GirugaMarc
Smash Apprentice
What do you mean by this?The Guide
1. Compile a .gct containing only the texture swap codes (found at SMK's guide in the Useful Links section) and the codes below. The texture swap codes must be before these codes. This .gct is the one that will be placed in the "codes" folder of your sd card like a normal codeset.
When you open the code manager that code must be below the texture swap codes?
nvm I got it to work!