JRC LSS
Smash Apprentice
- Joined
- Jan 7, 2010
- Messages
- 157
I haven't seen anything like this on here, so I thought I'd put this out there. A lot of these are obvious or just plain useless, but hopefully something here can be helpful.
Ledge Jump Options:
Airdodge to the ground
Dair-finishes. You can jump to do an autocanceled nair right after
Nair-autocancels
Uair
Bair
C4-normal or b-reversed
B-reverse grenade-land on ground or back on the ledge
Second jump and cypher-in case you love landing from up high
Ledge Hop Options:
Airdodge onto stage
Uair and regrab ledge
Uair onto stage-autocancels
Dair onto stage
Bair to ledge regrab-for edgeguarding I guess
Normal grenade toss to ledge regrab-hard/soft throws are tougher to do, but possible
C4
B-reversed grenade
Fair-for the lulz
Ledge drop then cypher
Of course Snake can also do a normal get up, ledge attack, or a ledge roll.
Feel free to tell me if I'm missing anything.
Ledge Jump Options:
Airdodge to the ground
Dair-finishes. You can jump to do an autocanceled nair right after
Nair-autocancels
Uair
Bair
C4-normal or b-reversed
B-reverse grenade-land on ground or back on the ledge
Second jump and cypher-in case you love landing from up high
Ledge Hop Options:
Airdodge onto stage
Uair and regrab ledge
Uair onto stage-autocancels
Dair onto stage
Bair to ledge regrab-for edgeguarding I guess
Normal grenade toss to ledge regrab-hard/soft throws are tougher to do, but possible
C4
B-reversed grenade
Fair-for the lulz
Ledge drop then cypher
Of course Snake can also do a normal get up, ledge attack, or a ledge roll.
Feel free to tell me if I'm missing anything.