TechnoMonster
Smash Ace
- Joined
- Mar 9, 2008
- Messages
- 836
****, Snake is a ***** with everyone, but Pika especially against a top level snake the matchup seems pretty unwinnable. Gimmie help, these are my big trouble spots:
Wolf is the other big obstacle. Here's my strategy:
F-air poke occasionally and space as a mind game
Punish F-smashes all day
Space his recovery and smash him back off
Chaingrab until 20-30 and then f-throw setups
KO with F-smash or N-air and finish with thunder as needed
Punish spot dodges with slightly charged smashes and D-smashes.
Problems include getting mindgamed a lot with backairs and f-smashes and such, getting grabbed a lot, and lasers being helluva annoying.
- Openings for Grabs and Smashes
There are none? Help me out here guys? - Spacing
It seems counterproductive almost. - Projectile gets owned by jab.
Jolt is kind of situational. - Crossing up vs. Tilts
Against bad snakes I usually just roll behind an f-tilt and then either grab or tilt to get a free hit in while they're finishing up, but with Pika it seems that this just isn't worthwhile, and not only that, the Snake I play against has gotten into the habit of just turning around while I roll and punishing me. - Shield Grenades
The most annoying **** of all time, even if there is a miniscule opening, it is nearly impossible to follow it up because snake can just pull a grenade quickly and shield the attack. - Percentage trading.
How do I beat a guy when a properly DI'd downsmash does 8% and doesn't combo into jack, f-air does like 9%, meanwhile his tilts eat me for 18% and his grabs throw me into his other explosives? Especially when he can counterattack all of my aerials for hella gay damage when he's at low%. I can eat 40% in 3 seconds at any time against a good Snake. - Killing
How do I get around good mindgames? Thunder is effective sometimes, but I have to knock him up or well off the stage to set it up. For this question, please pretend I'm facing DSF, not your scrubby snake buddy. - Juggling
Seems to be pretty effective, but I can't really score more than 20% with Pika's ugly u-air. Do you guys do any cool juggles?
Wolf is the other big obstacle. Here's my strategy:
F-air poke occasionally and space as a mind game
Punish F-smashes all day
Space his recovery and smash him back off
Chaingrab until 20-30 and then f-throw setups
KO with F-smash or N-air and finish with thunder as needed
Punish spot dodges with slightly charged smashes and D-smashes.
Problems include getting mindgamed a lot with backairs and f-smashes and such, getting grabbed a lot, and lasers being helluva annoying.