Job #33
- Ryu. Do I actually even need to explain this
- Yoshimitsu. I like the idea of representing both Tekken and Soul, plus it'd be nice to see a prominent "side character" who's arguably as well-known as the protagonists from their series - it'd give this roster a unique feel.
- Terry Bogard. He might be an odder choice, but I think a lot of his special moves would translate well into this game's general playstyle and control scheme.
Shoutout to Skullomania, an utterly bizarre choice that I momentarily tabled and who I think would be
incredibly fun, even if I don't think he'd really have a place here. Love it!
Job #34: So as to allow for variety and uniqueness... I'm going to suggest both! My thought process is that they'd be in different modes of some kind, so you can choose either Item Assists or Built-In Assists.
In Item Assists mode, it'd work more like Smash - one of the items in rotation is the Assist Card, which is a trading card glowing with multicoloured magical energy. If you pick it up, you'll summon forth a randomly selected Assist character, who'll do their thing and then disappear. As a general rule, these Assists are more likely to affect the entire stage in some way, though this isn't required.
In Built-In Assists mode, it'd work more like Fraymakers - you would have an "Assist Meter" in the form of five segments. (Two are full to start with.) When you press the Assist button, your Assist will come out with a unique attack, using up one of your Assist Meter segments. As a general rule, these Assists are more likely to have singular close-up attacks, though some might have a wider effect.
The attacks that a character performs are usually different in each mode, but the characters
themselves are the same. For example, let's say we included He would thus have two unique attacks.
- In Item Assists mode, he'd move around the stage and attack opponents with a variety of attacks from his original games.
- In Built-In mode, he'd step forward from behind the opponent and uses Grand Upper, before stepping back again.
Hopefully, this sort of helps you get a feel of what I'm thinking?
Job #35: I'd personally opt for
13 Bosses, though with one condition - the thirteenth boss is a "secret" boss of some kind, akin to Akuma in the
Street Fighter series or... idk, the Battletoads in
Shovel Knight? A boss that we explicitly don't show in marketing so it's a surprise when they turn up.