash instead" because usmash kills so much earlier. I know why you mentioned Mac, and it's because the horizontal knockback gimp potential only matters on Mac, and I wouldn't go trying to punish his fsmash with smashes if you didn't perfect shield it. Depending on how well he spaced his fsmash, even dash attack won't punish his endlag (and dash attack is much faster than pp dsmash.)

Fox's foxtrot is incredibly easy to do. Go in the lab for 5 minutes and pefect it. Messing up a perfect pivot is 10x more likely.
Running UpSmash is slower than PP into DSmash, so many characters will be able to shield in time (Marth for instance).
 

Timbers

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Running UpSmash is slower than PP into DSmash, so many characters will be able to shield in time (Marth for instance).
I'm not sure what about Marth we're talking about, but you can running usmash all of his smashes on shield.

I just really can't think of any case where it'd be beneficial. usmash is, like, 1-2 frames slower? I'm not sure the difference of speed it takes to pp to an area as opposed to running, but running usmash definitely gets that boost slide whereas pp dsmash's slide is very small.
 

tears in rain

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Timbers, if you don't understand it then you should teach yourself. PP is the same speed as dashing, and if you get fast enough you can almost move at the same speed as running, too. Fox's Dsmash in this game is abysmal, and I seldom use it. No, you cannot use PP to slide your Upsmash, and so that is why it is vitally important that you become adept at using foxtrots as well; you need it for those times when you want to transition into a specific attack that could not be done without a dash. Though, a standard sliding Upsmash will always pale in comparison to an Edge Sliding Upsmash.

People are still talking down to PP because of its set distance. Yes, PP is a set distance; the trick is to alternate between PP and PPP. PPP is the longer and seemingly faster version of PP - but like I said, it would benefit your PP game if you became proficient at switching between the shorter and longer versions so as to mix things up.
 

Timbers

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PP is the same speed as dashing
I meant frame disparity between PP and dashing+usmash sliding the same distance. If you have the frame data for that then I'd love to know.

People are still talking down to PP because of its set distance.
I don't think people are talking down PP because it's a set distance. Foxtrots are a set distance and yet it's a popular form of movement.
 
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GLaDOS 3000

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Admittedly, I don't have the frame data on this, I'm just going on experience. If I miss the power shield, most characters seem to be able to get their shield up in time to block the running UpSmash, but not the PP into DSmash. I could look into this more thoroughly.
 

Jtails

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I could easily agree with it becoming central for a Fox main. His PP seems to be a cut above the rest. Even Izaw saw it in his original video of zaw dancing. Everyday I use it more and start to wish I could implement it more consistently in various situations. His PP makes it much easier to micromanage spacing and stay "in" with the opponent without sacrificing options. However, i do think stutter stepping should be just as integral as PP, which I recall you stated as being key as well.

I think that running will still have a use though from time to time. Particularly against other speedy characters. PP shield lags a bit on reaction times (at least for me) because I have a brief moment of helplessness from the initial dash of the PP. A slow character would have a hard time surprising me since it is only 1 frame, but sonic or another fox could very well adapt to the spacing of the PP and expect it at high level play if the person only moves using PP. Stutter step does help this, but running in these cases could give more leniency in certain scenarios to react better to an attack. We'll see though as the meta develops whether or not this is true, but even with wavedashing, it did not become the sole movement option. It was integrated with all of the other movement options, and with time was implemented more, but never phased out the others entirely. Well, with exception to some characters like falco. I seldom see a falco just run in, he usually either wavedashes, or SH lasers the opponent into a grab as an approach, but there is good reason for that.

That is the only disagreement I kind of had, but I do agree that PP for fox at least, will become a core movement option interspersed with running, dashing, and stutter stepping. If PP becomes as big as you predict (and it might, but some top players are skeptical like JTails, and I do respect his opinions), then I could see the ratio of PP to dashing and stutter stepping leaning towards the PP. Jtails has stated that he thinks PP off of landing from a jump has great utility though.

Still, there will be some characters who benefit less from PP, and perhaps should seldom use it. Jiggly Puff from melee and Sm4sh are good examples of a char who does not NEED these options as much to compete against people who have mastered them. You will seldom see a good melee Puff wavedash with good reason, just as you probably will rarely see it PP. I think diddy and peach are two others that would benefit less from mastering PP with them, as it seems to be strongly tied to movement in the air, which both characters have much better horizontal movement than fox while in the air. Fox is a very grounded character that uses short hops in conjunction to ground movement to pick off aerial opponents. So it is not surprising that we perceive his PP a being a nice option.

It is a shame, you are quite right that we probably could not play, at least without tons of nasty lagggg :(
I enjoy the mental exercises that you are making me do though, which is why I want to play you lol

*nods* honestly if you can find some awesome uses with fox and other characters perfect pivoting in high level matches I'd love to see them. My opinions are only the way they are currently, but I'm a very open minded person and willing to change my views if something does actually seem useful/viable.

