Chromewhip
Smash Cadet
- Joined
- Jul 8, 2014
- Messages
- 36
I've recently been messing around with snake quite a bit, and I've figured out that you can AGT his grenades in very useful ways. Not sure if this is new tech or not, but I have never seen any pro players do this in a match. The most useful one I've found is:
- Grenade Up toss
- Full hop
- AGT throw down, momentum up
I found this combo's into almost anything and is a great momentum and defensive option when your opponent has invincibility frames off of a new stock. Another use is if your opponent is hanging on the ledge, you AGT down toss(up momentum), then fall into a retreating Side B(or if you connect Fair for that spike or Bair to cover more air space with a larger hitbox). It is a good option for covering all angles of your opponents getup from the ledge, and is good for messing with your opponents getup reads(if your opponent see's you jump, they might make a quick decision to use the roll getup animation). If you connect with your grenade you can follow up with pretty much anything, because your opponent will get shot upward towards you(similar knockback pattern as connecting with down b). It's best to have your tap jump set to off, as you will want to keep your second jump for potential follow up opportunities.
Other uses of this technique:
Grenade up toss, AGT momentum down(throw forward): This will throw the grenade in a good midrange area in front of snake. It is a good option on the ground as the grenade explodes on ground level, and a great option in the air for edge guarding an opponent with an annoying up B (pikachu, DK, Link Ect.) It is a good kill move at high percents, and good for keep your opponent at a safe distance at lower percents.
If your opponent is at close to mid range, but is shielding: Grenade toss Forward(off your opponent/opponents shield), AGT Up-right/Up left(depending on what side your opponent is), throw down/side(depending on if your opponent rolls or not). This is a more risky maneuver, but it will catch a lot of opponents off guard due to the fact they are just expecting the grenade to explode and have nothing more happen. I've had many opponents panic and either roll, or just full on let go of their shields.
I've also found there is more of a opening to jump quickly into the AGT if you pull out the grenade right before landing. To set this up quickly in game either short hop into grenade(up toss), or when landing pull out the grenade and uptoss it as you land.
Again, keep in mind these are very situational, and require time to setup. I've found these grenade AGT's to be very good mixups to throw your opponents recovery reads, or throw their ground reads completely out the window. I'm a fairly amateur player(been to a couple local tournaments), so I'm not sure how viable at the highest level this technique is. Would love to hear some feedback/critique on the usefulness of this tech.
Edit: Added Video
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