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SmashCAP 4: Concept Poll

What concept do you like the most?


  • Total voters
    18
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mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
then don't have so many choices?

idk

really, you guys are making this so much more unnecessary than it has to be, you never stated what we couldn't vote for

i voted for mine, big deal, i can't take it back now
so let's move on
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
Lol i wouldnt have voted for my own concept if I had read the thread.

The thing is, this situation is different from voting for yourself in an election. Im pretty sure i wouldve voted for my own concept even if it wasnt mine.
 

Moozle

Smash Champion
Joined
Mar 1, 2009
Messages
2,594
Location
Madison, WI
Why wasn't CRASHiC's idea added into this? I thought it was a serious submission, and it was my favorite by far. I'm going to vote for Sunny Side Up if it's not added, but I'll wait a bit to see a reply :p
So I voted for sunny side up, but I really would have liked the "Perfect Teammate" idea to be put into the poll. It would have been especially fun with one of our new NU to OU pokémon.
 

Clownbot

Smash Lord
Joined
Jun 9, 2009
Messages
1,851
There is nothing wrong with self-voting.

Even with a community as small as the PC's.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
At current point, we'll be moving onto a second concept poll with Stall-Breaker, Reliable Status Inflicter, and Sunnyside Up as options. Check back in an hour or so.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Second concept poll with the following concepts:

Concept: Stall-breaker
Analysis: Since the ban of Salamence, stall has become very popular in the metagame. There are good mixed attackers like Infernape who do a good job of stopping stall, but I don't think there is a pokémon who does the job perfectly. I'll admit that I don't know everything about stalling, but I think a fast poison type with perish song/taunt would be cool to use to combat the stall. I know you don't like ability talk at this point, but Cloud Nine would be a good ability for it.
Concept: Anti-Hax
Analysis: Hax is something that everyone and their mother complains about. It ruins what could be good games, a freeze comes in, Jirachi flinches through three of your Pokemon, a miss decides the game or a crit turns the entire tide of a match-up, or possibly TWave decides that you really need to stay para'd while your opponent gets a +6/+6 DDMence. Why not have a Pokemon that you could switch into all this oncoming hax and prevent it from ever happening? Something that could absorb that TWave, and stop flinch fests, or prevent moves from missing? This would take an extremely complicated combination of moves, stats, and abilities, but if done right this could be exactly what the metagame is looking for.
Name: Reliable Status Inficter

Analysis: The Pokemon games possess many different status inflicting moves, from Thunder Wave to Toxic, Hypnosis to Will-O-Wisp. There are very few Pokemon which have access to a wide variety of status inflincting moves, and even fewer who can pull it off successfully. Most status moves suffer from a lack of reliability: 75 is a normal stat for a status inflicting move not named Thunder Wave or Confuse Ray.

However, there are several abilities which help boost accuracy or increase the chance of a move's secondary effect activating. For example: Compoundeyes. This ability raises all of the Pokemon's attack accuracy by 30%, which eliminates the unreliable accuracy troubles of moves like Sleep Powder and Will-O-Wisp. No Guard also stands out, raising the accuracy of all moves to 100%. Serene grace would be an interesting addition if we wanted this CAP to go a more offensive route.

With a good speed stat and a reasonable amount of defense, the Reliable Status Inflicter would have no problem outrunning and crippling a Physical sweeper with a burn, or prevent a wall from setting up. In theory, a reliable status inflicter could plug your team's weak spots.

Extra: I'm pretty sure there's no other Pokemon which fills this role successfully. I've seen dual status sets on plenty of UU and NU sets, but I'm not sure how well they work, if it all. It's a cool idea, I think, and has interesting potential in the competitive scene.

Balancing it could be tricky. Would super-fast status moves be broken?
Would increased accuracy on a Pokemon with strong offensive stats be too good?
Would a Pokemon like this even be useful, or just an interesting novelty?
Concept: Sunnyside Up
Analysis: Face it. Sunny Day sucks in the OU metagame. Sandstorm has Tyranitar, and benefits a bunch of appropriate Pokemon. Hail has Abomasnow and to a lesser extent Walrein, Froslass, and Mamoswine. Rain became a dominant force by Kingdra itself, and not only that but there are more viable sweepers under the Rain such as Kabutops and Ludicolo, etc. The problem with Sunny Day is that the benefits are just too wrongly distributed. Grass-types who through Cholorphyll benefit the most from Sunny Day and Solarbeam are absolutely murdered by the 50% boost in Fire-type attacks. The Fire-type Pokemon who enjoy the said boost will also gain a 50% resistance to Water-type attacks, but lack the Speed increase. How could we craft such a Pokemon so that it gains the benefits of Sunny Day, while keeping it viable in the metagame?
Extra: Taking note, this is basically a "Kingdra in the Sun" concept. A Pokemon who through typing, ability, and stats would be able to fully abuse the weather and benefits of Sunny Day.
 
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