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- May 3, 2009
- Messages
- 7,190
I'm trying to compile a list of all specials that change in some way when they are smash input as opposed to tilt input, and to document the differences. I have a feeling most if not all of them are side specials though so that should help narrow it down. Also, tilting vs smashing a special makes no difference toward fully charged effects of the special (a tilted fully charged special will deal the same damage/have the same range and a smashed fully charged special). Help me!
In no particular order-
Diddy Kong
Pikachu
Mii Swordsman
Mii Brawler
Duck Hunt
Luigi
King Dedede
Link
Toon Link
Pikmin Throw throws Pikmin farther when smash input, and the Links' Boomerangs fly farther when smash input, but I'm tired and want to go to sleep so I'll format that tomorrow.
In no particular order-
Diddy Kong
- Monkey Flip / Back Flip / Flying Monkey Flip
- Smash input: Greater horizontal jump distance, possibly greater speed
- Tilt input: Lesser horizontal jump distance, possibly lesser speed
- Banana Peel (special toss)
- Smash input: 6.15% point blank, greater horizontal and vertical toss distance
- Tilt input: 4.7% point blank, lesser horizontal and vertical toss distance
- Shocking Banana Peel (special toss)
- Smash input: 5.3% point blank, greater horizontal and vertical toss distance
- Tilt input: 4.4% point blank, lesser horizontal and vertical toss distance
- Battering Banana Peel (special toss)
- Smash input: 7.05% point blank, greater vertical toss distance
- Tilt input: 5.4% point blank, lesser vertical toss distance
Pikachu
- Skull Bash
- Smash input: 9.6% damage uncharged, greater travel distance, possibly greater speed
- Tilt input: 6.15% uncharged, lesser travel distance, possibly lesser speed
- Shocking Skull Bash
- Smash input: 7 hits, 8.9% total damage uncharged, greater travel distance, possibly greater speed
- Tilt input: 7 hits, 7.3% total damage uncharged, lesser travel distance, possibly lesser speed
- Heavy Skull Bash
- Smash input: 15.4% > 10.2% > 5.1% > 2% uncharged, lesser travel distance, possibly lesser speed
- Tilt input: 6.8% > 4.5% > 2.2% > 0.875% uncharged, greater travel distance, possibly greater speed
Mii Swordsman
- Airborne Assault
- Smash input: 10.6% uncharged, greater travel distance, possibly greater speed
- Tilt input: 7.2% uncharged, lesser travel distance, possibly lesser speed
- Chakram
- Smash input: 6.5%, greater toss distance
- Tilt input: 1.1% ×7 on grounded targets, 4% on aerial targets, lesser toss distance
Mii Brawler
- Burning Dropkick
- Smash input: 13.1% uncharged, greater travel distance
- Tilt input: 10.15% uncharged, lesser travel distance
Duck Hunt
- Clay Shooting / Rising Clay / Clay Break
- Smash input: Greater toss distance, possibly greater speed
- Tilt input: Lesser toss distance, possibly lesser speed
Luigi
- Green Missile
- Smash input: 9.5% uncharged, reaches full charge slightly sooner
- Tilt input: 6.15% uncharged, reaches full charge slightly later
King Dedede
- Gordo Throw (intial hit)
- Smash input: Generally, greater toss distance horizontally and a lesser distance vertically
- Tilt input: Generally, lesser toss distance horizontally and a greater distance vertically
Link
- Gale Boomerang / Boomerang / Ripping Boomerang
- Smash input: Greater travel distance
- Tilt input: Lesser travel distance
Toon Link
- Boomerang / Floating Boomerang / High-Speed Boomerang
- Smash input: Greater travel distance
- Tilt input: Lesser travel distance
Pikmin Throw throws Pikmin farther when smash input, and the Links' Boomerangs fly farther when smash input, but I'm tired and want to go to sleep so I'll format that tomorrow.
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