Job #26:
- Marble Madness. As much as I would love an actual marble to be playable, this stage seems like it'd be awesome!
- Solitaire. Pretty fun and honestly solid inclusion that makes a lot of sense considering its objective popularity.
- PlayStation 2 Boot Screen. This is such a clever, unique submission. Seems like it'd be a weird but awesome pull!
Job #27:
I think I should preface this by saying that a Player token, ie. PAC-MAN himself, would by default be Platinum and therefore unattainable through normal means. I also really liked the suggestion that I think MartianSnake made about variants/alternate appearances being a unique bonus seperate to this, but that's for another discussion I suppose. Needless to say, PAC-MAN himself (or a variant) aren't included in my suggestions.
- Fruits - Bronze
- The ever-hungry PAC-MAN needs something to eat when he spends his days running around and chomping ghosts, and what better to eat than healthy fruits?... and even keys, bells, and aliens? Well, whatever strange things might be fuelling him, it seems to be keeping him active!
- Miru - Bronze
- Even though she's a ghost, Miru's been one of PAC-MAN's most helpful allies for a long time now, and means no harm to anyone - one might say she's his pal? She seems to have a penchant for collecting fruits of all kinds, though she doesn't have anywhere near PAC-MAN's appetite.
- Pooka - Bronze
- Pookas are very territorial, and respond with very strong attachments to people who they interact with - if a digger were to tunnel through their burrows, they'd respond with a lot of annoyance! Thankfully, it seems that the Pookas are on good terms with PAC-MAN and his family.
- Pac-Family - Silver
- PAC-MAN's beloved family, consisting of Pac-Mom, Pac-Boy and Pac-Sis, they've been with him through thick and thin whilst he's done his best to protect them. Sure, sometimes the Ghost Gang will come and ruin a party or two, but PAC-MAN's always there for them!
- Spooky - Gold
- A terrifying ghost sealed by the legendary hero Sir Pac-a-Lot in the distant past fter attempting to destroy the Pac-people, Spooky returned after being released by the Ghost Gang. After a hard-fought battle, PAC-MAN managed to bring his evil to a stop and seal him once more...
Also, a tragedy. I wanted to include Ms. Pac-Man as a token given her history and connection to the series, but given the recent debacle surrounding AtGames' claim to her rights and the actions of Bandai-Namco in effectively removing her from history like she's a defector from the Soviet Union, I felt it'd be best not to include her in specific. This unfortunately also extends to Jr. Pac-Man and Pac-Baby. Tough call, but one I think would be realistic.
Job #28:
Stage Name: Aliahan
Stage Origin: Dragon Quest III
Whilst this town only appears itself in
Dragon Quest III, it's become a fairly iconic part of the series' history, being referenced several times in future games and media. Aliahan is where Erdrick sets off on his quest, and features a nice variety of different setpieces of note. In general, though, I'd say this would be a simple stage that takes place inside the town, perhaps with NPCs from
DQIII as observers or background elements.
Erdrick's Moveset
The main difficulty with this moveset is trying to effectively represent
Dragon Quest as a whole beyond just "he uses magic", because whilst magic is a reoccuring element of RPGs, it shouldn't be the sole differentiating factor between a character like Erdrick and potential future considerations like Cloud or whatnot. I think this is one of the larger criticisms of his
Smash moveset, coupled with the inherent randomness of his kit, as well as the various issues surrounding his Command Menu (which, thankfully, isn't returning.) That said, I think Critical Hit is reasonable enough in a game like this.
That being said, I don't think just limiting ourselves to
Dragon Quest III would do us any favours, so I'm going to include elements from throughout the series here and there for the sake of flavour. Then again, there's so much to represent as is... well, let's see how things go!
Attack Name | Button Execution | Description |
---|
Critical Hit | N/A (Character Mechanic) | In reference to the ability to randomly land Critical Hits in the source material (which are when strikes are, at random, significantly more powerful than they otherwise would be), Erdrick brings this ability into the Brawl of Fame as well.
I think this would work better than it does in Smash here because of this game's slower pace, and a focus away from actual combos and such.
Any given physical attack has a 1/8 chance of being a Critical Hit, which has a unique sound and visual effect - dealing twice as much damage as it typically would, as well as increased knockback. |
Slash | Tap B | Simply tapping B gives Erdrick a fairly typical downward slash with his sword that does a decent job at covering his front. |
Falcon Slash | Tap B after Slash | A second slash that works almost identically to the first, but which you can input as a rapid combo from the first attack if you're so inclined. |
Flame Slash | Charge B (Rotation, No. 1) | Hero's neutral B has three charge attacks which work on a rotation, though each of them have a similar effect, being a slash imbued with an elemental power of some form. The charge increases how much damage it deals, as well as giving the attack a unique property when fully charged.
Flame Slash is imbued with fire, and deals the most outright damage - being a powerful downward slash with a fiery explosion when it hits the ground if used when fully charged. |
Kacrackle Slash | Charge B (Rotation, No. 2) | Hero's neutral B has three charge attacks which work on a rotation, though each of them have a similar effect, being a slash imbued with an elemental power of some form. The charge increases how much damage it deals, as well as giving the attack a unique property when fully charged.
Kacrackle Slash is imbued with ice, and is the weakest of the bunch but has the ability to freeze opponents it hits at full charge - being a sideways slash with no vertical coverage. |
Thunder Slash | Charge B (Rotation, No. 3) | Hero's neutral B has three charge attacks which work on a rotation, though each of them have a similar effect, being a slash imbued with an elemental power of some form. The charge increases how much damage it deals, as well as giving the attack a unique property when fully charged.
Thunder Slash is imbued with electricity, and is capable of stunning an opponent if hits at full charge - being a powerful upward slash. |
Chimaera Wing | ↑ + charge B | Erdrick pulls out a Chimaera Wing and begins to charge with it, clutching it close before rocketing upward at high speed - fast enough to leave a shockwave around him that damages opponents. Its speed and range depends on how much you charge it.
When used, you can hold either horizontal direction to slightly influence your direction. However, it can only be used once whilst airborne. |
Tension Build | ↓ + charge B | Erdrick begins to build Tension, surrounding himself in a purple flame that envelops his body. Tension itself is a buff to Erdrick's attack power during his next attack, though when active, Erdrick becomes slightly slower in movement. The purple flame itself is also capable of doing flinch damage to an opponent in a pinch!
Depending on how much you charge, you can build up to a 50% buff to your attack power on your next hit. However, it only lasts for 10 seconds once charged, and requires 20 seconds of cooldown - so use it or lose it! |
Kaclang | Shield | Erdrick wraps himself in steel, becoming completely impervious to attacks that hit him for a short time. Unlike most shields, though, it lasts only for a very short time before it kicks you out of the animation. It doesn't, however, make you dizzy.
If used whilst airborne, Erdrick will fall incredibly quickly, with the fall itself being capable of damaging an opponent that it manages to hit. You can't cancel this fall once you start it, though, so be careful.
His actual pose will be randomised - there's quite a few, including a thinking pose, one with his tongue out, and one in reference to some of his art. |
This way, we can include three central elements, status effects, and the zoom spell through a reoccurring item, all in a moveset that's not too bloated but still gives Erdrick a unique feel!