As it stands I just think that the execution of perfect pivoting is too technical and situational to really make amazing uses out of it in higher level competitive play.
 

GLaDOS 3000

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*nods* honestly if you can find some awesome uses with fox and other characters perfect pivoting in high level matches I'd love to see them. My opinions are only the way they are currently, but I'm a very open minded person and willing to change my views if something does actually seem useful/viable.

As it stands I just think that the execution of perfect pivoting is too technical and situational to really make amazing uses out of it in higher level competitive play.
Of course, many would have said the same about L-cancelling and wave-dashing ;-).
 

DavemanCozy

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Big difference about wave-dashing and perfect pivoting: you could wavedash into a platform, while ledge-jumping onstage, etc. Perfect Pivoting is more limited, as it can only be done while standing.

I do think it has many useful applications, particularly on the spacing department that you touched upon and keeping distance from your opponent while still threatening to stay up on their face.
 

Legato

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Yeah, that is one issue that i have with PP. It just isn't as useful on stages like battlefield. PP just doesn't flow off of landing the same way wavedashing does. Also, the fact that you can turn your character around so quickly into a short hop takes away some of the utility of PP. Wavedashing allowed you to maintain your character's position as facing an opponent, thus making wavedashing off of a platform extremely useful for positioning your character as still facing an opponent as they approach you. A dash off of a platform with a quick SH turn could easily achieve the same results as a PP off of a platform, so there really wouldn't be a reason to do it.

So far, with Fox, I have found that I usually PP when fishing for kills because many of Fox's kill combos come from jab cancels or utilts which I think PP is making much easier to properly space (disclaimer: i still have much to learn for consistency with PP. I seldom use it when I am playing to win right now). Still, I just don't PP with other characters even for fun, so I have no idea how it will apply to others. I could see PP dtilt being good for managing spacing with Sheik mains since she kills at about 110% by hitting with the tip of her dtilt into uair. But so far it seems most of PP's utility will be confined to those types of moments. Only time will tell.
 

tears in rain

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Let me just clarify some things, You can PP onto platforms; you've just got to learn the correct timing for it, that's all. It is a very specific timing, but it can be learned. I personally love using platforms for PP shenanigans - it is fun watching your opponent stumble after of you've PP>SH off>use second jump to get back up>PP towards them>SH off>attack them. PP can be used the instant you touch the ground, if the flow seems off it has more to do with the Sm4sh engine and less to do with PP.

Legato, the example you gave of dashing into SH off the platform VS PP into SH off the platform; yes, it is true that PP is not needed, but at the same time it is. The only difference is that you will not be using PP, when you could be using it, get what I'm saying? The benefit of using PP in this situation is that; you're using PP, and this is a good thing. Just because you can dash, doesn't mean you should. If ever a situation arises when both options are viable, I'd go with the PP for sole purpose that it is simply more PP practice, and this should be reason enough.

Wavedashing not having the prerequisite of the ground certainly does make it better than PP. PP doesn't ever change the position you face, Legato, so I don't really understand what you're trying to say. If an enemy is approaching you, PPing backwards will create distance between the two of you, and when you leave the PP animation you will still be facing them. Legato, try PPing into someone, and gently press the other direction (slow walk) so that it comes out at the exact same time the PP ends. Becoming proficient at this will help open up your PP aggression game.

Resorting back to playing without PP is completely normal, and this shouldn't upset you (not saying it is). It's the nature of the beast, really. In the beginning of my "journey" with PP, if I can even call it that, when a clutch moment would arise, or when I felt myself being pressured and was at risk of losing the game; I gave into the panicking voice in my head that told me to, "Stop trying to do this, just play how you always would." I'm over this stage, at least I feel like I am, but I'm probably not completely passed it. For the most part, though, I'm able to keep a constant "zen" state; nothing ever really bothers me, if I'm being pressured then I'll jump away or something; I'll do whatever I can to clear a safe distance so I can go back to the play style that I want to play with. And, I think that's what it really comes down to - mastering PP is one thing, but like others have said, it is not a technique that can be used when you're flustered; not everyone is going to be able to keep a clear head as they play.

Edit: Forgot to mention this earlier, but you can PP when getting up from a ledge. I've only done it three times, and they were all by accident. I don't understand how I did this, but I know what I saw. Thinking about it now, and how you can PP as soon as you touch the ground; it's probably this. From ledge holding position, jump and PP at the same specific timing you use to PP onto a platform. I cannot confirm this; I'll practice it when I get the chance.
 
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Legato

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LLegato
Hmm, looks like I'll need to hit the lab this weekend and test some stuff.

Btw, to clarify my point about positioning. I might be mistaken, but in my days with melee I believe I noticed that pivoting into a jump is not as accessible in melee, that's why wavedashing backwards is such a big deal. I never played the game competitively though so my melee knowledge is limited.
 
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