DragonRobotKing26
Smash Champion
Vote for Heavy's Costumes: Darkvortex
Vote for Crash Music List: Darkvortex
Vote for Crash Music List: Darkvortex
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Yeah... sorry again for the hiatus!Finally,you are not dead!
Aw, hell yeah! Glad to see this thread back.Alright! So! It's been a while, hasn't it? Yeah... sorry about that. The holidays came up and I haven't had time to come back to this since, bit I'm back now!
Let's pick up where we left off with...
Job #71: Submit a set of 10 alts for The Heavy!
FazDude 's list wins with two votes out of three going to it, congrat!
Job #72: Submit a Music List for N.Sanity Beach!
And for this job, two out of the three votes went to Qwerty UIOP 's list! Let's look at the full music list!
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- Main Theme - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
- Hog Wild - Crash Bandicoot (Audio from Crash Bandicoot N-Sane Trilogy)
- Hub - Crash Bandicoot 2: Cortex Strikes Back (Audio from Crash Bandicoot N-Sane Trilogy)
- Tiny Tiger - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
- Dr. Neo Cortex - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
- Wizards and Lizards - Crash Bandicoot: Wrath of Cortex
- N Sanity Island - Crash Twinsanity
- Rude Awakening - Crash Bandicoot 4: It's About Time
- Dingodile - Crash Bandicoot Warped (Audio from Crash Bandicoot N-Sane Trilogy)
- Polar Pass - Crash Team Racing: Nitro Fueled
Now, let's look at the submissions!
Job #73: Submit a Moveset for The Heavy!
Now, we only got one submission for this job, so it'll be added by default! Congrats to D darkvortex !
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New jobs!
Job #74: Submit a fighter for the roster that debuted in the 90s!
The 90s was a great time for gaming full of innovation, from the legends of the 16-bit era to the first steps of 3D gaming, I can't wait to see what you'll Submit!
Job #75: Submit an Item!
Let's rerun this simple job to get us back into the swing of things!
Also, moveset submissions for Steve are now open!
yeah, we're moving back to this system of moveset submitting
Attack Name | Button Execution | Description |
---|---|---|
Sword Swing | Tap B (Air OK) | Repeatedly tapping B has Steve swing his Diamond Sword in front of him, which would be a fairly weak but spammable attack. You can also use this while walking or jumping, and if you repeatedly tap B while walking backwards, you continue to swing in front of you. However, unlike other spammable attacks, you wouldn't want to spam this one too much. Similar to in Minecraft's Combat Update, it would have a slight nerf in its attack power if used too quickly. Additionally, if used while sprinting, airborne, or falling, it deals slightly more damage than on the ground. This is intended to mirror the Critical Hit system within the game. |
Axe Swing | Hold B (Air OK) | This one's effectively just a buffed version of his Sword Swing, which uses a Diamond Axe instead. It has a sweet spot toward its tip, unlike the Sword, and takes slightly longer to swing - but deals more damage. It also has similar unique properties such as the Critical Hits and the anti-spam system. Notably, this isn't a charge attack, just a hold attack. |
Fishing Rod | ← OR → + Charge B (Air OK) | Charge B while holding forward or backward for Steve to charge up his Fishing Rod, then release to have him use it. The distance he'll throw the lure will depend on how much you've charged it, and the direction does too - holding forward throws it further forward, holding backward throws it further upward. Items hit by the lure are immediately dragged in to Steve and used automatically (if applicable), but opponents are dealt a small amount of damage and dragged back too. Then, he can use another attack on them. |
Flint & Steel | ↓ + Tap B (Grounded) | Steve pulls out a Flint & Steel, using it on the ground directly in front of him to create a region of fire that lasts for a short time. Projectiles that hit it are destroyed, and enemies are multi-hitted - similar to Ness's PK Fire, but a little less annoying due to its limited range. |
Anvil | ↓ + Tap B (Airborne) | Steve places an Anvil at his feet and it drops down at high speed, acting as a stall-and-fall. You can choose to fall with it, or break away from it by tapping jump - though only one Anvil can be on-screen at a time. It lingers for a moment after hitting the ground. |
Place Block | ↑ + Tap B (Air OK) | Tapping up and B allows Steve to place a block of dirt below his feet, which pops him up on top of it if placed on the ground, or remains in place if placed in the air. This effectively acts as both a wall and a platform of sorts. Similarly to in Smash, it breaks after a short time, which is quickened if Steve is actually on top of it. Unlike in Smash, however - the Block is not connected to a resource, but only two Blocks can be on screen at any given time. Additionally, if the Block takes more than 5hp of damage, it'll break. |
Shield | Shield | Steve pulls out a Shield (with a similar appearance to how it looks in Minecraft) and holds it in front of him. While this Shield is unable to block attacks from behind, it reflects projectiles that hit it so long as the shield input was perfectly timed. |
That job has closed.job 71: Heavy Alt Costumes
1. RED team color (default)
2. BLU team color
3. green color
4. yellow color
5. purple color
6. pink color
7. brown color
8. white color
9. robot Heavy from Mann VS Machine
10. classic Heavy (based on Heavy from Team Fortress Classic)
Oh I'm sorry! When was This?I actually did agumon alts already
you can choose either Item Assists or Built-In Assists.
In Item Assists mode, it'd work more like Smash - one of the items in rotation is the Assist Card, which is a trading card glowing with multicoloured magical energy. If you pick it up, you'll summon forth a randomly selected Assist character, who'll do their thing and then disappear. As a general rule, these Assists are more likely to affect the entire stage in some way, though this isn't required.
In Built-In Assists mode, it'd work more like Fraymakers - you would have an "Assist Meter" in the form of five segments. (Two are full to start with.) When you press the Assist button, your Assist will come out with a unique attack, using up one of your Assist Meter segments. As a general rule, these Assists are more likely to have singular close-up attacks, though some might have a wider effect.
The attacks that a character performs are usually different in each mode, but the characters themselves are the same. For example, let's say we included Axel Stone. He would thus have two unique attacks.
Hopefully, this sort of helps you get a feel of what I'm thinking?
- In Item Assists mode, he'd move around the stage and attack opponents with a variety of attacks from his original games.
- In Built-In mode, he'd step forward from behind the opponent and uses Grand Upper, before stepping back again.
The assist needs 2 functions, Item and Built in.Handheld Assist: Symphony Master(Kingdom Hearts Birth by Sleep - PSP)
View attachment 385651
When Summoned, It will dance and emit a wave, and when a fighter is in that wave, the summoner's stats are increased and everyone else's stats decreased. Can be defeated.
OK Ill change itThe assist needs 2 functions, Item and Built in.