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I use the default controls. I believe it's... just dash, down on c-stick, then a well timed up + z.How many people use default controls for Dacus? If not, what do you use?
I use the default controls. I believe it's... just dash, down on c-stick, then a well timed up + z.
You would be better off using A instead of Z. I use to claw It, awkward at first but the results increased to 90%
I now use R attack. Makes it 10 times easier than claw or 100x better than Z. Again awkward, but you gotta be willing to learn something new if you want to improve. You'll get better results with something comfortable to you that isn't a big sacrifice. Life is a trade off, just weigh the pros and cons.How many people use default controls for Dacus? If not, what do you use?
It can be safe at range, but it's not safe on block.Is the f-smash mixup between 3rd hit or not hit safe or is there an on-reaction method against it?
@Is there invincibility on Snake's Up-B? I've heard lots of people say different things about this - according to the frame data thread the answer is yes, but it'd be nice to get that verified.
1) The Dsmash mine has a pretty big activation range. I think Lucas' big head should consistently trigger it before he gets to the ledge, but it could also have to do with the angle at which he tethers.5 Questions
I nade>shield>wavedash>throw>dacus. I'll also hop around over them dropping C4s and detonating them waiting for them to get hit or react stupidly. Walk>ftilt beats a lot more than you'd think. Same with utilt. That move is great. Sometimes I'll mine>roll so it explodes>mine>roll so it explodes>repeat, mixing up between right and left so they don't know when to get in. i guess that's defensive though.L to L-Cancel.
R to wavedash, shield.
Z to grab.
X to jump.
Y to footstool.
No space. ;.;
With that said, I've been working on a more aggressive Snake because I feel his neutral game is a bit lackluster, but especially against some of the top tier characters (Mewtwo, Diddy). So instead of counterplay, when I want to "go in" this is what I normally go for:
1.) DACUS. Pretty much his best approach especially if the up-smash bomb falls back on you. At worst, you'll get a trade.
2.) The Hail Merry. Run at your opponent and ground up+b. Good if you land on shield or hit; can keep it semi-safe by falling with an instant l-cancelled n-air.
3.) The Crawl to Stab. Good for going under projectiles closer at midrange.
4.) Grenade Pull to Grenade Walk to Grab. When you pull your grenade, hold on to it, step forward and just go for the grab. Again, good for trades if you'e at higher percents and you want to just do damage and your opponent who shields a lot.
5.) The Grenade Sidestep. Aka pull out a grenade and get as close to your opponent as possible. Then sidestep during the explosion. Bad against players who are throwing projectiles at you.
Do you guys have any other approaches that you use when you want to go in? Not counteroffensive or defensive play.