BND
Smash Apprentice
- Joined
- Jul 13, 2014
- Messages
- 174
@
cisyphus
A snake playing campy enough, with controller vibration on, on certain stages, and abusing his chainthrows hard enough will have a high probability of winning against a Sheik. I'd say the matchup's theoretically slightly in Snake's favor, though played normally it shifts towards Sheik somewhat heavily. Won't specify how, but it should be semi-obvious.
On a side note, when playing vs. Sheik, it's not a matter of DIing her mixups, it's more of a matter of reacting to them. Each throw takes 17 frames to execute, meaning that Sheik inherently has some advantage when it comes to mixups. (Most overheads in fighting games are 20+ frames, I think). There's also the issue that Beanwolf brought up earlier: even if Snake DIs right, more often than not Sheik can cover his tech. (Admittedly, haven't tried missing a tech, though, as stated earlier, that doesn't feel right)
@ LupinX The bit I don't like about Prof's playstyle is that I have no idea what he's trying to do. He chainthrows on platforms semi-frequently, which implies he wants to win. I don't criticize people for wanting to win: As a Falcon main in Melee, I hate every part of how Sheik is designed and have a penchant for disliking people who play Sheik, but in general I respect the players to some extent. Yet, there are bits he doesn't optimize. For example, jab reset after ftilt is completely unnecessary and even suboptimal against the vast majority of the cast, yet he still does it. He throws people into mines despite the fact that he hasn't converted on pretty much any of them: see Leffen vs Prof today. He could've even up thrown -> ftilted/jab comboed Leffen into the mine, which does more damage (Probably over 40%), but instead he only got ~20% off of the mine, which is a valuable commodity since you can use it as a penultimate finisher.
There are a lot of other things that Prof wastes with his playstyle, and his tech skill in particular appears to be wasted on a character like Snake. I picked up Snake because:
1. Testosterone,
2. He's supposedly setup based and there was a fighting game I used to play; I wanted to play the setup based character but accidentally picked the zoning character. Still played a rushdown zoner, funnily enough
3. Potential for disrespect, which is always great in friendlies.
4. Supposedly a complex character that gives room for creativity and development.
On the other hand, from what I've seen from an interview Prof picked up Snake off of a dare from someone else. In any case, I feel as if seeing Prof playing a more technically demanding (Note: technically demanding != technically consistent. Snake has lots of things you need to be consistent with, but there's a cap with the amount of tech skill you actually need with him) character would be more interesting overall.
tl;dr it feels as if Prof's not sandbagging but wasting everything anyways: his technical ability, his setups, his opportunities, what he could be doing with his tech skill, and probably more.
On a side note, when playing vs. Sheik, it's not a matter of DIing her mixups, it's more of a matter of reacting to them. Each throw takes 17 frames to execute, meaning that Sheik inherently has some advantage when it comes to mixups. (Most overheads in fighting games are 20+ frames, I think). There's also the issue that Beanwolf brought up earlier: even if Snake DIs right, more often than not Sheik can cover his tech. (Admittedly, haven't tried missing a tech, though, as stated earlier, that doesn't feel right)
@ LupinX The bit I don't like about Prof's playstyle is that I have no idea what he's trying to do. He chainthrows on platforms semi-frequently, which implies he wants to win. I don't criticize people for wanting to win: As a Falcon main in Melee, I hate every part of how Sheik is designed and have a penchant for disliking people who play Sheik, but in general I respect the players to some extent. Yet, there are bits he doesn't optimize. For example, jab reset after ftilt is completely unnecessary and even suboptimal against the vast majority of the cast, yet he still does it. He throws people into mines despite the fact that he hasn't converted on pretty much any of them: see Leffen vs Prof today. He could've even up thrown -> ftilted/jab comboed Leffen into the mine, which does more damage (Probably over 40%), but instead he only got ~20% off of the mine, which is a valuable commodity since you can use it as a penultimate finisher.
There are a lot of other things that Prof wastes with his playstyle, and his tech skill in particular appears to be wasted on a character like Snake. I picked up Snake because:
1. Testosterone,
2. He's supposedly setup based and there was a fighting game I used to play; I wanted to play the setup based character but accidentally picked the zoning character. Still played a rushdown zoner, funnily enough
3. Potential for disrespect, which is always great in friendlies.
4. Supposedly a complex character that gives room for creativity and development.
On the other hand, from what I've seen from an interview Prof picked up Snake off of a dare from someone else. In any case, I feel as if seeing Prof playing a more technically demanding (Note: technically demanding != technically consistent. Snake has lots of things you need to be consistent with, but there's a cap with the amount of tech skill you actually need with him) character would be more interesting overall.
tl;dr it feels as if Prof's not sandbagging but wasting everything anyways: his technical ability, his setups, his opportunities, what he could be doing with his tech skill, and probably more.
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