@
ZADD
palutena, doc, falco and mew2 in top 20? bold choices, I'm assuming that's custom palutena? And how does mario kill any worse than shiek or pikachu btw?
From what has become increasingly clear after playing a LOT of different people in SLHG, it seems that certain moves (ones that have little use in Vanilla) are actually game-changing for many characters in SLHG. Palutena's multi-hit moves have little to no purpose in Vanilla, other than for neutral. However, with HG, multi-hit aerials have the ability to lock and pull an opponent to the ground for an instant followup. Great examples are Pikachu's F-air, Metwo's N-air, Fox's F-air, Samus's U-air, Sheik and Greninja's U-air, and Bowser's N-air (there are a lot more too). Most of the top 10 characters have a move like this, or a similar setup that achieves a kill as a result of implementation. (ZSS stun, or Yoshi's eggs) Mario on the other hand, has hardly any kill setups, if any at all. (Even Doc's D-throw > F-air is a better setup, Mario has nothing like this)
What separates better characters from worse characters in SLHG is
not how well they can combo or how safe they are in neutral, it's
how confidently can they finish a stock when they need to...? (Ie. guaranteed, rather than based on a read.)
In a game as fast-paced as SLHG, any character can combo or do cool things, that's just the nature of SLHG. You can't define a character on his ability to combo, because EVERY character can combo. What truly defines a character is how much defense their combos
allow the victim to live, or better said, how
guaranteed is that combo to end with a stock...
Palutena can D-throw into U-smash, or even U-air to kill.
ZSS can stun setup for a kill.
Marth can turn any grab into a kill.
Sheik can F-air > Bouncing Fish.
Luigi has grab setups for days.
Fox can Fast-fall F-air into U-smash or D-smash.
Pikachu can jab lock, or Fast-fall F-air into U-smash
Ike can put you into 50/50's that lead to a kill.
Yoshi can Egg to pretty much any aerial, or U-smash.
Meta Knight can D-throw to Up-B, or even Fast-fall B-air to D-smash.
What does Mario have??? Nothing. The closest thing I can think of is Fast-fall D-air to U-smash, but it doesn't truly link. His kill potential is dependent on the ignorance of the opponent, rather than the prowess of the player.
THAT is why he is not top-tier. There ARE
Melee players that use read-based characters (Link, DK, Yoshi), but where are those characters on the tier-list? They are behind characters with definitive setups like Marth (Ken combo), Fox (U-throw to U-air), Sheik (D-throw to F-air) or Jiggs (U-air to rest). The truth is, at top top level play, Mario stuggles 100% of the time
against players who don't make mistakes! Mario has to repeatedly win the Neutral, as opposed to Marth, who only needs to win the neutral
once..
Edit: With this in mind, I expect a huge jump in tiers by characters like Ryu, Greninja, Roy, Shulk, Robin, Kirby, Mega Man, R.O.B.. These characters need to be more fleshed out.