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Smashville Air Release Shenanigans

mountain_tiger

Smash Champion
Joined
Oct 24, 2008
Messages
2,444
Location
Dorset, UK
3DS FC
4441-8987-6303
OK, so on the Peach boards they were talking about using the platform on smashville to get a free USmash on certain characters from an air release. After a while, I thought, 'This could be a way of getting lightning kicks with Zelda'. Here's what you do:

You have to grab your opponent on the platform of Smashville, and you must be facing the way that the platform is moving. Assuming that they're small enough, all you have to do is wait for them to be released. Once released, the platform will chase them through their release, and allow you to be close enough for a lightning kick. If they're too big to force an air release on them, then you'll have to grab them off the edge instead to get an air release. BTW, it's worth noting that in some cases where lightning kick followups are impossible you can still get a different move to follow up, such as Uair. These will be listed as well.

So far, the following characters can be followed up upon their air release.

:dk2:
Can we force an air release?: No
Lightning Kick


:wario:
Can we force an air release?: Yes
Bair Lightning Kick (though you can do this on normal ground as well, so it's not really worth the effort...)


:shiek:
Can we force an air release?: No
DSmash (?!)


:ganondorf:
Can we force an air release?: No
Lightning Kick


:kirby2:
Can we force an air release?: Yes
Uair


:metaknight:
Can we force an air release?: Yes
Lightning Kick


:olimar:
Can we force an air release?: Yes
Uair


:falco:
Can we force an air release?: No
DSmash (?!)


:squirtle:
Can we force an air release?: Yes
Lightning Kick


:ivysaur:
Can we force an air release?: Yes
Lightning Kick


:jigglypuff:
Can we force an air release?: Yes
Uair


:lucas:
Can we force an air release?: Yes
Lightning Kick


:gw:
Can we force an air release? Yes
Lightning Kick


All in all, this is extremely situational (especially when we can't force an air release), but then again most Zelda-specfic ATs are... But still, anything that nets you a free lightning kick is worth trying out every 40 or so matches...
 

Brinzy

Godfather of the Crimean Mafia
Joined
May 29, 2008
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Alexandria, VA
NNID
Brinzy
Zelda's release animation seems to be average, so I think this would have some merit, mostly depending on who she's releasing.
 

mountain_tiger

Smash Champion
Joined
Oct 24, 2008
Messages
2,444
Location
Dorset, UK
3DS FC
4441-8987-6303
Zelda's release animation seems to be average, so I think this would have some merit, mostly depending on who she's releasing.
As MrEh pointed out, everyone except Bowser has the same amount of lag from releasing a grabbed opponent (30 frames). When a person is air released, they suffer 50 frames of lag rather than 30 (Jigglypuff suffers 49 for some reason...) and if they are close enough this gives you 20 frames to do something bad to them. Most characters' air releases send them far enough away to avoid followups, but with the help of the Smashville platform this allows you to 'catch them up' in a sense.


Oh, and I've updated the OP with characters this works on.
 
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